Player Matchup

Merlin
Merlin
UrimasEbonheart
Merlin
Level 126
God Stats
23W - 24L
1,575 SR
Queue Stats
94W - 100L
1,495 Elo+
Solo
King Arthur
King Arthur
angeldiversus
King Arthur
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 86L
1,492 Elo+
Solo
Chaac
Chaac
АнальныйКарател
Chaac
Level 123
God Stats
12W - 6L
1,721 SR
Queue Stats
149W - 125L
1,575 Elo+
Solo
Team Averages
Level 102
1,599 SR
1,521 Elo+

VS

Team Averages
Level 83
1,592 SR
1,581 Elo+
Anubis
Anubis
 
Anubis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
LingLind44
Jormungandr
Level 65
God Stats
124W - 51L
1,775 SR
Queue Stats
296W - 183L
1,621 Elo+
Party 1
Achilles
Achilles
nR Grzly
Achilles
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
342W - 183L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,955
773
8,747
7,974
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
angeldiversus
King Arthur
11
0 / 3 / 1
6,123
680
3,321
9,513
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

4
0 / 1 / 0
5,100
567
371
1,210
562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 1 / 4
7,394
822
4,399
4,174
1,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
LingLind44
Jormungandr
12
1 / 0 / 6
7,303
811
5,481
8,017
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
nR Grzly
Achilles
13
4 / 0 / 3
7,565
841
6,589
7,936
7,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
7
7
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
4
4
W
Jormungandr
LingLind44
Jormungandr
1
0
6
4
L
1
3
0
0.33
L
King Arthur
angeldiversus
King Arthur
0
3
1
0.17
W
Achilles
nR Grzly
Achilles
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,439
Damage
16,469
18,697
Taken
20,127
9,097
Mitigated
15,608
2,138
Healing
3,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,399
182
0
619
4,174
1,982
90
2,378
1,394
22,864
0
W
Jormungandr
LingLind44
Jormungandr
5,481
955
0
1,446
8,017
6,524
10
1,948
5,566
25,897
2,319
L
8,747
784
0
816
7,974
2,851
0
3,644
3,739
22,554
1,693
L
King Arthur
angeldiversus
King Arthur
3,321
91
0
1,148
9,513
5,684
0
4,073
4,633
0
18,045
W
Achilles
nR Grzly
Achilles
6,589
1,392
0
1,714
7,936
7,102
0
2,483
5,100
0
26,737
L
371
63
0
174
1,210
562
0
769
406
0
2,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,178
Gold Earned
22,262
95
Minions Killed
141
0
Camps Cleared
0
366,504
Distance Traveled
544,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,394
822
52
6
0
164,940
0
W
Jormungandr
7,303
811
57
6
0
189,460
0
L
Merlin
6,955
773
62
7
0
163,810
0
L
King Arthur
6,123
680
30
3
0
186,142
0
W
Achilles
7,565
841
32
4
0
189,933
0
L
Chaac
5,100
567
3
0
0
16,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role