Player Matchup

Achilles
Achilles
Fuggggg
Achilles
Level 109
God Stats
2W - 7L
1,489 SR
Queue Stats
242W - 297L
1,434 Elo+
Party 2
Atlas
Atlas
GeraldLobowski
Atlas
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
Giunta
Skadi
Level 84
God Stats
15W - 16L
1,588 SR
Queue Stats
350W - 369L
1,482 Elo+
Party 2
Anubis
Anubis
GregoMyEggo12
Anubis
Level 51
God Stats
1W - 2L
1,504 SR
Queue Stats
24W - 39L
1,465 Elo+
Party 2
Nike
Nike
IshiddedIfarted
Nike
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
284W - 335L
1,488 Elo+
Party 2
Team Averages
Level 75
1,516 SR
1,474 Elo+

VS

Team Averages
Level 142
1,528 SR
1,513 Elo+
King Arthur
King Arthur
B15MARK
King Arthur
Level 124
God Stats
14W - 9L
1,693 SR
Queue Stats
151W - 144L
1,415 Elo+
Solo
Hera
Hera
BlueThunder2050
Hera
Level 158
God Stats
3W - 0L
1,696 SR
Queue Stats
22W - 26L
1,577 Elo+
Party 1
Ymir
Ymir
DARKREACH69
Ymir
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 14L
1,577 Elo+
Party 1
Arachne
Arachne
DaChillMan
Arachne
Level 118
God Stats
3W - 1L
1,588 SR
Queue Stats
113W - 117L
1,512 Elo+
Solo
Rama
Rama
Kaitamita
Rama
Level 156
God Stats
17W - 16L
1,163 SR
Queue Stats
474W - 471L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fuggggg
Achilles
10
3 / 1 / 1
5,421
542
4,654
5,655
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 3 / 2
4,705
471
2,628
7,145
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Giunta
Skadi
8
0 / 5 / 2
4,962
496
4,918
7,635
2,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 6 / 1
5,339
534
2,648
7,294
3,744
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,155
516
4,833
7,160
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B15MARK
King Arthur
12
1 / 0 / 1
6,779
678
4,589
8,494
5,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 2 / 2
6,563
656
4,867
5,129
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 5
6,220
622
2,597
6,757
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
DaChillMan
Arachne
9
5 / 0 / 2
6,005
601
3,224
8,218
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rama
11
4 / 1 / 5
6,498
650
7,298
6,728
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
17
17
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
B15MARK
King Arthur
1
0
1
1.5
W
5
2
2
3
W
2
1
5
4.5
W
Arachne
DaChillMan
Arachne
5
0
2
6
L
Achilles
Fuggggg
Achilles
3
1
1
3.5
L
0
3
2
0.33
L
Skadi
Giunta
Skadi
0
5
2
0.2
L
1
6
1
0.25
L
0
2
0
0
W
Rama
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
22,575
34,889
Taken
35,326
17,131
Mitigated
18,044
5,880
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
B15MARK
King Arthur
4,589
208
0
1,130
8,494
5,673
0
0
7,812
0
49,861
W
4,867
1,056
0
442
5,129
1,429
0
2,131
2,998
41,131
550
W
2,597
173
0
2,128
6,757
4,826
0
1,497
5,260
14,008
0
W
Arachne
DaChillMan
Arachne
3,224
1,855
0
2,374
8,218
3,515
0
825
7,393
0
38,672
L
Achilles
Fuggggg
Achilles
4,654
758
0
533
5,655
3,225
0
746
4,831
0
29,275
L
2,628
872
0
708
7,145
4,200
0
1,608
5,529
10,354
0
L
Skadi
Giunta
Skadi
4,918
2,093
0
487
7,635
2,343
0
733
6,902
0
38,999
L
2,648
335
0
1,134
7,294
3,744
0
3,891
3,137
29,470
609
L
4,833
546
0
3,018
7,160
3,619
0
114
7,046
0
35,431
W
Rama
7,298
5,304
0
4,338
6,728
2,601
0
648
6,080
0
56,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,582
Gold Earned
32,065
234
Minions Killed
358
0
Camps Cleared
0
941,440
Distance Traveled
1,015,798
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,779
678
87
9
0
195,874
0
W
Hera
6,563
656
90
9
0
189,494
2
W
Ymir
6,220
622
16
2
0
200,590
0
W
Arachne
6,005
601
65
7
0
237,576
0
L
Achilles
5,421
542
51
5
0
228,750
0
L
Atlas
4,705
471
15
2
0
178,327
0
L
Skadi
4,962
496
63
6
0
187,942
0
L
Anubis
5,339
534
43
4
0
154,357
0
L
Nike
5,155
516
62
6
0
192,064
0
W
Rama
6,498
650
100
10
0
192,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role