Player Matchup

Atlas
Atlas
 
Atlas
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GoodBoyMuerte
Horus
Level 7
God Stats
6W - 1L
1,761 SR
Queue Stats
19W - 16L
1,300 Elo+
Party 2
Anubis
Anubis
MikeKOfficial
Anubis
Level 128
God Stats
7W - 7L
1,694 SR
Queue Stats
237W - 235L
1,528 Elo+
Solo
Sol
Sol
NAMEAREHARD
Sol
Level 148
God Stats
2W - 1L
1,332 SR
Queue Stats
32W - 40L
1,329 Elo+
Party 2
Arachne
Arachne
capnbodacious
Arachne
Level 145
God Stats
7W - 7L
1,585 SR
Queue Stats
110W - 130L
1,402 Elo+
Party 2
Team Averages
Level 107
1,574 SR
1,412 Elo+

VS

Team Averages
Level 91
1,447 SR
1,563 Elo+
Nut
Nut
ManuTvTW
Nut
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 99L
1,612 Elo+
Solo
Ne Zha
Ne Zha
PuddinLesCup
Ne Zha
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
245W - 213L
1,562 Elo+
Solo
Vamana
Vamana
SgtOtterNuts
Vamana
Level 29
God Stats
0W - 2L
1,235 SR
Queue Stats
152W - 137L
1,520 Elo+
Party 1
Artio
Artio
SgtTurtleNuts
Artio
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 83L
1,539 Elo+
Party 1
Poseidon
Poseidon
TC2 JAYJAY 4
Poseidon
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 118L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 1 / 2
7,238
603
7,075
11,076
9,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 1 / 5
7,092
591
4,838
9,394
7,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 2 / 4
7,201
600
6,029
7,761
3,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 0 / 0
7,954
663
6,472
5,702
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
14
6 / 0 / 2
7,679
640
7,803
10,375
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,819
485
3,215
8,509
2,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
13
1 / 2 / 0
6,806
567
3,359
11,209
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
11
1 / 2 / 0
6,682
557
6,988
10,742
9,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 1 / 0
5,585
465
2,595
10,333
6,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
TC2 JAYJAY 4
Poseidon
10
2 / 5 / 0
6,288
524
4,061
8,136
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
4
4
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
2
2
W
1
1
5
3.5
L
0
4
0
0
W
2
2
4
2
W
4
0
0
4
L
Ne Zha
1
2
0
0.5
L
Vamana
1
2
0
0.5
L
0
1
0
0
L
Poseidon
TC2 JAYJAY 4
Poseidon
2
5
0
0.4
W
Arachne
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,217
Damage
20,218
44,308
Taken
48,929
27,597
Mitigated
26,939
19,680
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,075
2,171
0
3,060
11,076
9,668
38
0
10,310
41,663
1,513
W
4,838
1,817
484
3,776
9,394
7,400
0
2,549
6,800
1,262
26,655
L
3,215
1,303
0
1,144
8,509
2,899
416
4,758
3,425
0
41,736
W
6,029
123
0
3,278
7,761
3,766
560
2,101
5,660
62,776
0
W
6,472
2,237
0
2,508
5,702
2,448
3,414
467
5,235
56,931
5,241
L
Ne Zha
3,359
799
0
2,430
11,209
5,696
0
2,114
8,937
0
67,053
L
Vamana
6,988
3,254
0
2,036
10,742
9,252
0
5,698
4,244
0
44,910
L
2,595
327
241
3,147
10,333
6,976
27
2,586
7,599
14,122
0
L
Poseidon
TC2 JAYJAY 4
Poseidon
4,061
1,033
0
1,207
8,136
2,116
236
2,859
5,277
46,718
0
W
Arachne
7,803
5,005
0
6,574
10,375
4,315
51
1,539
8,836
0
59,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,164
Gold Earned
31,180
432
Minions Killed
365
0
Camps Cleared
0
1,225,999
Distance Traveled
1,159,160
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,238
603
88
7
0
226,766
0
W
Horus
7,092
591
39
3
0
260,767
5
L
Nut
5,819
485
71
6
0
212,785
3
W
Anubis
7,201
600
109
9
0
217,393
0
W
Sol
7,954
663
113
9
0
232,827
0
L
Ne Zha
6,806
567
110
9
0
276,807
0
L
Vamana
6,682
557
76
6
0
197,106
1
L
Artio
5,585
465
18
2
0
247,501
0
L
Poseidon
6,288
524
90
8
0
224,961
0
W
Arachne
7,679
640
83
7
0
288,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role