Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
S-C-H-W-E-E-N
Ao Kuang
Level 78
God Stats
13W - 9L
1,731 SR
Queue Stats
174W - 170L
1,488 Elo+
Party 1
Baron Samedi
Baron Samedi
Sergi11240
Baron Samedi
Level 68
God Stats
2W - 0L
1,726 SR
Queue Stats
37W - 33L
1,505 Elo+
Solo
Nut
Nut
Xx-RoberO7-xX
Nut
Level 44
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 32L
1,393 Elo+
Solo
Shiva
Shiva
schneeeIix
Shiva
Level 109
God Stats
1W - 2L
1,239 SR
Queue Stats
64W - 57L
1,510 Elo+
Party 1
Team Averages
Level 68
1,539 SR
1,479 Elo+

VS

Team Averages
Level 64
1,562 SR
1,403 Elo+
Zhong Kui
Zhong Kui
HonurableARThug
Zhong Kui
Level 66
God Stats
18W - 16L
1,494 SR
Queue Stats
164W - 163L
1,473 Elo+
Solo
Anhur
Anhur
JUIF3000
Anhur
Level 47
God Stats
6W - 2L
1,699 SR
Queue Stats
83W - 80L
1,453 Elo+
Solo
Maui
Maui
LTDeathChair
Maui
Level 107
God Stats
14W - 27L
1,290 SR
Queue Stats
222W - 258L
1,377 Elo+
Solo
Bellona
Bellona
Thalarian
Bellona
Level 57
God Stats
3W - 1L
1,825 SR
Queue Stats
14W - 7L
1,580 Elo+
Solo
Nemesis
Nemesis
ladriiiii
Nemesis
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 148L
1,134 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 0 / 1
3,602
720
2,607
4,635
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
S-C-H-W-E-E-N
Ao Kuang
7
2 / 0 / 2
3,890
778
1,463
3,757
1,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Sergi11240
Baron Samedi
8
2 / 1 / 2
4,358
872
2,073
2,723
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 1 / 1
3,437
687
1,651
2,676
699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
7
0 / 0 / 0
3,657
731
1,671
4,431
2,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HonurableARThug
Zhong Kui
5
0 / 1 / 0
3,453
691
959
3,063
2,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
JUIF3000
Anhur
7
1 / 2 / 1
3,621
724
2,197
3,514
1,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 1
3,685
737
1,568
4,057
2,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Thalarian
Bellona
7
0 / 0 / 0
4,023
805
2,444
4,544
3,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
ladriiiii
Nemesis
6
0 / 1 / 0
3,345
669
582
4,071
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
1
2
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
1
1.5
L
Zhong Kui
HonurableARThug
Zhong Kui
0
1
0
0
L
Anhur
JUIF3000
Anhur
1
2
1
0.75
L
0
1
1
0.5
W
Ao Kuang
S-C-H-W-E-E-N
Ao Kuang
2
0
2
3
W
Baron Samedi
Sergi11240
Baron Samedi
2
1
2
3
L
Bellona
Thalarian
Bellona
0
0
0
0
W
0
1
1
0.5
L
Nemesis
ladriiiii
Nemesis
0
1
0
0
W
Shiva
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,465
Damage
7,750
18,222
Taken
19,249
9,247
Mitigated
10,764
6,336
Healing
7,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,607
590
0
1,364
4,635
2,816
0
924
3,711
10,211
0
L
Zhong Kui
HonurableARThug
Zhong Kui
959
58
0
1,671
3,063
2,042
0
1,769
1,132
16,460
0
L
Anhur
JUIF3000
Anhur
2,197
1,366
0
1,104
3,514
1,253
0
2,314
1,150
0
16,421
L
1,568
381
0
1,680
4,057
2,408
0
1,191
2,866
8,719
3,390
W
Ao Kuang
S-C-H-W-E-E-N
Ao Kuang
1,463
379
0
2,957
3,757
1,044
0
186
3,571
13,508
753
W
Baron Samedi
Sergi11240
Baron Samedi
2,073
459
88
356
2,723
1,961
0
773
1,950
14,475
943
L
Bellona
Thalarian
Bellona
2,444
725
0
2,199
4,544
3,732
18
0
4,247
0
21,193
W
1,651
576
0
516
2,676
699
0
581
2,095
0
13,784
L
Nemesis
ladriiiii
Nemesis
582
95
0
530
4,071
1,329
0
604
3,383
0
19,032
W
Shiva
1,671
285
0
1,055
4,431
2,727
0
0
4,089
0
16,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,944
Gold Earned
18,127
145
Minions Killed
147
0
Camps Cleared
0
590,562
Distance Traveled
545,315
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,602
720
14
3
0
112,200
2
L
Zhong Kui
3,453
691
22
4
0
66,992
0
L
Anhur
3,621
724
22
4
0
109,973
0
L
Maui
3,685
737
23
5
0
117,526
1
W
Ao Kuang
3,890
778
37
7
0
144,420
0
W
Baron Samedi
4,358
872
42
8
0
115,876
0
L
Bellona
4,023
805
46
9
0
118,311
0
W
Nut
3,437
687
26
5
0
109,658
0
L
Nemesis
3,345
669
34
7
0
132,513
0
W
Shiva
3,657
731
26
5
0
108,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role