Player Matchup

Ravana
Ravana
Gold IV
CrazyPurpleFish
Ravana
Gold IV
Level 171
God Stats
32W - 38L
1,488 SR
Queue Stats
295W - 316L
1,426 MMR
Solo
Danzaburou
Danzaburou
Gold V
TopWardsPlaced
Danzaburou
Gold V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 89L
1,225 MMR
Solo
Bellona
Bellona
Gold IV
TrixstaELT
Bellona
Gold IV
Level 84
God Stats
21W - 9L
1,813 SR
Queue Stats
47W - 52L
1,445 MMR
Party 1
Charon
Charon
Silver I
YaBoiGlove
Charon
Silver I
Level 69
God Stats
11W - 12L
1,659 SR
Queue Stats
14W - 21L
1,373 MMR
Party 1
Hera
Hera
Silver II
diegod_fabiani
Hera
Silver II
Level 100
God Stats
15W - 11L
1,548 SR
Queue Stats
209W - 234L
1,409 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,602 SR
1,375 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,557 SR
1,439 MMR
Amaterasu
Amaterasu
Silver I
 
Amaterasu
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
InvadingBlue
King Arthur
Gold V
Level 66
God Stats
4W - 1L
1,729 SR
Queue Stats
36W - 30L
1,415 MMR
Solo
Poseidon
Poseidon
Bronze III
TorcExiled
Poseidon
Bronze III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 49L
1,412 MMR
Solo
Thor
Thor
Gold III
supermandan_
Thor
Gold III
Level 194
God Stats
56W - 59L
1,556 SR
Queue Stats
410W - 427L
1,448 MMR
Solo
Artemis
Artemis
Silver I
tw1tchma1n2951
Artemis
Silver I
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
4,821
482
4,392
6,250
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TopWardsPlaced
Danzaburou
5
0 / 2 / 0
3,695
370
1,173
3,665
1,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
TrixstaELT
Bellona
10
1 / 0 / 0
5,799
580
4,572
11,819
12,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
YaBoiGlove
Charon
7
1 / 4 / 1
4,759
476
3,289
7,110
4,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 0
5,418
542
2,835
4,580
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Bake KujiraKukulkanVamanaAthena

VS

Bans
BacchusAresAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
4 / 0 / 1
5,957
596
5,328
7,837
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
InvadingBlue
King Arthur
11
2 / 0 / 0
6,373
637
6,853
7,694
6,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
TorcExiled
Poseidon
10
0 / 1 / 3
5,933
593
2,450
5,371
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 1
5,540
554
3,632
6,259
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 2
5,596
560
3,464
5,827
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
0
1
4.5
L
0
2
2
0.5
W
King Arthur
InvadingBlue
King Arthur
2
0
0
2
L
Danzaburou
TopWardsPlaced
Danzaburou
0
2
0
0
W
Poseidon
TorcExiled
Poseidon
0
1
3
1.5
L
Bellona
TrixstaELT
Bellona
1
0
0
1
L
Charon
YaBoiGlove
Charon
1
4
1
0.38
L
1
1
0
1
W
1
0
1
1.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,261
Damage
21,727
33,424
Taken
32,988
22,309
Mitigated
15,906
9,329
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,328
1,771
0
2,567
7,837
3,795
168
1,150
6,687
0
31,748
L
4,392
1,701
0
1,269
6,250
2,922
0
587
5,663
0
37,258
W
King Arthur
InvadingBlue
King Arthur
6,853
862
0
1,130
7,694
6,251
0
487
7,207
0
50,498
L
Danzaburou
TopWardsPlaced
Danzaburou
1,173
318
0
1,040
3,665
1,033
0
0
3,665
0
14,749
W
Poseidon
TorcExiled
Poseidon
2,450
700
0
1,547
5,371
1,558
186
2,361
3,010
34,848
1,341
L
Bellona
TrixstaELT
Bellona
4,572
2,087
0
5,266
11,819
12,200
0
387
11,432
0
45,169
L
Charon
YaBoiGlove
Charon
3,289
573
0
1,283
7,110
4,695
0
0
7,110
10,705
0
L
2,835
687
0
471
4,580
1,459
0
1,450
3,130
39,926
447
W
3,632
374
0
4,108
6,259
2,261
0
902
5,357
0
39,168
W
3,464
1,636
0
1,833
5,827
2,041
208
962
4,865
0
30,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,492
Gold Earned
29,399
255
Minions Killed
337
0
Camps Cleared
0
825,563
Distance Traveled
967,385
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,957
596
52
5
0
214,612
4
L
Ravana
4,821
482
58
6
0
217,728
0
W
King Arthur
6,373
637
88
9
0
196,744
0
L
Danzaburou
3,695
370
17
2
0
86,252
1
W
Poseidon
5,933
593
75
8
0
198,322
4
L
Bellona
5,799
580
93
9
0
180,368
0
L
Charon
4,759
476
13
1
0
179,367
0
L
Hera
5,418
542
74
7
0
161,848
2
W
Thor
5,540
554
77
8
0
190,159
1
W
Artemis
5,596
560
45
5
0
167,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role