Player Matchup

Bacchus
Bacchus
Ferraga_212
Bacchus
Level 46
God Stats
1W - 0L
1,283 SR
Queue Stats
77W - 81L
1,454 Elo+
Party 1
Serqet
Serqet
MagmaStonez666
Serqet
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 190L
1,476 Elo+
Party 1
Medusa
Medusa
RandyBomaye
Medusa
Level 29
God Stats
2W - 1L
1,717 SR
Queue Stats
66W - 85L
1,440 Elo+
Party 1
Chang'e
Chang'e
henriquelubu
Chang'e
Level 87
God Stats
2W - 0L
1,802 SR
Queue Stats
196W - 194L
1,521 Elo+
Solo
Chaac
Chaac
kyrib
Chaac
Level 53
God Stats
5W - 7L
1,720 SR
Queue Stats
123W - 96L
1,581 Elo+
Solo
Team Averages
Level 61
1,604 SR
1,494 Elo+

VS

Team Averages
Level 68
1,498 SR
1,455 Elo+
Kali
Kali
AphrOWOdite
Kali
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 183L
1,422 Elo+
Solo
Susano
Susano
Deredicanro
Susano
Level 28
God Stats
2W - 5L
1,734 SR
Queue Stats
329W - 354L
1,514 Elo+
Solo
Achilles
Achilles
arcadia1960
Achilles
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
cpates23
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
dflo297
Ra
Level 150
God Stats
1W - 3L
1,254 SR
Queue Stats
95W - 82L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ferraga_212
Bacchus
13
1 / 1 / 15
7,669
767
7,247
15,685
14,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 2 / 14
9,312
931
12,140
10,817
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
15
5 / 1 / 15
8,838
884
12,868
8,013
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
henriquelubu
Chang'e
15
3 / 1 / 16
8,999
900
5,785
12,531
6,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
kyrib
Chaac
16
9 / 0 / 14
9,233
923
9,201
9,373
8,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
6,747
675
6,915
11,222
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Susano
11
1 / 3 / 3
6,610
661
6,243
6,658
2,890
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
arcadia1960
Achilles
11
0 / 7 / 1
6,258
626
5,124
13,024
15,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
cpates23
Cthulhu
13
2 / 6 / 1
7,466
747
10,250
12,972
8,150
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 3 / 4
8,255
826
10,454
6,817
3,576
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
17
25
Kills
5
5
Deaths
25
74
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Susano
1
3
3
0.83
W
Bacchus
Ferraga_212
Bacchus
1
1
15
8.5
W
7
2
14
7
W
Medusa
5
1
15
12.5
L
Achilles
arcadia1960
Achilles
0
7
1
0.07
L
Cthulhu
cpates23
Cthulhu
2
6
1
0.42
L
1
3
4
1
W
Chang'e
henriquelubu
Chang'e
3
1
16
11
W
Chaac
kyrib
Chaac
9
0
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,241
Damage
38,986
56,419
Taken
50,693
39,995
Mitigated
36,054
34,207
Healing
8,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,915
4,045
0
1,668
11,222
5,672
0
2,104
8,992
0
13,314
L
Susano
6,243
109
298
1,215
6,658
2,890
0
1,763
4,409
0
11,503
W
Bacchus
Ferraga_212
Bacchus
7,247
463
818
6,576
15,685
14,666
369
5,197
10,078
12,941
450
W
12,140
5,483
1,099
2,315
10,817
6,726
1,322
2,939
7,664
0
21,089
W
Medusa
12,868
6,393
237
212
8,013
3,463
1,876
3,331
4,562
0
23,629
L
Achilles
arcadia1960
Achilles
5,124
1,619
0
698
13,024
15,766
0
2,820
9,670
0
7,374
L
Cthulhu
cpates23
Cthulhu
10,250
270
429
699
12,972
8,150
0
3,074
9,588
15,542
0
L
10,454
795
2,078
1,273
6,817
3,576
0
2,777
4,014
28,811
185
W
Chang'e
henriquelubu
Chang'e
5,785
245
10,355
7,676
12,531
6,155
508
6,200
6,009
13,993
608
W
Chaac
kyrib
Chaac
9,201
1,461
2,416
2,503
9,373
8,985
344
2,624
6,705
0
17,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,051
Gold Earned
35,336
106
Minions Killed
93
0
Camps Cleared
0
949,914
Distance Traveled
811,166
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,747
675
17
2
0
160,390
0
L
Susano
6,610
661
5
1
0
140,013
0
W
Bacchus
7,669
767
9
1
0
176,617
0
W
Serqet
9,312
931
26
3
0
202,065
0
W
Medusa
8,838
884
27
3
0
172,376
0
L
Achilles
6,258
626
3
0
0
170,966
3
L
Cthulhu
7,466
747
13
1
0
154,152
0
L
Ra
8,255
826
55
6
0
185,645
0
W
Chang'e
8,999
900
14
1
0
185,790
0
W
Chaac
9,233
923
30
3
0
213,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role