Player Matchup

Poseidon
Poseidon
BloodyInferno
Poseidon
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,585 Elo+
Party 3
Horus
Horus
FireXIII
Horus
Level 157
God Stats
0W - 2L
1,290 SR
Queue Stats
89W - 108L
1,552 Elo+
Party 3
Thor
Thor
GoonFist
Thor
Level 132
God Stats
0W - 2L
1,288 SR
Queue Stats
136W - 113L
1,576 Elo+
Solo
Cthulhu
Cthulhu
HappyA0tist
Cthulhu
Level 124
God Stats
5W - 3L
1,868 SR
Queue Stats
54W - 47L
1,577 Elo+
Party 3
Nut
Nut
googlesmite
Nut
Level 128
God Stats
2W - 7L
1,388 SR
Queue Stats
188W - 188L
1,518 Elo+
Solo
Team Averages
Level 122
1,467 SR
1,562 Elo+

VS

Team Averages
Level 149
1,606 SR
1,617 Elo+
Bacchus
Bacchus
Danostratos
Bacchus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 48L
1,636 Elo+
Party 2
Sun Wukong
Sun Wukong
Dekivasius
Sun Wukong
Level 158
God Stats
1W - 1L
1,490 SR
Queue Stats
86W - 90L
1,563 Elo+
Party 2
Sobek
Sobek
DronioAce
Sobek
Level 128
God Stats
3W - 0L
1,503 SR
Queue Stats
20W - 10L
1,708 Elo+
Party 1
Artemis
Artemis
Maksy1
Artemis
Level 144
God Stats
8W - 1L
1,956 SR
Queue Stats
14W - 5L
1,680 Elo+
Party 1
Mercury
Mercury
Salaminero
Mercury
Level 156
God Stats
1W - 0L
1,579 SR
Queue Stats
57W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BloodyInferno
Poseidon
12
3 / 8 / 1
7,548
581
9,011
10,925
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
FireXIII
Horus
10
0 / 5 / 6
6,208
478
3,181
12,116
9,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
12
2 / 3 / 3
6,633
510
6,840
12,630
6,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
HappyA0tist
Cthulhu
12
0 / 0 / 0
7,218
555
5,774
8,474
9,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 3 / 3
7,466
574
9,042
7,942
3,308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Danostratos
Bacchus
15
8 / 1 / 5
8,959
689
12,512
9,923
6,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Dekivasius
Sun Wukong
14
0 / 0 / 1
8,027
617
6,069
9,894
5,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
DronioAce
Sobek
11
1 / 0 / 9
6,695
515
5,654
15,262
13,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Maksy1
Artemis
12
4 / 4 / 4
7,585
583
7,735
11,189
4,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Salaminero
Mercury
14
5 / 3 / 4
7,800
600
6,142
11,451
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
18
19
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BloodyInferno
Poseidon
3
8
1
0.44
W
Bacchus
Danostratos
Bacchus
8
1
5
10.5
W
Sun Wukong
Dekivasius
Sun Wukong
0
0
1
0.5
W
Sobek
DronioAce
Sobek
1
0
9
5.5
L
Horus
FireXIII
Horus
0
5
6
0.6
L
Thor
2
3
3
1.17
L
Cthulhu
HappyA0tist
Cthulhu
0
0
0
0
W
Artemis
Maksy1
Artemis
4
4
4
1.5
W
Mercury
Salaminero
Mercury
5
3
4
2.33
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
38,112
52,087
Taken
57,719
32,862
Mitigated
35,395
10,376
Healing
13,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BloodyInferno
Poseidon
9,011
963
0
834
10,925
4,388
0
6,324
3,934
54,042
275
W
Bacchus
Danostratos
Bacchus
12,512
1,070
0
1,241
9,923
6,410
2
1,627
8,296
54,259
2,734
W
Sun Wukong
Dekivasius
Sun Wukong
6,069
1,151
0
3,725
9,894
5,832
0
4,921
4,149
0
61,672
W
Sobek
DronioAce
Sobek
5,654
830
0
3,841
15,262
13,848
45
3,774
11,488
20,503
0
L
Horus
FireXIII
Horus
3,181
1,570
1,192
3,001
12,116
9,595
0
4,766
7,016
0
15,486
L
Thor
6,840
1,209
0
1,616
12,630
6,113
0
3,491
8,895
0
46,817
L
Cthulhu
HappyA0tist
Cthulhu
5,774
578
0
1,500
8,474
9,458
198
0
8,474
47,358
806
W
Artemis
Maksy1
Artemis
7,735
3,509
0
3,997
11,189
4,175
224
2,220
8,969
0
51,741
W
Mercury
Salaminero
Mercury
6,142
4,517
0
716
11,451
5,130
0
1,191
10,260
0
62,245
L
9,042
5,442
0
2,233
7,942
3,308
453
2,224
5,646
0
56,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,073
Gold Earned
39,066
387
Minions Killed
432
0
Camps Cleared
0
1,341,240
Distance Traveled
1,368,560
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,548
581
97
7
0
265,683
0
W
Bacchus
8,959
689
109
8
0
283,316
0
W
Sun Wukong
8,027
617
134
10
0
268,771
1
W
Sobek
6,695
515
25
2
0
281,207
2
L
Horus
6,208
478
28
2
0
274,652
0
L
Thor
6,633
510
73
6
0
251,778
0
L
Cthulhu
7,218
555
107
8
0
287,332
0
W
Artemis
7,585
583
71
5
0
227,967
0
W
Mercury
7,800
600
93
7
0
307,299
0
L
Nut
7,466
574
82
6
0
261,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role