Player Matchup

Arachne
Arachne
Doctor Lizahrd
Arachne
Level 157
God Stats
5W - 1L
1,726 SR
Queue Stats
164W - 176L
1,512 Elo+
Party 1
Bacchus
Bacchus
Doctor Maus
Bacchus
Level 145
God Stats
2W - 0L
1,715 SR
Queue Stats
23W - 22L
1,594 Elo+
Party 1
Aphrodite
Aphrodite
Stereobeatles
Aphrodite
Level 117
God Stats
5W - 3L
1,720 SR
Queue Stats
10W - 9L
1,558 Elo+
Party 1
Team Averages
Level 140
1,721 SR
1,555 Elo+

VS

Team Averages
Level 143
1,484 SR
1,562 Elo+
Poseidon
Poseidon
DOE BOI GRINDIN
Poseidon
Level 285
God Stats
9W - 13L
1,257 SR
Queue Stats
355W - 364L
1,457 Elo+
Solo
Mercury
Mercury
FinalBossTuna
Mercury
Level 79
God Stats
1W - 3L
1,575 SR
Queue Stats
65W - 53L
1,612 Elo+
Party 2
Athena
Athena
PandaExpres007
Athena
Level 66
God Stats
43W - 32L
1,619 SR
Queue Stats
106W - 95L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 2
11,049
737
12,741
13,863
9,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Doctor Maus
Bacchus
16
3 / 2 / 5
10,531
702
12,057
18,604
23,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Stereobeatles
Aphrodite
15
2 / 2 / 3
10,374
692
8,700
10,554
6,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
1 / 3 / 3
10,362
691
10,843
8,172
3,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
15
4 / 5 / 1
10,336
689
8,241
15,433
7,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 4
10,405
694
8,954
15,488
18,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
9
Kills
8
8
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
1
3
3
0.83
W
4
4
2
1.25
W
Bacchus
Doctor Maus
Bacchus
3
2
5
2.75
L
Mercury
4
5
1
0.9
L
3
1
4
5
W
Aphrodite
Stereobeatles
Aphrodite
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,498
Damage
28,038
43,021
Taken
39,093
40,181
Mitigated
29,604
20,731
Healing
4,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
10,843
1,662
0
341
8,172
3,751
0
4,598
3,574
62,294
1,968
W
12,741
9,996
0
2,824
13,863
9,710
205
5,642
7,620
0
31,836
W
Bacchus
Doctor Maus
Bacchus
12,057
1,160
0
3,500
18,604
23,546
296
8,397
9,471
41,579
1,822
L
Mercury
8,241
4,765
0
2,488
15,433
7,559
0
7,207
8,215
0
47,930
L
8,954
2,128
0
1,602
15,488
18,294
20
7,603
7,788
25,928
1,231
W
Aphrodite
Stereobeatles
Aphrodite
8,700
330
7,206
7,201
10,554
6,925
740
3,676
6,753
43,683
2,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,954
Gold Earned
31,103
164
Minions Killed
228
0
Camps Cleared
0
856,321
Distance Traveled
877,530
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,362
691
109
7
0
275,093
0
W
Arachne
11,049
737
48
3
0
288,639
0
W
Bacchus
10,531
702
37
2
0
300,150
2
L
Mercury
10,336
689
78
5
0
301,411
0
L
Athena
10,405
694
41
3
0
301,026
0
W
Aphrodite
10,374
692
79
5
0
267,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role