Player Matchup

Rama
Rama
AlphaQForest
Rama
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,756 Elo+
Party 4
Ymir
Ymir
AlphaQGently
Ymir
Level 164
God Stats
12W - 17L
1,668 SR
Queue Stats
251W - 249L
1,540 Elo+
Party 4
Khepri
Khepri
Yevon
Khepri
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
King Arthur
King Arthur
greenclover
King Arthur
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
whale77777
Nu Wa
Level 124
God Stats
28W - 17L
1,692 SR
Queue Stats
173W - 162L
1,565 Elo+
Party 4
Team Averages
Level 78
1,572 SR
1,572 Elo+

VS

Team Averages
Level 93
1,547 SR
1,507 Elo+
Anubis
Anubis
CallThisFate
Anubis
Level 124
God Stats
2W - 0L
1,727 SR
Queue Stats
65W - 62L
1,489 Elo+
Party 3
Merlin
Merlin
KingQuua
Merlin
Level 144
God Stats
1W - 1L
1,272 SR
Queue Stats
62W - 58L
1,515 Elo+
Party 3
Ravana
Ravana
TyrannosaurBear
Ravana
Level 102
God Stats
2W - 1L
1,735 SR
Queue Stats
26W - 21L
1,513 Elo+
Party 2
Chaac
Chaac
WavyPheonix
Chaac
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
turtlepower132
Danzaburou
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 19L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,320
432
2,574
4,968
1,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 0
4,750
475
4,885
10,297
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Yevon
Khepri
8
0 / 1 / 1
5,032
503
1,899
4,331
2,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
greenclover
King Arthur
9
1 / 2 / 0
5,099
510
4,653
8,574
6,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
9
1 / 3 / 0
5,252
525
3,336
5,113
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 1 / 2
4,891
489
5,601
5,788
2,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Merlin
KingQuua
Merlin
11
3 / 1 / 2
6,694
669
4,612
4,040
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 0 / 3
5,569
557
4,816
5,043
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 0
5,437
544
3,440
9,570
7,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
turtlepower132
Danzaburou
9
2 / 0 / 3
5,829
583
3,339
4,969
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
1
2
0
0.5
W
Anubis
1
1
2
2
W
Merlin
KingQuua
Merlin
3
1
2
4
W
3
0
3
4.5
W
1
1
0
1
L
Khepri
Yevon
Khepri
0
1
1
0.5
L
King Arthur
greenclover
King Arthur
1
2
0
0.5
W
Danzaburou
turtlepower132
Danzaburou
2
0
3
3.5
L
Nu Wa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,347
Damage
21,808
33,283
Taken
29,410
15,599
Mitigated
16,029
6,005
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,574
1,531
0
745
4,968
1,229
0
1,428
3,540
0
18,987
L
4,885
1,016
0
3,328
10,297
4,044
0
3,843
6,454
23,661
6,283
W
Anubis
5,601
345
0
2,235
5,788
2,558
0
2,707
2,986
29,125
0
W
Merlin
KingQuua
Merlin
4,612
396
0
500
4,040
1,539
430
1,800
2,240
45,956
0
W
4,816
1,660
0
1,957
5,043
2,329
0
1,696
3,347
0
40,599
W
3,440
488
0
2,315
9,570
7,811
6
433
9,137
0
29,189
L
Khepri
Yevon
Khepri
1,899
319
0
964
4,331
2,762
0
2,219
2,112
8,716
856
L
King Arthur
greenclover
King Arthur
4,653
1,132
0
250
8,574
6,063
0
245
8,329
0
19,870
W
Danzaburou
turtlepower132
Danzaburou
3,339
1,483
0
1,035
4,969
1,792
135
2,824
2,145
0
27,417
L
Nu Wa
3,336
615
0
718
5,113
1,501
0
2,478
2,635
32,371
1,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,453
Gold Earned
28,420
181
Minions Killed
289
0
Camps Cleared
0
968,801
Distance Traveled
1,028,437
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,320
432
34
3
0
186,686
0
L
Ymir
4,750
475
46
5
0
212,893
0
W
Anubis
4,891
489
41
4
0
200,433
3
W
Merlin
6,694
669
84
8
0
211,775
2
W
Ravana
5,569
557
76
8
0
235,763
0
W
Chaac
5,437
544
42
4
0
182,101
0
L
Khepri
5,032
503
13
1
0
199,916
0
L
King Arthur
5,099
510
26
3
0
178,447
0
W
Danzaburou
5,829
583
46
5
0
198,365
0
L
Nu Wa
5,252
525
62
6
0
190,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role