Player Matchup

Hachiman
Hachiman
GorillaGodking
Hachiman
Level 129
God Stats
1W - 0L
1,720 SR
Queue Stats
4W - 2L
1,509 Elo+
Party 1
Vulcan
Vulcan
Matusalem0914
Vulcan
Level 105
God Stats
75W - 46L
1,599 SR
Queue Stats
93W - 60L
1,534 Elo+
Party 3
Charon
Charon
ehuhair
Charon
Level 64
God Stats
1W - 0L
1,686 SR
Queue Stats
24W - 18L
1,504 Elo+
Party 1
Ratatoskr
Ratatoskr
omgz2015
Ratatoskr
Level 97
God Stats
9W - 4L
1,813 SR
Queue Stats
46W - 54L
1,301 Elo+
Party 3
Scylla
Scylla
xX_NICKKILLS_Xx
Scylla
Level 121
God Stats
1W - 0L
1,278 SR
Queue Stats
9W - 8L
1,813 Elo+
Solo
Team Averages
Level 103
1,619 SR
1,532 Elo+

VS

Team Averages
Level 96
1,530 SR
1,417 Elo+
Janus
Janus
Mr Bunny1410
Janus
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 223L
1,435 Elo+
Party 2
Khepri
Khepri
Risky_Girl135
Khepri
Level 123
God Stats
3W - 5L
1,690 SR
Queue Stats
42W - 43L
1,527 Elo+
Solo
Fenrir
Fenrir
SnapDragon9_6
Fenrir
Level 86
God Stats
44W - 55L
1,463 SR
Queue Stats
191W - 207L
1,439 Elo+
Party 2
Izanami
Izanami
XG0THICX6053
Izanami
Level 19
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 2L
1,245 Elo+
Party 2
Neith
Neith
sveggito
Neith
Level 149
God Stats
2W - 2L
1,708 SR
Queue Stats
64W - 74L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
2 / 0 / 9
9,080
1,135
5,813
6,060
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 8
8,672
1,084
10,420
5,637
2,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
ehuhair
Charon
15
3 / 0 / 12
9,152
1,144
8,418
5,478
5,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
omgz2015
Ratatoskr
14
2 / 1 / 10
8,858
1,107
8,833
9,200
4,338
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
7 / 1 / 7
10,256
1,282
11,306
4,313
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

330

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,912
1,114
9,525
10,514
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 0 / 0
7,394
924
1,060
1,909
1,712
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 5 / 1
8,251
1,031
4,318
10,622
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
XG0THICX6053
Izanami
13
0 / 5 / 1
7,973
997
4,333
14,232
5,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
sveggito
Neith
13
1 / 5 / 1
8,278
1,035
5,438
10,564
4,148
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
6
16
Kills
3
3
Deaths
16
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
0
9
6.5
W
2
1
8
6
L
1
1
0
1
L
0
0
0
0
L
1
5
1
0.3
L
Izanami
XG0THICX6053
Izanami
0
5
1
0.1
W
Charon
ehuhair
Charon
3
0
12
9
W
Ratatoskr
omgz2015
Ratatoskr
2
1
10
7
L
Neith
sveggito
Neith
1
5
1
0.3
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,790
Damage
24,674
30,688
Taken
47,841
16,406
Mitigated
19,949
1,871
Healing
2,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
5,813
2,096
0
0
6,060
2,425
0
3,102
2,678
0
22,292
W
10,420
3,939
0
0
5,637
2,195
0
2,067
3,356
21,724
0
L
9,525
540
0
240
10,514
3,872
0
7,555
2,959
40,172
0
L
1,060
135
0
0
1,909
1,712
0
923
986
2,734
0
L
4,318
1,144
0
1,013
10,622
5,178
0
4,127
6,495
0
10,685
L
Izanami
XG0THICX6053
Izanami
4,333
2,936
0
984
14,232
5,039
0
9,735
4,497
0
18,543
W
Charon
ehuhair
Charon
8,418
1,638
0
165
5,478
5,735
0
2,034
3,240
17,797
0
W
Ratatoskr
omgz2015
Ratatoskr
8,833
2,585
10
926
9,200
4,338
0
1,582
7,247
0
19,547
L
Neith
sveggito
Neith
5,438
2,234
0
479
10,564
4,148
0
7,403
3,161
0
18,700
W
11,306
1,521
0
770
4,313
1,713
0
942
3,230
19,529
2,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,018
Gold Earned
40,808
141
Minions Killed
144
6
Camps Cleared
6
812,432
Distance Traveled
615,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,080
1,135
44
6
1
150,406
0
W
Vulcan
8,672
1,084
26
3
1
165,201
0
L
Janus
8,912
1,114
83
10
1
155,391
0
L
Khepri
7,394
924
3
0
1
48,231
0
L
Fenrir
8,251
1,031
8
1
3
134,743
0
L
Izanami
7,973
997
30
4
1
150,206
0
W
Charon
9,152
1,144
18
2
0
155,111
0
W
Ratatoskr
8,858
1,107
22
3
1
174,437
0
L
Neith
8,278
1,035
20
3
0
126,634
0
W
Scylla
10,256
1,282
31
4
3
167,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role