Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AlphaPeruano
Ne Zha
Level 158
God Stats
9W - 3L
2,025 SR
Queue Stats
603W - 555L
1,554 Elo+
Solo
Ares
Ares
SnowmanZak
Ares
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
168W - 147L
1,646 Elo+
Solo
Scylla
Scylla
xX3rdLegionXx
Scylla
Level 159
God Stats
3W - 0L
1,915 SR
Queue Stats
194W - 182L
1,544 Elo+
Solo
Team Averages
Level 168
1,688 SR
1,549 Elo+

VS

Team Averages
Level 144
1,592 SR
1,595 Elo+
Discordia
Discordia
 
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
FrozenºYogen
Geb
Level 159
God Stats
11W - 6L
1,545 SR
Queue Stats
136W - 120L
1,593 Elo+
Party 2
Surtr
Surtr
KingPolaBear
Surtr
Level 125
God Stats
11W - 11L
1,603 SR
Queue Stats
71W - 73L
1,535 Elo+
Party 1
Da Ji
Da Ji
TheGrapêEscape
Da Ji
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 131L
1,594 Elo+
Party 2
Horus
Horus
s4mmys
Horus
Level 155
God Stats
0W - 1L
1,812 SR
Queue Stats
5W - 3L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 0 / 2
5,097
1,019
4,789
4,629
2,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nut
 
Nut
10
0 / 1 / 3
4,634
927
5,094
4,365
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
10
1 / 2 / 2
4,912
982
1,640
3,794
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 3
4,806
961
4,341
7,131
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 1
5,499
1,100
2,555
2,448
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 1 / 2
4,860
972
3,267
3,129
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 2
4,519
904
2,112
4,206
2,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 3
4,628
926
2,312
6,105
3,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 1
4,963
993
7,026
4,776
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
s4mmys
Horus
8
0 / 2 / 2
4,228
846
1,249
3,189
1,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
6
Kills
4
4
Deaths
6
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
2
4
W
Nut
 
Nut
0
1
3
1.5
L
Discordia
 
Discordia
1
1
2
2
W
Ne Zha
1
2
2
1
L
0
0
2
1
L
0
2
3
0.75
W
0
1
3
1.5
L
3
1
1
3.5
L
Horus
s4mmys
Horus
0
2
2
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,419
Damage
15,966
22,367
Taken
21,405
11,844
Mitigated
11,820
5,577
Healing
4,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,789
1,992
0
1,491
4,629
2,796
0
1,236
3,282
0
11,350
W
Nut
 
Nut
5,094
3,105
0
1,218
4,365
1,933
144
717
3,565
0
15,008
L
Discordia
 
Discordia
3,267
174
0
500
3,129
1,086
0
1,116
1,933
17,452
0
W
Ne Zha
1,640
537
0
642
3,794
1,390
914
408
3,350
0
10,686
L
2,112
186
452
1,067
4,206
2,415
0
1,745
2,415
4,677
0
L
2,312
807
0
1,371
6,105
3,871
0
1,982
3,939
351
7,879
W
4,341
851
0
1,540
7,131
5,023
0
2,984
4,033
6,359
0
L
7,026
1,723
0
147
4,776
2,576
0
1,034
3,742
0
11,363
L
Horus
s4mmys
Horus
1,249
535
160
525
3,189
1,872
0
646
2,503
0
2,128
W
2,555
72
0
686
2,448
702
0
95
2,311
20,781
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,948
Gold Earned
23,198
128
Minions Killed
72
0
Camps Cleared
0
535,102
Distance Traveled
483,671
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,097
1,019
22
4
0
106,430
0
W
Nut
4,634
927
20
4
0
87,039
0
L
Discordia
4,860
972
35
7
0
107,135
1
W
Ne Zha
4,912
982
24
5
0
117,970
0
L
Geb
4,519
904
6
1
0
110,723
2
L
Surtr
4,628
926
22
4
0
97,022
0
W
Ares
4,806
961
2
0
0
113,768
0
L
Da Ji
4,963
993
4
1
0
110,541
0
L
Horus
4,228
846
5
1
0
58,250
0
W
Scylla
5,499
1,100
60
12
0
109,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role