Player Matchup

Sol
Sol
 
Sol
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AnEvilShrimp
Mercury
Level 108
God Stats
6W - 3L
1,500 SR
Queue Stats
346W - 318L
1,721 Elo+
Solo
Zhong Kui
Zhong Kui
Falldwnn
Zhong Kui
Level 71
God Stats
43W - 28L
1,620 SR
Queue Stats
155W - 146L
1,466 Elo+
Party 2
Geb
Geb
FiendInno
Geb
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,530 Elo+
Party 1
Tyr
Tyr
Reaperknivxs
Tyr
Level 68
God Stats
2W - 2L
1,451 SR
Queue Stats
31W - 37L
1,442 Elo+
Party 2
Team Averages
Level 117
1,514 SR
1,532 Elo+

VS

Team Averages
Level 89
1,666 SR
1,462 Elo+
Tiamat
Tiamat
 
Tiamat
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BoneDragon1196
Surtr
Level 127
God Stats
1W - 2L
1,793 SR
Queue Stats
156W - 151L
1,491 Elo+
Solo
Cerberus
Cerberus
Master-Satoru
Cerberus
Level 35
God Stats
1W - 6L
1,285 SR
Queue Stats
60W - 64L
1,363 Elo+
Solo
Vamana
Vamana
arcer260
Vamana
Level 126
God Stats
4W - 5L
1,809 SR
Queue Stats
472W - 429L
1,481 Elo+
Solo
Heimdallr
Heimdallr
jirenRD
Heimdallr
Level 66
God Stats
6W - 1L
1,942 SR
Queue Stats
53W - 62L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 0
6,597
660
7,386
6,715
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
AnEvilShrimp
Mercury
10
2 / 1 / 1
5,286
529
2,968
8,381
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Falldwnn
Zhong Kui
10
0 / 0 / 2
5,558
556
4,122
5,975
4,243
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 0 / 5
5,871
587
2,998
5,016
3,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 3 / 0
4,905
491
2,873
7,631
3,141
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 1 / 0
4,871
487
2,960
6,438
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
4,850
485
2,008
6,646
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Master-Satoru
Cerberus
8
0 / 3 / 0
4,404
440
3,504
8,558
4,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vamana
arcer260
Vamana
12
2 / 0 / 1
6,709
671
4,269
6,031
6,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
jirenRD
Heimdallr
9
1 / 1 / 0
4,993
499
3,076
6,228
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
4
4
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
0
4
L
Tiamat
 
Tiamat
0
1
0
0
W
Mercury
AnEvilShrimp
Mercury
2
1
1
2.5
L
1
1
0
1
W
Zhong Kui
Falldwnn
Zhong Kui
0
0
2
1
W
0
0
5
2.5
L
Cerberus
Master-Satoru
Cerberus
0
3
0
0
W
0
3
0
0
L
Vamana
arcer260
Vamana
2
0
1
2.5
L
Heimdallr
jirenRD
Heimdallr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,347
Damage
15,817
33,718
Taken
33,901
16,197
Mitigated
19,503
14,084
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,386
3,955
0
4,529
6,715
2,237
0
1,634
4,805
61,351
5,821
L
Tiamat
 
Tiamat
2,960
131
0
1,331
6,438
2,981
0
3,079
3,359
24,541
923
W
Mercury
AnEvilShrimp
Mercury
2,968
1,690
0
500
8,381
3,367
0
503
7,836
0
39,561
L
2,008
758
0
611
6,646
3,213
12
1,729
4,917
867
28,121
W
Zhong Kui
Falldwnn
Zhong Kui
4,122
1,050
33
3,474
5,975
4,243
454
1,985
3,956
38,466
653
W
2,998
186
1,662
1,676
5,016
3,209
0
1,605
3,109
14,024
0
L
Cerberus
Master-Satoru
Cerberus
3,504
126
154
1,527
8,558
4,498
0
6,032
2,526
21,692
800
W
2,873
1,088
0
2,210
7,631
3,141
0
33
6,976
0
30,613
L
Vamana
arcer260
Vamana
4,269
816
0
1,946
6,031
6,475
0
0
6,031
0
46,920
L
Heimdallr
jirenRD
Heimdallr
3,076
793
0
943
6,228
2,336
0
3,579
2,649
0
27,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
25,827
327
Minions Killed
297
0
Camps Cleared
0
1,029,479
Distance Traveled
982,726
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,597
660
120
12
0
186,236
0
L
Tiamat
4,871
487
47
5
0
189,695
1
W
Mercury
5,286
529
66
7
0
251,108
0
L
Surtr
4,850
485
50
5
0
210,495
0
W
Zhong Kui
5,558
556
66
7
0
165,640
5
W
Geb
5,871
587
24
2
0
222,202
2
L
Cerberus
4,404
440
53
5
0
204,922
0
W
Tyr
4,905
491
51
5
0
204,293
0
L
Vamana
6,709
671
99
10
0
192,648
0
L
Heimdallr
4,993
499
48
5
0
184,966
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role