Player Matchup

Mercury
Mercury
Bronze IV
 
Mercury
Bronze IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
ChristianTYTYTY
Bacchus
Silver II
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
98W - 123L
1,437 MMR
Solo
Xbalanque
Xbalanque
Gold III
LDR_COBRA
Xbalanque
Gold III
Level 147
God Stats
30W - 28L
1,584 SR
Queue Stats
299W - 310L
1,515 MMR
Solo
Nike
Nike
Bronze III
Pugg_Nation
Nike
Bronze III
Level 104
God Stats
1W - 2L
1,379 SR
Queue Stats
10W - 8L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
Zamirrr77
Nu Wa
Silver II
Level 109
God Stats
12W - 16L
1,560 SR
Queue Stats
98W - 111L
1,208 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,505 SR
1,432 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,584 SR
1,395 MMR
Athena
Athena
Gold III
EatingGlizzies
Athena
Gold III
Level 120
God Stats
42W - 40L
1,496 SR
Queue Stats
165W - 167L
1,558 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
Manuel94Garcia
Gilgamesh
Silver II
Level 157
God Stats
2W - 1L
1,748 SR
Queue Stats
68W - 76L
1,172 MMR
Solo
Ravana
Ravana
Gold V
Microwaver
Ravana
Gold V
Level 202
God Stats
6W - 5L
1,545 SR
Queue Stats
182W - 200L
1,325 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
SamoanStallion_
Zhong Kui
Gold III
Level 137
God Stats
16W - 15L
1,633 SR
Queue Stats
62W - 65L
1,472 MMR
Party 1
Izanami
Izanami
Bronze III
temp-371510
Izanami
Bronze III
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 94L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 4 / 2
6,932
495
3,297
12,113
5,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
1 / 5 / 0
5,397
386
4,140
8,509
7,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
LDR_COBRA
Xbalanque
14
0 / 0 / 1
7,544
539
8,306
10,679
4,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 0
7,629
545
12,672
11,063
12,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Zamirrr77
Nu Wa
12
0 / 4 / 0
6,964
497
5,807
5,106
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
BellonaHachimanThanatosPele

VS

Bans
Bake KujiraFenrirMaman BrigitteAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 7
7,579
541
5,005
11,650
10,214
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Manuel94Garcia
Gilgamesh
14
3 / 1 / 1
8,383
599
7,013
19,519
16,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
Microwaver
Ravana
14
2 / 0 / 5
7,965
569
4,194
6,014
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SamoanStallion_
Zhong Kui
15
9 / 0 / 0
9,321
666
7,463
9,321
7,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Izanami
temp-371510
Izanami
13
1 / 1 / 1
7,431
531
2,628
9,111
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
15
15
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
2
0.25
L
1
5
0
0.2
W
0
0
7
3.5
L
Xbalanque
LDR_COBRA
Xbalanque
0
0
1
0.5
W
Gilgamesh
Manuel94Garcia
Gilgamesh
3
1
1
3.5
W
Ravana
Microwaver
Ravana
2
0
5
4.5
L
1
2
0
0.5
W
Zhong Kui
SamoanStallion_
Zhong Kui
9
0
0
9
L
Nu Wa
Zamirrr77
Nu Wa
0
4
0
0
W
Izanami
temp-371510
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,222
Damage
26,303
47,470
Taken
55,615
31,785
Mitigated
40,895
12,465
Healing
18,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,297
700
0
920
12,113
5,691
0
3,162
8,951
0
70,462
L
4,140
1,216
80
1,244
8,509
7,278
0
3,494
5,015
12,497
1,956
W
5,005
1,565
0
3,003
11,650
10,214
0
1,996
9,605
31,081
0
L
Xbalanque
LDR_COBRA
Xbalanque
8,306
2,913
0
6,705
10,679
4,457
0
2,023
8,656
0
72,085
W
Gilgamesh
Manuel94Garcia
Gilgamesh
7,013
2,409
0
5,481
19,519
16,771
0
993
17,059
0
58,710
W
Ravana
Microwaver
Ravana
4,194
756
0
2,748
6,014
2,617
264
606
5,372
0
45,282
L
12,672
1,938
0
3,506
11,063
12,492
0
469
10,594
0
70,537
W
Zhong Kui
SamoanStallion_
Zhong Kui
7,463
2,306
0
4,895
9,321
7,484
477
3,940
5,381
75,093
19,670
L
Nu Wa
Zamirrr77
Nu Wa
5,807
2,451
0
10
5,106
1,867
0
2,858
2,248
55,795
0
W
Izanami
temp-371510
Izanami
2,628
1,426
0
2,156
9,111
3,809
0
2,517
6,594
0
56,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,466
Gold Earned
40,679
461
Minions Killed
478
0
Camps Cleared
0
1,198,793
Distance Traveled
1,432,139
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,932
495
119
9
0
277,777
0
L
Bacchus
5,397
386
19
1
0
183,208
4
W
Athena
7,579
541
39
3
0
343,625
5
L
Xbalanque
7,544
539
124
9
0
269,798
3
W
Gilgamesh
8,383
599
99
7
0
237,417
1
W
Ravana
7,965
569
79
6
0
331,341
4
L
Nike
7,629
545
114
8
0
234,947
0
W
Zhong Kui
9,321
666
161
12
0
260,777
0
L
Nu Wa
6,964
497
85
6
0
233,063
3
W
Izanami
7,431
531
100
7
0
258,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role