Player Matchup

Cthulhu
Cthulhu
Bronze I
Borgeskill5738
Cthulhu
Bronze I
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 223L
666 MMR
Solo
Janus
Janus
Silver II
Rhino Vanderz
Janus
Silver II
Level 129
God Stats
70W - 103L
1,419 SR
Queue Stats
469W - 519L
1,075 MMR
Solo
Fenrir
Fenrir
Bronze III
Wizardlyspade2
Fenrir
Bronze III
Level 125
God Stats
3W - 9L
1,231 SR
Queue Stats
9W - 18L
942 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 107
1,383 SR
894 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,436 SR
1,004 MMR
Achilles
Achilles
Silver III
 
Achilles
Silver III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
BDB x JDATCH
Kukulkan
Silver I
Level 142
God Stats
47W - 50L
1,543 SR
Queue Stats
651W - 694L
1,098 MMR
Solo
Cerberus
Cerberus
Bronze III
Floki09
Cerberus
Bronze III
Level 80
God Stats
55W - 84L
1,264 SR
Queue Stats
90W - 155L
412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,597
660
4,378
4,682
2,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 0 / 2
7,378
738
3,068
3,627
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 0
7,224
722
2,405
6,274
3,062
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
KuzenboChaacNe ZhaOdin

VS

Bans
Bake KujiraHerculesAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 1 / 0
5,763
576
4,869
7,408
4,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
BDB x JDATCH
Kukulkan
12
0 / 1 / 0
6,565
657
3,326
3,310
1,471
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Floki09
Cerberus
8
0 / 0 / 0
5,402
540
162
1,413
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
Kukulkan
BDB x JDATCH
Kukulkan
0
1
0
0
W
0
0
1
0.5
L
Cerberus
Floki09
Cerberus
0
0
0
0
W
0
0
2
1
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,851
Damage
8,357
14,583
Taken
12,131
6,708
Mitigated
6,182
3,402
Healing
2,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,869
993
0
1,940
7,408
4,141
0
4,338
3,056
0
10,723
L
Kukulkan
BDB x JDATCH
Kukulkan
3,326
453
0
492
3,310
1,471
0
2,186
1,119
30,471
806
W
4,378
178
0
871
4,682
2,288
0
1,544
2,915
22,843
0
L
Cerberus
Floki09
Cerberus
162
0
0
33
1,413
570
0
985
428
1,674
0
W
3,068
46
190
1,133
3,627
1,358
281
801
2,651
37,831
787
W
2,405
342
0
1,208
6,274
3,062
458
996
5,030
0
14,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,199
Gold Earned
17,730
133
Minions Killed
81
0
Camps Cleared
0
575,903
Distance Traveled
404,654
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,763
576
12
1
0
171,504
0
L
Kukulkan
6,565
657
69
7
0
153,071
0
W
Cthulhu
6,597
660
34
3
0
199,025
0
L
Cerberus
5,402
540
0
0
0
80,079
0
W
Janus
7,378
738
76
8
0
192,068
4
W
Fenrir
7,224
722
23
2
0
184,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role