Player Matchup

Fafnir
Fafnir
Hamster_Master30
Fafnir
Level 84
God Stats
5W - 8L
1,500 SR
Queue Stats
231W - 236L
1,516 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Maestru Susano
Cu Chulainn
Level 157
God Stats
2W - 1L
1,893 SR
Queue Stats
22W - 20L
1,629 Elo+
Party 2
Anhur
Anhur
MetalFactory
Anhur
Level 89
God Stats
3W - 5L
1,539 SR
Queue Stats
99W - 101L
1,566 Elo+
Solo
Vulcan
Vulcan
iitsTooExplicit
Vulcan
Level 168
God Stats
3W - 0L
2,058 SR
Queue Stats
118W - 189L
1,447 Elo+
Party 2
Fenrir
Fenrir
superior_yam319
Fenrir
Level 148
God Stats
23W - 17L
1,712 SR
Queue Stats
310W - 317L
1,569 Elo+
Party 1
Team Averages
Level 129
1,740 SR
1,545 Elo+

VS

Team Averages
Level 126
1,567 SR
1,517 Elo+
Agni
Agni
Nimeman22
Agni
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,291 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PandaPrynce
Ah Muzen Cab
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,548 Elo+
Solo
Bastet
Bastet
RPGtiger01
Bastet
Level 83
God Stats
11W - 5L
1,625 SR
Queue Stats
173W - 157L
1,571 Elo+
Party 3
Hercules
Hercules
chaseman323
Hercules
Level 103
God Stats
5W - 3L
1,713 SR
Queue Stats
273W - 251L
1,563 Elo+
Party 3
Athena
Athena
cryariver95
Athena
Level 179
God Stats
1W - 2L
1,497 SR
Queue Stats
157W - 128L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 10
10,083
560
4,583
12,198
15,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
Maestru Susano
Cu Chulainn
17
2 / 2 / 7
11,166
620
15,445
16,695
19,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 1 / 6
10,340
574
13,086
17,027
6,893
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 2 / 6
9,866
548
12,936
7,203
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
12 / 3 / 3
11,355
631
11,978
17,321
9,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 4 / 3
8,629
479
9,057
14,123
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
PandaPrynce
Ah Muzen Cab
16
2 / 6 / 2
9,710
539
12,229
16,050
6,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
RPGtiger01
Bastet
15
3 / 2 / 2
8,631
480
10,294
16,429
7,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
chaseman323
Hercules
16
1 / 6 / 1
8,834
491
5,636
18,712
19,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
12
1 / 4 / 3
8,197
455
4,828
18,212
20,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
21
Kills
8
9
Deaths
22
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
W
Cu Chulainn
Maestru Susano
Cu Chulainn
2
2
7
2.75
W
4
1
6
7
L
Agni
1
4
3
0.63
L
Ah Muzen Cab
PandaPrynce
Ah Muzen Cab
2
6
2
0.5
L
Bastet
RPGtiger01
Bastet
3
2
2
2
L
Hercules
chaseman323
Hercules
1
6
1
0.25
L
Athena
1
4
3
0.63
W
1
2
6
2
W
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,028
Damage
42,044
70,444
Taken
83,526
54,244
Mitigated
59,338
18,185
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,583
936
0
2,557
12,198
15,320
0
4,198
8,000
20,873
2,004
W
Cu Chulainn
Maestru Susano
Cu Chulainn
15,445
989
0
2,403
16,695
19,424
0
2,998
13,697
1,052
94,159
W
13,086
6,845
0
9,656
17,027
6,893
690
1,634
15,393
0
102,997
L
Agni
9,057
644
0
2,762
14,123
5,515
0
5,958
8,165
74,147
787
L
Ah Muzen Cab
PandaPrynce
Ah Muzen Cab
12,229
4,084
0
1,146
16,050
6,407
0
3,212
12,838
0
100,890
L
Bastet
RPGtiger01
Bastet
10,294
3,233
0
3,387
16,429
7,719
0
1,895
14,534
0
80,068
L
Hercules
chaseman323
Hercules
5,636
1,134
0
5,170
18,712
19,378
0
2,619
16,093
2,250
71,220
L
Athena
4,828
1,443
0
2,447
18,212
20,319
0
4,290
13,922
21,491
786
W
12,936
3,639
0
500
7,203
2,959
510
2,974
4,229
85,674
840
W
11,978
4,341
0
3,069
17,321
9,648
0
3,292
14,029
0
99,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,810
Gold Earned
44,001
592
Minions Killed
556
0
Camps Cleared
0
1,915,911
Distance Traveled
1,818,191
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,083
560
32
2
0
396,652
9
W
Cu Chulainn
11,166
620
144
8
0
350,320
0
W
Anhur
10,340
574
176
10
0
349,404
2
L
Agni
8,629
479
148
8
0
331,288
4
L
Ah Muzen Cab
9,710
539
133
7
0
322,483
0
L
Bastet
8,631
480
105
6
0
448,367
0
L
Hercules
8,834
491
122
7
0
329,716
0
L
Athena
8,197
455
48
3
0
386,337
3
W
Vulcan
9,866
548
121
7
0
383,684
2
W
Fenrir
11,355
631
119
7
0
435,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role