Player Matchup

Vamana
Vamana
Hoveyy81
Vamana
Level 85
God Stats
1W - 0L
1,530 SR
Queue Stats
237W - 215L
1,463 Elo+
Party 1
Ganesha
Ganesha
JakeNotrad
Ganesha
Level 26
God Stats
7W - 3L
1,678 SR
Queue Stats
225W - 220L
1,443 Elo+
Party 1
Ravana
Ravana
Kunbee
Ravana
Level 6
God Stats
2W - 1L
1,468 SR
Queue Stats
4W - 6L
1,224 Elo+
Party 2
Hachiman
Hachiman
T0JIS0L0S
Hachiman
Level 6
God Stats
2W - 6L
1,299 SR
Queue Stats
3W - 12L
1,071 Elo+
Party 2
Ra
Ra
bubba3190
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,208 Elo+
Party 2
Team Averages
Level 50
1,495 SR
1,282 Elo+

VS

Team Averages
Level 52
1,510 SR
1,359 Elo+
Chronos
Chronos
Arthurgames2503
Chronos
Level 35
God Stats
1W - 4L
1,228 SR
Queue Stats
114W - 144L
1,379 Elo+
Party 3
Anhur
Anhur
NAB0MAN
Anhur
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 26L
1,403 Elo+
Solo
Anubis
Anubis
NATHAN GG BR
Anubis
Level 67
God Stats
1W - 1L
1,877 SR
Queue Stats
62W - 74L
1,501 Elo+
Party 3
Thanatos
Thanatos
NyrBohy
Thanatos
Level 109
God Stats
0W - 1L
1,719 SR
Queue Stats
23W - 23L
1,377 Elo+
Party 4
Sylvanus
Sylvanus
OhDeeTV
Sylvanus
Level 16
God Stats
0W - 2L
1,227 SR
Queue Stats
4W - 10L
1,134 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hoveyy81
Vamana
15
11 / 1 / 2
9,921
709
15,951
12,357
12,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
JakeNotrad
Ganesha
10
0 / 3 / 3
6,718
480
3,978
11,190
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
Kunbee
Ravana
15
2 / 1 / 6
7,894
564
8,411
10,244
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
T0JIS0L0S
Hachiman
11
2 / 2 / 0
7,030
502
2,140
5,173
1,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 2 / 2
7,889
564
5,682
6,406
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,275
448
3,641
9,967
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
NAB0MAN
Anhur
12
4 / 2 / 3
7,303
522
6,633
9,896
3,813
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
0 / 8 / 0
6,985
499
2,354
12,770
5,306
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
NyrBohy
Thanatos
12
3 / 5 / 3
7,889
564
9,774
15,736
6,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
OhDeeTV
Sylvanus
10
2 / 2 / 4
7,004
500
4,384
10,211
7,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
20
Kills
9
9
Deaths
21
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Vamana
Hoveyy81
Vamana
11
1
2
12
W
Ganesha
JakeNotrad
Ganesha
0
3
3
0.5
W
Ravana
Kunbee
Ravana
2
1
6
5
L
Anhur
NAB0MAN
Anhur
4
2
3
2.75
L
Anubis
0
8
0
0
L
Thanatos
NyrBohy
Thanatos
3
5
3
0.9
L
Sylvanus
OhDeeTV
Sylvanus
2
2
4
2
W
Hachiman
T0JIS0L0S
Hachiman
2
2
0
1
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,162
Damage
26,786
45,370
Taken
58,580
28,723
Mitigated
25,936
11,281
Healing
23,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,641
1,557
0
896
9,967
3,496
0
2,401
7,179
33,389
2,550
W
Vamana
Hoveyy81
Vamana
15,951
9,614
0
2,477
12,357
12,567
215
3,240
9,117
0
87,290
W
Ganesha
JakeNotrad
Ganesha
3,978
1,032
0
1,383
11,190
8,723
0
3,505
7,685
21,612
3,854
W
Ravana
Kunbee
Ravana
8,411
2,888
0
5,341
10,244
4,064
0
1,971
8,273
0
69,903
L
Anhur
NAB0MAN
Anhur
6,633
3,694
0
2,751
9,896
3,813
697
833
8,960
0
49,510
L
Anubis
2,354
103
0
3,571
12,770
5,306
0
0
12,140
47,290
123
L
Thanatos
NyrBohy
Thanatos
9,774
2,255
0
11,616
15,736
6,277
0
2,451
12,825
0
41,243
L
Sylvanus
OhDeeTV
Sylvanus
4,384
1,849
1,878
2,797
10,211
7,044
270
3,008
6,878
16,276
0
W
Hachiman
T0JIS0L0S
Hachiman
2,140
1,496
0
651
5,173
1,267
0
626
4,547
0
35,018
W
5,682
355
132
1,297
6,406
2,102
0
1,856
4,550
43,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,452
Gold Earned
35,456
400
Minions Killed
313
0
Camps Cleared
0
1,324,142
Distance Traveled
1,303,525
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,275
448
51
4
0
263,438
0
W
Vamana
9,921
709
113
8
0
269,624
0
W
Ganesha
6,718
480
16
1
0
255,047
0
W
Ravana
7,894
564
114
8
0
291,670
2
L
Anhur
7,303
522
71
5
0
242,713
0
L
Anubis
6,985
499
89
6
0
238,650
0
L
Thanatos
7,889
564
80
6
0
307,747
0
L
Sylvanus
7,004
500
22
2
0
250,977
1
W
Hachiman
7,030
502
73
5
0
227,061
0
W
Ra
7,889
564
84
6
0
280,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role