Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Fourlerita
Heimdallr
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 79L
1,395 Elo+
Party 3
Raijin
Raijin
Fuizz
Raijin
Level 158
God Stats
1W - 1L
1,284 SR
Queue Stats
144W - 130L
1,611 Elo+
Party 1
Fafnir
Fafnir
Hugabletiger
Fafnir
Level 105
God Stats
1W - 2L
1,306 SR
Queue Stats
106W - 110L
1,542 Elo+
Solo
Nike
Nike
x2eZ MaJiiN x
Nike
Level 247
God Stats
10W - 14L
1,501 SR
Queue Stats
818W - 896L
1,561 Elo+
Party 1
Team Averages
Level 155
1,418 SR
1,522 Elo+

VS

Team Averages
Level 112
1,542 SR
1,440 Elo+
Thor
Thor
BodegaOwner
Thor
Level 111
God Stats
0W - 1L
1,468 SR
Queue Stats
3W - 4L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
NobleWolf7
Baron Samedi
Level 107
God Stats
0W - 2L
1,745 SR
Queue Stats
5W - 8L
1,464 Elo+
Party 2
Athena
Athena
Spatchler
Athena
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,287 Elo+
Party 2
Sun Wukong
Sun Wukong
WhensChristian
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,464 Elo+
Party 2
Ishtar
Ishtar
zolllie
Ishtar
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 102L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 2 / 2
5,474
608
5,426
6,895
3,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Fourlerita
Heimdallr
10
4 / 1 / 2
5,849
650
8,330
6,371
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Fuizz
Raijin
11
0 / 1 / 1
5,579
620
2,052
4,251
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
9
0 / 1 / 4
5,864
652
2,635
5,533
5,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 0
6,219
691
5,068
7,360
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,267
585
2,921
5,999
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
NobleWolf7
Baron Samedi
11
2 / 0 / 1
5,560
618
3,111
5,623
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Spatchler
Athena
8
2 / 3 / 0
4,901
545
1,743
9,290
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
WhensChristian
Sun Wukong
9
0 / 2 / 0
5,337
593
1,600
8,430
7,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
zolllie
Ishtar
7
0 / 3 / 2
4,296
477
4,248
6,157
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
5
5
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
2
2
2
L
1
1
3
2.5
W
Heimdallr
Fourlerita
Heimdallr
4
1
2
5
W
Raijin
Fuizz
Raijin
0
1
1
0.5
W
Fafnir
0
1
4
2
L
Baron Samedi
NobleWolf7
Baron Samedi
2
0
1
2.5
L
Athena
Spatchler
Athena
2
3
0
0.67
L
Sun Wukong
WhensChristian
Sun Wukong
0
2
0
0
W
2
0
0
2
L
Ishtar
zolllie
Ishtar
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,511
Damage
13,623
30,410
Taken
35,499
17,594
Mitigated
20,750
8,729
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,426
1,309
0
697
6,895
3,018
0
1,427
5,298
0
38,143
L
2,921
259
0
3,027
5,999
2,186
0
157
5,830
0
31,483
W
Heimdallr
Fourlerita
Heimdallr
8,330
4,364
0
2,443
6,371
2,706
52
792
5,579
0
42,434
W
Raijin
Fuizz
Raijin
2,052
38
0
500
4,251
1,449
0
1,253
2,806
38,308
1,037
W
Fafnir
2,635
701
0
2,833
5,533
5,585
2
813
4,720
15,022
2,161
L
Baron Samedi
NobleWolf7
Baron Samedi
3,111
215
62
1,438
5,623
2,623
0
1,696
3,653
33,844
2,250
L
Athena
Spatchler
Athena
1,743
806
0
1,324
9,290
6,346
0
1,582
7,703
10,767
0
L
Sun Wukong
WhensChristian
Sun Wukong
1,600
88
0
2,210
8,430
7,665
0
434
7,996
0
35,278
W
5,068
586
0
2,256
7,360
4,836
0
0
7,046
1,254
46,445
L
Ishtar
zolllie
Ishtar
4,248
2,527
0
1,997
6,157
1,930
0
614
5,543
0
28,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,985
Gold Earned
25,361
322
Minions Killed
278
0
Camps Cleared
0
986,988
Distance Traveled
948,321
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,474
608
56
6
0
221,932
0
L
Thor
5,267
585
61
7
0
209,051
0
W
Heimdallr
5,849
650
82
9
0
184,110
0
W
Raijin
5,579
620
86
10
0
182,553
0
W
Fafnir
5,864
652
17
2
0
185,276
5
L
Baron Samedi
5,560
618
68
8
0
179,903
0
L
Athena
4,901
545
20
2
0
221,430
0
L
Sun Wukong
5,337
593
80
9
0
199,725
0
W
Nike
6,219
691
81
9
0
213,117
2
L
Ishtar
4,296
477
49
5
0
138,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role