Player Matchup

Terra
Terra
 
Terra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BeanEater420
Ne Zha
Level 67
God Stats
1W - 1L
1,711 SR
Queue Stats
8W - 17L
1,453 Elo+
Solo
Agni
Agni
NiamoReD
Agni
Level 89
God Stats
1W - 2L
1,267 SR
Queue Stats
101W - 105L
1,504 Elo+
Party 1
King Arthur
King Arthur
xxbmh
King Arthur
Level 128
God Stats
8W - 12L
1,529 SR
Queue Stats
340W - 368L
1,462 Elo+
Party 1
Team Averages
Level 106
1,501 SR
1,484 Elo+

VS

Team Averages
Level 129
1,630 SR
1,534 Elo+
Anubis
Anubis
Chukkyler
Anubis
Level 129
God Stats
5W - 3L
1,750 SR
Queue Stats
100W - 99L
1,644 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FougereMan
Ah Muzen Cab
Level 147
God Stats
15W - 8L
1,811 SR
Queue Stats
503W - 526L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
Kurukundul
Sylvanus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 55L
1,534 Elo+
Solo
Chaac
Chaac
RIUNDAL
Chaac
Level 154
God Stats
12W - 6L
1,587 SR
Queue Stats
537W - 561L
1,421 Elo+
Solo
Hercules
Hercules
Т0tal90
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 70L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
3 / 2 / 2
6,089
1,218
6,148
6,929
6,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
 
Chaac
10
2 / 3 / 3
5,406
1,081
5,668
6,962
7,045
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
11
0 / 2 / 3
5,631
1,126
4,774
5,479
4,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Agni
5
0 / 1 / 0
4,400
880
1,532
1,302
395
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
xxbmh
King Arthur
6
0 / 2 / 0
4,470
894
1,908
2,903
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Chukkyler
Anubis
9
2 / 1 / 4
5,873
1,175
3,983
3,112
1,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
FougereMan
Ah Muzen Cab
10
3 / 2 / 5
6,021
1,204
5,244
4,232
1,822
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Kurukundul
Sylvanus
9
1 / 2 / 5
5,680
1,136
2,066
5,607
4,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Chaac
RIUNDAL
Chaac
12
1 / 0 / 8
6,421
1,284
5,231
7,414
4,833
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
Т0tal90
Hercules
12
3 / 1 / 6
6,675
1,335
5,346
5,284
5,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
10
10
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
2
2
2
L
Chaac
 
Chaac
2
3
3
1.17
L
Ne Zha
0
2
3
0.75
W
Anubis
Chukkyler
Anubis
2
1
4
4
W
Ah Muzen Cab
FougereMan
Ah Muzen Cab
3
2
5
2.75
W
Sylvanus
Kurukundul
Sylvanus
1
2
5
1.75
L
Agni
0
1
0
0
W
Chaac
RIUNDAL
Chaac
1
0
8
5
L
King Arthur
xxbmh
King Arthur
0
2
0
0
W
Hercules
Т0tal90
Hercules
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,030
Damage
21,870
23,575
Taken
25,649
19,828
Mitigated
18,139
6,199
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,148
288
793
1,716
6,929
6,235
0
2,072
4,737
10,399
0
L
Chaac
 
Chaac
5,668
626
156
1,666
6,962
7,045
0
2,096
4,587
0
8,564
L
Ne Zha
4,774
582
342
627
5,479
4,118
0
995
4,360
0
11,258
W
Anubis
Chukkyler
Anubis
3,983
84
0
162
3,112
1,661
144
1,038
2,074
7,830
0
W
Ah Muzen Cab
FougereMan
Ah Muzen Cab
5,244
1,767
215
97
4,232
1,822
0
1,089
3,143
0
11,416
W
Sylvanus
Kurukundul
Sylvanus
2,066
489
1,739
1,418
5,607
4,344
200
1,951
3,656
3,247
0
L
Agni
1,532
229
676
223
1,302
395
0
34
1,229
3,618
0
W
Chaac
RIUNDAL
Chaac
5,231
522
175
4,346
7,414
4,833
765
2,640
4,774
0
8,383
L
King Arthur
xxbmh
King Arthur
1,908
0
0
0
2,903
2,035
0
1,004
1,787
1,049
2,043
W
Hercules
Т0tal90
Hercules
5,346
633
1,220
2,961
5,284
5,479
216
1,900
3,384
152
12,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,996
Gold Earned
30,670
50
Minions Killed
52
0
Camps Cleared
0
399,547
Distance Traveled
525,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,089
1,218
15
3
0
97,453
0
L
Chaac
5,406
1,081
13
3
0
106,910
0
L
Ne Zha
5,631
1,126
18
4
0
112,320
0
W
Anubis
5,873
1,175
13
3
0
84,523
0
W
Ah Muzen Cab
6,021
1,204
9
2
0
110,010
0
W
Sylvanus
5,680
1,136
1
0
0
92,454
0
L
Agni
4,400
880
2
0
0
37,638
0
W
Chaac
6,421
1,284
10
2
0
109,773
0
L
King Arthur
4,470
894
2
0
0
45,226
0
W
Hercules
6,675
1,335
19
4
0
128,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role