Player Matchup

Arachne
Arachne
Das1stMaIsGratiS
Arachne
Level 45
God Stats
0W - 3L
1,207 SR
Queue Stats
53W - 82L
1,448 Elo+
Solo
Anubis
Anubis
Luayais
Anubis
Level 15
God Stats
24W - 18L
1,402 SR
Queue Stats
137W - 123L
1,338 Elo+
Party 2
Artemis
Artemis
Sir_Ray23
Artemis
Level 48
God Stats
7W - 8L
1,367 SR
Queue Stats
173W - 170L
1,337 Elo+
Party 2
Ymir
Ymir
deltamain117
Ymir
Level 11
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 4L
1,261 Elo+
Party 2
Hercules
Hercules
stroZ23
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,205 Elo+
Solo
Team Averages
Level 37
1,351 SR
1,318 Elo+

VS

Team Averages
Level 84
1,515 SR
1,472 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DonPites9
Gilgamesh
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
180W - 175L
1,498 Elo+
Party 1
Surtr
Surtr
StealthfighterQ
Surtr
Level 65
God Stats
79W - 64L
1,587 SR
Queue Stats
454W - 461L
1,517 Elo+
Solo
Zeus
Zeus
elberciano_1972
Zeus
Level 118
God Stats
9W - 13L
1,317 SR
Queue Stats
326W - 317L
1,389 Elo+
Solo
Danzaburou
Danzaburou
khalidJF
Danzaburou
Level 60
God Stats
15W - 14L
1,669 SR
Queue Stats
122W - 118L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,217
469
1,559
5,171
2,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anubis
Luayais
Anubis
7
0 / 4 / 1
4,322
480
2,637
5,067
2,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
Sir_Ray23
Artemis
6
1 / 5 / 1
4,168
463
2,546
5,572
1,882
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 2 / 0
3,865
429
1,951
5,071
4,082
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
stroZ23
Hercules
7
0 / 3 / 0
4,128
459
3,304
6,197
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 2 / 4
5,768
641
2,627
7,512
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
DonPites9
Gilgamesh
9
2 / 0 / 0
5,769
641
4,137
7,558
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
4 / 1 / 3
5,321
591
3,842
5,854
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 0 / 2
5,991
666
3,744
4,304
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
khalidJF
Danzaburou
9
4 / 0 / 3
5,757
640
3,830
3,523
1,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
15
15
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
4
2
L
0
1
0
0
W
Gilgamesh
DonPites9
Gilgamesh
2
0
0
2
L
Anubis
Luayais
Anubis
0
4
1
0.13
L
Artemis
Sir_Ray23
Artemis
1
5
1
0.3
W
4
1
3
5.5
L
1
2
0
0.5
W
3
0
2
4
W
Danzaburou
khalidJF
Danzaburou
4
0
3
5.5
L
Hercules
stroZ23
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,997
Damage
18,180
27,078
Taken
28,751
13,008
Mitigated
15,926
5,173
Healing
9,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,627
358
0
1,925
7,512
5,824
90
880
6,632
17,567
1,256
L
1,559
1,318
0
689
5,171
2,031
0
979
4,192
0
24,268
W
Gilgamesh
DonPites9
Gilgamesh
4,137
1,230
0
2,396
7,558
5,204
0
762
6,290
0
28,214
L
Anubis
Luayais
Anubis
2,637
488
0
996
5,067
2,235
0
2,607
2,460
24,844
636
L
Artemis
Sir_Ray23
Artemis
2,546
1,129
0
582
5,572
1,882
0
1,547
4,025
0
8,621
W
3,842
1,433
0
2,611
5,854
2,578
0
710
5,144
518
21,107
L
1,951
445
0
956
5,071
4,082
0
1,117
3,954
7,557
0
W
3,744
70
0
1,360
4,304
1,102
606
1,716
2,588
34,254
388
W
Danzaburou
khalidJF
Danzaburou
3,830
1,872
0
930
3,523
1,218
488
361
3,162
0
23,044
L
Hercules
stroZ23
Hercules
3,304
1,575
0
1,950
6,197
2,778
0
36
5,672
0
16,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,700
Gold Earned
28,606
131
Minions Killed
219
0
Camps Cleared
0
806,644
Distance Traveled
854,840
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,768
641
31
3
0
172,391
0
L
Arachne
4,217
469
53
6
0
194,586
3
W
Gilgamesh
5,769
641
58
6
0
169,644
0
L
Anubis
4,322
480
36
4
0
161,734
0
L
Artemis
4,168
463
16
2
0
129,851
2
W
Surtr
5,321
591
42
5
0
189,955
0
L
Ymir
3,865
429
7
1
0
166,444
0
W
Zeus
5,991
666
55
6
0
154,337
0
W
Danzaburou
5,757
640
33
4
0
168,513
0
L
Hercules
4,128
459
19
2
0
154,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role