Player Matchup

Gilgamesh
Gilgamesh
CerealPiano5040
Gilgamesh
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 109L
1,345 Elo+
Party 2
Loki
Loki
CursedGryphon27
Loki
Level 43
God Stats
0W - 1L
1,227 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Serqet
Serqet
Reaperking7560
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 36L
1,313 Elo+
Party 2
Anubis
Anubis
Spicy Ramen6647
Anubis
Level 25
God Stats
6W - 19L
1,170 SR
Queue Stats
24W - 41L
1,326 Elo+
Party 2
Ymir
Ymir
Szn Solar
Ymir
Level 7
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 46
1,336 SR
1,397 Elo+

VS

Team Averages
Level 36
1,505 SR
1,421 Elo+
Bacchus
Bacchus
CukiGaming14
Bacchus
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Edgarrarrio
Danzaburou
Level 69
God Stats
3W - 4L
1,548 SR
Queue Stats
58W - 64L
1,423 Elo+
Party 1
Bastet
Bastet
curador_haploide
Bastet
Level 43
God Stats
1W - 0L
1,266 SR
Queue Stats
14W - 19L
1,457 Elo+
Solo
Bellona
Bellona
nizzyL
Bellona
Level 35
God Stats
3W - 4L
1,481 SR
Queue Stats
15W - 24L
1,407 Elo+
Solo
Vulcan
Vulcan
rodo_cannabi69
Vulcan
Level 32
God Stats
8W - 6L
1,731 SR
Queue Stats
20W - 25L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CerealPiano5040
Gilgamesh
8
1 / 2 / 1
5,042
504
2,967
12,352
8,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 5 / 1
4,253
425
1,430
6,354
2,925
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 2 / 1
5,445
545
2,913
8,412
5,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

9
2 / 2 / 1
5,264
526
3,727
6,119
2,820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
3
0 / 5 / 0
3,566
357
1,123
6,315
2,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CukiGaming14
Bacchus
9
0 / 1 / 4
5,606
561
2,918
4,197
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Edgarrarrio
Danzaburou
9
4 / 1 / 0
6,117
612
7,407
6,406
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 1 / 1
5,419
542
2,003
7,691
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
nizzyL
Bellona
10
9 / 1 / 0
6,720
672
8,639
8,552
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 2
5,906
591
3,416
4,482
1,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
15
16
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CerealPiano5040
Gilgamesh
1
2
1
0.75
W
Bacchus
CukiGaming14
Bacchus
0
1
4
2
L
0
5
1
0.1
W
Danzaburou
Edgarrarrio
Danzaburou
4
1
0
4
L
3
2
1
1.75
L
2
2
1
1.25
L
Ymir
0
5
0
0
W
1
1
1
1.5
W
Bellona
nizzyL
Bellona
9
1
0
9
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,160
Damage
24,383
39,552
Taken
31,328
21,874
Mitigated
18,924
5,069
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CerealPiano5040
Gilgamesh
2,967
326
55
1,492
12,352
8,567
0
2,075
10,277
0
23,036
W
Bacchus
CukiGaming14
Bacchus
2,918
382
0
988
4,197
3,163
0
440
3,757
8,893
0
L
1,430
400
0
152
6,354
2,925
0
144
5,875
0
12,646
W
Danzaburou
Edgarrarrio
Danzaburou
7,407
3,837
66
2,261
6,406
1,980
1,201
765
5,641
0
42,675
L
2,913
829
0
1,374
8,412
5,143
0
1,795
6,467
0
30,610
L
3,727
264
0
1,996
6,119
2,820
0
1,710
4,409
31,791
0
L
Ymir
1,123
865
0
0
6,315
2,419
0
495
5,702
2,460
86
W
2,003
512
0
1,404
7,691
3,191
0
0
7,691
0
38,295
W
Bellona
nizzyL
Bellona
8,639
3,790
0
1,807
8,552
9,149
0
2,221
6,331
0
36,166
W
3,416
1,147
0
937
4,482
1,441
282
1,374
2,908
33,148
1,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,570
Gold Earned
29,768
154
Minions Killed
257
0
Camps Cleared
0
954,921
Distance Traveled
887,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,042
504
36
4
0
207,562
0
W
Bacchus
5,606
561
11
1
0
179,038
0
L
Loki
4,253
425
24
2
0
199,035
0
W
Danzaburou
6,117
612
66
7
0
156,977
0
L
Serqet
5,445
545
47
5
0
204,688
0
L
Anubis
5,264
526
45
5
0
165,924
0
L
Ymir
3,566
357
2
0
0
177,712
0
W
Bastet
5,419
542
61
6
0
196,384
0
W
Bellona
6,720
672
67
7
0
169,533
0
W
Vulcan
5,906
591
52
5
0
185,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role