Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
KingKurbis
Chaac
Silver IV
Level 156
God Stats
7W - 3L
1,601 SR
Queue Stats
31W - 32L
1,324 MMR
Solo
Rama
Rama
Gold V
LIVAE
Rama
Gold V
Level 184
God Stats
15W - 16L
1,637 SR
Queue Stats
149W - 156L
1,352 MMR
Solo
Awilix
Awilix
Gold V
MidOrTroIl
Awilix
Gold V
Level 131
God Stats
15W - 13L
1,451 SR
Queue Stats
432W - 448L
1,370 MMR
Solo
Scylla
Scylla
Silver I
jtester15
Scylla
Silver I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 90L
1,353 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,538 SR
1,380 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,567 SR
1,382 MMR
Erlang Shen
Erlang Shen
Silver II
 
Erlang Shen
Silver II
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Midnight-SShadow
Anhur
Gold V
Level 138
God Stats
0W - 1L
1,715 SR
Queue Stats
240W - 262L
1,199 MMR
Party 1
Janus
Janus
Bronze III
Turtlis
Janus
Bronze III
Level 62
God Stats
0W - 1L
1,619 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Thor
Thor
Silver II
YclipT
Thor
Silver II
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,370 MMR
Solo
Geb
Geb
Silver II
rippinheadzs
Geb
Silver II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 0 / 1
7,285
520
4,820
11,898
12,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
14
1 / 0 / 2
8,912
637
8,387
10,304
11,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rama
LIVAE
Rama
14
3 / 1 / 1
8,524
609
8,177
8,529
3,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Awilix
MidOrTroIl
Awilix
15
2 / 0 / 3
8,228
588
6,417
9,654
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
jtester15
Scylla
14
0 / 1 / 1
8,131
581
3,850
6,020
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
BellonaKukulkanBacchusHachimanThoth

VS

Bans
SusanoBake KujiraAchillesTsukuyomiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 1 / 0
6,599
471
5,197
11,615
12,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 0
6,665
476
3,817
10,354
3,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
Turtlis
Janus
14
1 / 1 / 0
8,041
574
4,534
5,267
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
YclipT
Thor
9
0 / 1 / 0
5,785
413
3,888
10,031
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 0
6,431
459
4,571
13,307
10,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
8
Kills
2
2
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
1
2.5
L
Erlang Shen
 
Erlang Shen
1
1
0
1
W
Chaac
1
0
2
2
W
Rama
LIVAE
Rama
3
1
1
3.5
W
Awilix
MidOrTroIl
Awilix
2
0
3
3.5
L
0
4
0
0
L
Janus
Turtlis
Janus
1
1
0
1
L
Thor
YclipT
Thor
0
1
0
0
W
Scylla
jtester15
Scylla
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,651
Damage
22,007
46,405
Taken
50,574
33,966
Mitigated
32,182
9,947
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,820
947
0
1,678
11,898
12,997
394
2,281
9,530
0
24,769
L
Erlang Shen
 
Erlang Shen
5,197
2,325
0
3,309
11,615
12,390
0
367
11,248
0
38,730
W
Chaac
8,387
2,193
0
3,256
10,304
11,145
76
1,013
8,785
1,248
69,134
W
Rama
LIVAE
Rama
8,177
6,596
0
2,793
8,529
3,478
2,000
1,775
6,621
0
82,577
W
Awilix
MidOrTroIl
Awilix
6,417
2,127
0
1,324
9,654
4,395
19
1,311
8,227
0
78,692
L
3,817
2,013
0
1,747
10,354
3,726
810
0
10,354
0
54,390
L
Janus
Turtlis
Janus
4,534
82
0
656
5,267
1,783
0
1,851
3,416
59,243
2,324
L
Thor
YclipT
Thor
3,888
1,214
0
4,025
10,031
3,622
0
483
9,548
0
33,715
W
Scylla
jtester15
Scylla
3,850
482
0
896
6,020
1,951
304
2,629
3,205
66,439
0
L
4,571
552
0
3,598
13,307
10,661
0
1,665
11,642
20,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,080
Gold Earned
33,521
512
Minions Killed
352
0
Camps Cleared
0
1,455,642
Distance Traveled
1,395,874
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,285
520
26
2
0
318,370
6
L
Erlang Shen
6,599
471
53
4
0
269,764
3
W
Chaac
8,912
637
123
9
0
260,774
1
W
Rama
8,524
609
133
10
0
245,064
3
W
Awilix
8,228
588
101
7
0
348,649
2
L
Anhur
6,665
476
101
7
0
249,420
1
L
Janus
8,041
574
122
9
0
322,457
3
L
Thor
5,785
413
55
4
0
267,699
6
W
Scylla
8,131
581
129
9
0
282,785
6
L
Geb
6,431
459
21
2
0
286,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role