Player Matchup

Sol
Sol
ChaosManager
Sol
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 5L
1,248 Elo+
Party 2
Arachne
Arachne
Daslook
Arachne
Level 152
God Stats
8W - 3L
1,608 SR
Queue Stats
152W - 138L
1,561 Elo+
Solo
Medusa
Medusa
Moondala
Medusa
Level 71
God Stats
2W - 1L
1,517 SR
Queue Stats
17W - 21L
1,414 Elo+
Solo
Guan Yu
Guan Yu
SpankTnk
Guan Yu
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,609 Elo+
Party 2
Sylvanus
Sylvanus
polderiaan
Sylvanus
Level 105
God Stats
4W - 9L
1,263 SR
Queue Stats
79W - 67L
1,621 Elo+
Party 2
Team Averages
Level 128
1,478 SR
1,491 Elo+

VS

Team Averages
Level 137
1,519 SR
1,545 Elo+
Bacchus
Bacchus
 
Bacchus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Bleistiftmine
Terra
Level 149
God Stats
1W - 2L
1,322 SR
Queue Stats
59W - 76L
1,594 Elo+
Party 3
Chang'e
Chang'e
Cataprac
Chang'e
Level 97
God Stats
4W - 5L
1,770 SR
Queue Stats
80W - 60L
1,539 Elo+
Solo
Medusa
Medusa
Nefilia
Medusa
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 75L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,917
592
5,970
4,641
1,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
Daslook
Arachne
11
5 / 0 / 2
6,022
602
5,494
8,633
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
Moondala
Medusa
11
2 / 1 / 3
6,027
603
5,300
7,194
2,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
SpankTnk
Guan Yu
11
2 / 0 / 3
6,264
626
2,606
8,842
6,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
polderiaan
Sylvanus
12
3 / 0 / 3
7,398
740
8,448
6,863
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 3 / 0
5,312
531
5,827
9,605
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
 
Ravana
10
0 / 3 / 0
4,899
490
2,426
6,754
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 0
4,970
497
3,004
10,358
5,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Cataprac
Chang'e
10
0 / 5 / 0
5,198
520
4,149
13,042
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Nefilia
Medusa
10
0 / 1 / 0
5,061
506
2,776
6,354
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
13
Kills
1
1
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
0
0.33
L
Ravana
 
Ravana
0
3
0
0
L
0
2
0
0
L
Chang'e
Cataprac
Chang'e
0
5
0
0
W
1
0
1
1.5
W
Arachne
Daslook
Arachne
5
0
2
6
W
Medusa
Moondala
Medusa
2
1
3
3.5
L
Medusa
Nefilia
Medusa
0
1
0
0
W
Guan Yu
SpankTnk
Guan Yu
2
0
3
3.5
W
Sylvanus
polderiaan
Sylvanus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,818
Damage
18,182
36,173
Taken
46,113
18,666
Mitigated
20,958
17,672
Healing
14,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,827
358
0
1,543
9,605
5,841
0
0
9,605
36,138
0
L
Ravana
 
Ravana
2,426
334
0
2,712
6,754
2,908
0
682
6,072
0
29,063
L
3,004
243
1,237
2,535
10,358
5,595
0
2,267
8,091
21,992
0
L
Chang'e
Cataprac
Chang'e
4,149
320
160
5,647
13,042
4,026
0
6,889
6,153
38,308
0
W
5,970
3,704
0
2,537
4,641
1,437
0
821
3,820
49,645
12,740
W
Arachne
Daslook
Arachne
5,494
3,216
0
5,002
8,633
3,325
7
2,181
6,452
0
33,484
W
Medusa
Moondala
Medusa
5,300
1,928
0
1,547
7,194
2,714
0
4,276
2,918
0
38,952
L
Medusa
Nefilia
Medusa
2,776
1,158
0
1,029
6,354
2,588
0
3,096
3,258
0
44,087
W
Guan Yu
SpankTnk
Guan Yu
2,606
464
973
3,481
8,842
6,954
0
1,719
7,123
0
21,068
W
Sylvanus
polderiaan
Sylvanus
8,448
2,804
374
3,758
6,863
4,236
0
3,983
2,880
44,926
14,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
25,440
337
Minions Killed
306
0
Camps Cleared
0
1,031,365
Distance Traveled
1,062,830
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,312
531
61
6
0
221,099
0
L
Ravana
4,899
490
61
6
0
228,983
0
L
Terra
4,970
497
29
3
0
221,400
0
L
Chang'e
5,198
520
76
8
0
190,002
0
W
Sol
5,917
592
105
11
0
192,972
0
W
Arachne
6,022
602
48
5
0
246,717
2
W
Medusa
6,027
603
61
6
0
189,759
2
L
Medusa
5,061
506
79
8
0
201,346
0
W
Guan Yu
6,264
626
27
3
0
230,532
3
W
Sylvanus
7,398
740
96
10
0
171,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role