Player Matchup

Zhong Kui
Zhong Kui
BGraddy333
Zhong Kui
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 36L
1,549 Elo+
Party 2
Nemesis
Nemesis
Be My Peace
Nemesis
Level 78
God Stats
14W - 6L
1,771 SR
Queue Stats
892W - 935L
1,417 Elo+
Solo
Charon
Charon
Jay22696
Charon
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 36L
1,251 Elo+
Party 2
Baba Yaga
Baba Yaga
ThAtGuyy__AGAIN2
Baba Yaga
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 41L
1,268 Elo+
Party 2
Pele
Pele
thelubs1
Pele
Level 106
God Stats
5W - 5L
1,556 SR
Queue Stats
102W - 108L
1,387 Elo+
Solo
Team Averages
Level 71
1,565 SR
1,375 Elo+

VS

Team Averages
Level 103
1,495 SR
1,312 Elo+
Ah Muzen Cab
Ah Muzen Cab
Anti Justo
Ah Muzen Cab
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,092 Elo+
Party 1
Zhong Kui
Zhong Kui
BeLliGeReNtXKO
Zhong Kui
Level 101
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 13L
1,420 Elo+
Party 1
Hun Batz
Hun Batz
Rainja
Hun Batz
Level 123
God Stats
2W - 1L
1,689 SR
Queue Stats
88W - 89L
1,495 Elo+
Party 1
Fenrir
Fenrir
ReadnRainJoe
Fenrir
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
1,286W - 1,289L
1,395 Elo+
Solo
Set
Set
Smokythebear18
Set
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BGraddy333
Zhong Kui
19
11 / 4 / 11
12,557
785
25,375
15,783
12,692
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
Be My Peace
Nemesis
20
7 / 3 / 10
13,007
813
14,294
22,332
25,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charon
Jay22696
Charon
20
4 / 3 / 15
13,405
838
9,756
18,002
26,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
20
2 / 4 / 13
11,890
743
7,683
12,351
6,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
15
2 / 7 / 10
10,500
656
10,843
15,737
6,967
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Anti Justo
Ah Muzen Cab
20
4 / 4 / 8
12,589
787
17,129
19,840
10,047
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
BeLliGeReNtXKO
Zhong Kui
19
8 / 8 / 6
11,217
701
12,813
21,264
15,852
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Rainja
Hun Batz
18
4 / 7 / 8
10,310
644
13,470
18,372
11,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
2
0 / 2 / 2
4,241
265
0
1,693
408
14
3 / 5 / 5
8,883
555
5,514
11,148
5,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
48
26
Kills
19
21
Deaths
26
59
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Anti Justo
Ah Muzen Cab
4
4
8
2
W
Zhong Kui
BGraddy333
Zhong Kui
11
4
11
4.13
W
Nemesis
Be My Peace
Nemesis
7
3
10
4
L
Zhong Kui
BeLliGeReNtXKO
Zhong Kui
8
8
6
1.38
W
Charon
Jay22696
Charon
4
3
15
3.83
L
Hun Batz
Rainja
Hun Batz
4
7
8
1.14
L
Fenrir
0
2
2
0.5
L
3
5
5
1.1
W
Baba Yaga
2
4
13
2.13
W
Pele
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,951
Damage
48,926
84,205
Taken
72,317
77,870
Mitigated
43,715
30,613
Healing
13,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Anti Justo
Ah Muzen Cab
17,129
5,481
1,283
3,786
19,840
10,047
0
9,445
10,049
0
46,975
W
Zhong Kui
BGraddy333
Zhong Kui
25,375
2,292
2,816
4,710
15,783
12,692
3,594
2,802
12,981
36,731
1,201
W
Nemesis
Be My Peace
Nemesis
14,294
4,270
2,710
7,657
22,332
25,415
75
2,577
19,755
0
26,428
L
Zhong Kui
BeLliGeReNtXKO
Zhong Kui
12,813
2,568
166
3,709
21,264
15,852
0
12,647
8,364
19,496
0
W
Charon
Jay22696
Charon
9,756
1,444
572
3,152
18,002
26,516
931
1,627
16,375
28,532
2,622
L
Hun Batz
Rainja
Hun Batz
13,470
1,359
571
2,175
18,372
11,526
0
10,042
7,786
0
25,838
L
Fenrir
0
0
0
0
1,693
408
0
1,605
88
0
0
L
5,514
1,338
427
1,129
11,148
5,882
0
8,500
2,535
0
17,087
W
Baba Yaga
7,683
770
1,325
3,834
12,351
6,280
2,687
1,388
10,963
30,081
0
W
Pele
10,843
2,183
1,978
1,859
15,737
6,967
1,064
4,419
11,318
0
27,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,359
Gold Earned
47,240
206
Minions Killed
124
0
Camps Cleared
0
1,466,542
Distance Traveled
880,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,589
787
59
4
0
264,426
0
W
Zhong Kui
12,557
785
37
2
0
286,530
0
W
Nemesis
13,007
813
41
3
0
345,489
0
L
Zhong Kui
11,217
701
16
1
0
201,306
0
W
Charon
13,405
838
43
3
0
296,174
0
L
Hun Batz
10,310
644
29
2
0
262,170
0
L
Fenrir
4,241
265
0
0
0
345
0
L
Set
8,883
555
20
1
0
152,093
0
W
Baba Yaga
11,890
743
45
3
0
254,019
0
W
Pele
10,500
656
40
3
0
284,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role