Player Matchup

Charybdis
Charybdis
Gold II
D3f3ctive
Charybdis
Gold II
Level 81
God Stats
4W - 5L
1,749 SR
Queue Stats
21W - 16L
1,661 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
Falconoodle
Morgan Le Fay
Gold I
Level 104
God Stats
4W - 3L
1,481 SR
Queue Stats
55W - 56L
1,589 MMR
Solo
Ymir
Ymir
Silver II
PogCoomyhousePog
Ymir
Silver II
Level 159
God Stats
4W - 0L
1,836 SR
Queue Stats
12W - 13L
1,546 MMR
Party 1
Osiris
Osiris
Gold IV
buqts
Osiris
Gold IV
Level 121
God Stats
2W - 2L
1,452 SR
Queue Stats
97W - 107L
1,590 MMR
Solo
Serqet
Serqet
Gold I
wiIlpro
Serqet
Gold I
Level 128
God Stats
4W - 3L
1,581 SR
Queue Stats
225W - 216L
1,617 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,620 SR
1,600 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,468 SR
1,584 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
MrShinnister
Ne Zha
Gold I
Level 174
God Stats
2W - 4L
1,600 SR
Queue Stats
100W - 110L
1,577 MMR
Solo
Mulan
Mulan
Gold IV
Rekkzii
Mulan
Gold IV
Level 142
God Stats
0W - 2L
1,331 SR
Queue Stats
130W - 122L
1,613 MMR
Solo
Charon
Charon
Gold II
TheCaImBefore
Charon
Gold II
Level 159
God Stats
3W - 3L
1,172 SR
Queue Stats
98W - 92L
1,616 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
quepasohija
Ratatoskr
Gold III
Level 154
God Stats
8W - 11L
1,738 SR
Queue Stats
348W - 336L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D3f3ctive
Charybdis
17
6 / 0 / 7
10,498
618
12,501
10,499
4,601
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morgan Le Fay
Falconoodle
Morgan Le Fay
16
2 / 2 / 4
10,331
608
12,090
9,683
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 13
10,017
589
5,274
18,365
17,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
buqts
Osiris
18
2 / 0 / 1
10,567
622
9,809
17,283
23,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
wiIlpro
Serqet
17
9 / 2 / 5
10,501
618
10,497
13,923
7,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
VamanaAthenaTsukuyomiBake Kujira

VS

Bans
ThorBellonaThanatosKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 6 / 0
7,745
456
8,136
11,301
3,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
12
0 / 4 / 0
7,221
425
3,614
15,675
12,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mulan
Rekkzii
Mulan
15
1 / 3 / 0
9,234
543
9,951
17,112
14,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 2
8,580
505
4,856
11,960
5,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
quepasohija
Ratatoskr
14
3 / 5 / 2
8,262
486
7,077
16,773
5,972
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
21
Kills
5
5
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Charybdis
D3f3ctive
Charybdis
6
0
7
9.5
W
Morgan Le Fay
Falconoodle
Morgan Le Fay
2
2
4
2
L
Ne Zha
0
4
0
0
W
2
1
13
8.5
L
Mulan
Rekkzii
Mulan
1
3
0
0.33
L
1
3
2
0.67
W
Osiris
buqts
Osiris
2
0
1
2.5
L
Ratatoskr
quepasohija
Ratatoskr
3
5
2
0.8
W
Serqet
wiIlpro
Serqet
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,171
Damage
33,634
69,753
Taken
72,821
57,392
Mitigated
42,129
22,300
Healing
16,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,136
3,775
0
2,606
11,301
3,415
0
1,135
10,062
59,496
4,760
W
Charybdis
D3f3ctive
Charybdis
12,501
6,476
0
5,136
10,499
4,601
2,592
3,185
7,282
0
105,394
W
Morgan Le Fay
Falconoodle
Morgan Le Fay
12,090
1,404
0
3,306
9,683
4,244
1,128
2,507
6,892
80,585
1,047
L
Ne Zha
3,614
249
0
3,219
15,675
12,260
0
2,804
12,459
0
34,426
W
5,274
963
0
4,216
18,365
17,605
615
5,912
12,244
26,106
2,001
L
Mulan
Rekkzii
Mulan
9,951
1,530
0
4,815
17,112
14,893
0
1,928
15,028
0
74,115
L
4,856
390
0
136
11,960
5,589
0
7,641
4,290
60,616
0
W
Osiris
buqts
Osiris
9,809
5,134
0
8,130
17,283
23,307
372
0
17,283
0
88,166
L
Ratatoskr
quepasohija
Ratatoskr
7,077
1,803
0
5,412
16,773
5,972
0
3,647
12,828
0
60,561
W
Serqet
wiIlpro
Serqet
10,497
3,160
0
1,512
13,923
7,635
0
1,066
12,770
0
89,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,914
Gold Earned
41,042
580
Minions Killed
507
0
Camps Cleared
0
1,737,565
Distance Traveled
1,720,674
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,745
456
97
6
0
286,687
0
W
Charybdis
10,498
618
153
9
0
329,243
7
W
Morgan Le Fay
10,331
608
133
8
0
339,696
1
L
Ne Zha
7,221
425
45
3
0
392,234
2
W
Ymir
10,017
589
45
3
0
337,675
2
L
Mulan
9,234
543
142
8
0
311,200
0
L
Charon
8,580
505
130
8
0
341,552
2
W
Osiris
10,567
622
135
8
0
304,396
0
L
Ratatoskr
8,262
486
93
5
0
389,001
0
W
Serqet
10,501
618
114
7
0
426,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role