Player Matchup

Olorun
Olorun
Ividici
Olorun
Level 106
God Stats
18W - 23L
1,725 SR
Queue Stats
1,253W - 1,305L
1,514 Elo+
Party 1
Jormungandr
Jormungandr
sergiotheboss
Jormungandr
Level 42
God Stats
22W - 15L
1,674 SR
Queue Stats
149W - 143L
1,590 Elo+
Party 1
Izanami
Izanami
vPixell
Izanami
Level 48
God Stats
1W - 1L
1,291 SR
Queue Stats
296W - 307L
1,535 Elo+
Party 1
Team Averages
Level 65
1,564 SR
1,546 Elo+

VS

Team Averages
Level 48
1,615 SR
1,447 Elo+
Bakasura
Bakasura
GEORGINATOR69
Bakasura
Level 35
God Stats
53W - 72L
1,382 SR
Queue Stats
56W - 73L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
Lacist69
Gilgamesh
Level 49
God Stats
35W - 28L
1,603 SR
Queue Stats
43W - 43L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
MrBigFishh
Baron Samedi
Level 59
God Stats
4W - 0L
1,859 SR
Queue Stats
55W - 63L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ividici
Olorun
15
0 / 3 / 0
9,176
612
9,844
11,502
5,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jormungandr
sergiotheboss
Jormungandr
14
1 / 1 / 0
9,028
602
12,429
17,713
13,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
vPixell
Izanami
13
0 / 5 / 1
8,700
580
9,485
11,664
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GEORGINATOR69
Bakasura
18
8 / 0 / 1
11,352
757
16,826
13,768
8,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Lacist69
Gilgamesh
16
0 / 0 / 8
9,816
654
10,612
18,299
15,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
MrBigFishh
Baron Samedi
16
1 / 1 / 7
9,879
659
10,053
10,354
7,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
9
9
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
GEORGINATOR69
Bakasura
8
0
1
8.5
L
Olorun
Ividici
Olorun
0
3
0
0
W
Gilgamesh
Lacist69
Gilgamesh
0
0
8
4
W
Baron Samedi
MrBigFishh
Baron Samedi
1
1
7
4.5
L
Jormungandr
sergiotheboss
Jormungandr
1
1
0
1
L
Izanami
vPixell
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,758
Damage
37,491
40,879
Taken
42,421
23,188
Mitigated
31,849
6,375
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
GEORGINATOR69
Bakasura
16,826
10,241
0
5,042
13,768
8,818
1,846
7,150
5,989
0
43,113
L
Olorun
Ividici
Olorun
9,844
3,408
628
3,931
11,502
5,227
232
2,908
6,862
53,942
2,256
W
Gilgamesh
Lacist69
Gilgamesh
10,612
2,692
0
4,773
18,299
15,542
1,490
9,009
8,838
0
37,471
W
Baron Samedi
MrBigFishh
Baron Samedi
10,053
676
1,633
2,088
10,354
7,489
720
5,060
4,820
37,624
0
L
Jormungandr
sergiotheboss
Jormungandr
12,429
2,678
0
1,146
17,713
13,152
0
4,466
11,056
34,639
0
L
Izanami
vPixell
Izanami
9,485
6,197
0
670
11,664
4,809
66
2,709
7,593
0
29,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
31,047
189
Minions Killed
162
0
Camps Cleared
0
778,725
Distance Traveled
925,158
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,352
757
83
6
0
351,589
2
L
Olorun
9,176
612
98
7
0
238,312
0
W
Gilgamesh
9,816
654
38
3
0
307,009
1
W
Baron Samedi
9,879
659
41
3
0
266,560
0
L
Jormungandr
9,028
602
39
3
0
286,242
0
L
Izanami
8,700
580
52
3
0
254,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role