Player Matchup

Thanatos
Thanatos
Orahovac21
Thanatos
Level 92
God Stats
2W - 1L
1,445 SR
Queue Stats
13W - 18L
1,404 Elo+
Party 1
Anhur
Anhur
UIF1001
Anhur
Level 103
God Stats
1W - 0L
1,334 SR
Queue Stats
8W - 15L
1,340 Elo+
Party 1
Osiris
Osiris
serhataricioglu
Osiris
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
trumpetnisse
Baron Samedi
Level 109
God Stats
5W - 6L
1,498 SR
Queue Stats
15W - 21L
1,387 Elo+
Party 1
Cerberus
Cerberus
v75243
Cerberus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 20L
1,335 Elo+
Party 1
Team Averages
Level 98
1,456 SR
1,377 Elo+

VS

Team Averages
Level 97
1,372 SR
1,447 Elo+
Chronos
Chronos
Kenmcdowell_13_9
Chronos
Level 73
God Stats
5W - 6L
1,555 SR
Queue Stats
137W - 136L
1,484 Elo+
Party 2
Anubis
Anubis
MirDochEgalYT
Anubis
Level 89
God Stats
9W - 13L
1,546 SR
Queue Stats
116W - 132L
1,400 Elo+
Party 2
King Arthur
King Arthur
Stuck_In_Gold_
King Arthur
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 195L
1,436 Elo+
Party 2
Horus
Horus
Z_MonkeyD_Garp_Z
Horus
Level 149
God Stats
1W - 6L
1,090 SR
Queue Stats
179W - 199L
1,483 Elo+
Party 2
Fenrir
Fenrir
nabonoka
Fenrir
Level 39
God Stats
6W - 8L
1,167 SR
Queue Stats
199W - 207L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Orahovac21
Thanatos
16
7 / 3 / 8
9,251
514
13,576
18,826
8,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
UIF1001
Anhur
13
0 / 2 / 4
7,924
440
5,060
9,100
3,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 2 / 2
8,788
488
8,687
21,043
26,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
trumpetnisse
Baron Samedi
16
8 / 1 / 8
10,438
580
14,107
8,383
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
v75243
Cerberus
13
2 / 1 / 10
8,646
480
9,432
15,964
14,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 0
10,058
559
16,762
16,615
6,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 5 / 0
6,460
359
2,980
8,306
3,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Stuck_In_Gold_
King Arthur
16
2 / 2 / 1
10,250
569
17,609
21,729
26,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 7
7,664
426
6,011
13,937
11,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
nabonoka
Fenrir
14
0 / 5 / 1
7,985
444
5,915
18,160
7,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
19
Kills
9
9
Deaths
19
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
7
3
0
2.33
L
0
5
0
0
W
Thanatos
Orahovac21
Thanatos
7
3
8
3.67
L
King Arthur
Stuck_In_Gold_
King Arthur
2
2
1
1.25
W
Anhur
UIF1001
Anhur
0
2
4
1
L
0
4
7
0.88
L
Fenrir
nabonoka
Fenrir
0
5
1
0.1
W
2
2
2
1.5
W
Baron Samedi
trumpetnisse
Baron Samedi
8
1
8
12
W
Cerberus
v75243
Cerberus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,862
Damage
49,277
73,316
Taken
78,747
56,910
Mitigated
55,253
35,156
Healing
18,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,762
11,305
0
5,508
16,615
6,721
1,131
7,970
8,645
68,548
3,338
L
2,980
163
0
1,716
8,306
3,200
0
4,522
3,784
26,346
0
W
Thanatos
Orahovac21
Thanatos
13,576
4,697
0
14,640
18,826
8,773
0
3,652
15,174
0
81,980
L
King Arthur
Stuck_In_Gold_
King Arthur
17,609
2,647
0
3,233
21,729
26,546
24
2,065
19,664
0
93,855
W
Anhur
UIF1001
Anhur
5,060
1,849
0
2,358
9,100
3,176
1,475
4,084
5,016
0
49,337
L
6,011
1,796
709
2,689
13,937
11,352
0
3,668
10,269
0
17,202
L
Fenrir
nabonoka
Fenrir
5,915
1,157
0
4,874
18,160
7,434
0
3,469
14,691
0
67,581
W
8,687
2,912
0
6,632
21,043
26,723
309
1,937
19,106
0
59,783
W
Baron Samedi
trumpetnisse
Baron Samedi
14,107
1,737
2,127
2,885
8,383
3,857
118
4,131
4,252
78,151
1,199
W
Cerberus
v75243
Cerberus
9,432
567
0
6,514
15,964
14,381
213
5,831
10,133
18,836
4,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,047
Gold Earned
42,417
447
Minions Killed
389
0
Camps Cleared
0
1,653,470
Distance Traveled
1,478,396
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,058
559
89
5
0
292,881
2
L
Anubis
6,460
359
34
2
0
170,895
0
W
Thanatos
9,251
514
102
6
0
392,302
0
L
King Arthur
10,250
569
145
8
0
298,985
2
W
Anhur
7,924
440
78
4
0
293,560
0
L
Horus
7,664
426
21
1
0
361,999
8
L
Fenrir
7,985
444
100
6
0
353,636
0
W
Osiris
8,788
488
103
6
0
298,516
0
W
Baron Samedi
10,438
580
142
8
0
308,352
0
W
Cerberus
8,646
480
22
1
0
360,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role