Player Matchup

Xing Tian
Xing Tian
Benmilker
Xing Tian
Level 157
God Stats
3W - 5L
1,632 SR
Queue Stats
75W - 63L
1,608 Elo+
Party 2
Arachne
Arachne
Ethorne22
Arachne
Level 85
God Stats
9W - 10L
1,628 SR
Queue Stats
52W - 59L
1,541 Elo+
Party 3
Artemis
Artemis
Monk3
Artemis
Level 129
God Stats
1W - 2L
1,829 SR
Queue Stats
12W - 16L
1,519 Elo+
Party 2
Ymir
Ymir
Sucknlicknloven
Ymir
Level 53
God Stats
1W - 2L
1,343 SR
Queue Stats
97W - 97L
1,564 Elo+
Party 3
Anhur
Anhur
joshua1088
Anhur
Level 128
God Stats
6W - 3L
1,878 SR
Queue Stats
43W - 25L
1,742 Elo+
Party 2
Team Averages
Level 110
1,662 SR
1,595 Elo+

VS

Team Averages
Level 131
1,616 SR
1,614 Elo+
King Arthur
King Arthur
Catalyyyst
King Arthur
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 16L
1,634 Elo+
Party 1
Thanatos
Thanatos
Jonathan13054
Thanatos
Level 124
God Stats
27W - 17L
1,685 SR
Queue Stats
52W - 36L
1,644 Elo+
Party 4
Raijin
Raijin
NIrbyWeTrust
Raijin
Level 145
God Stats
2W - 2L
1,462 SR
Queue Stats
89W - 74L
1,636 Elo+
Party 1
Skadi
Skadi
Xuezi
Skadi
Level 148
God Stats
5W - 0L
1,949 SR
Queue Stats
77W - 49L
1,600 Elo+
Party 4
Bellona
Bellona
Zanziii
Bellona
Level 152
God Stats
4W - 5L
1,482 SR
Queue Stats
42W - 36L
1,555 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Benmilker
Xing Tian
13
3 / 5 / 0
7,862
491
10,540
20,203
13,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Ethorne22
Arachne
16
4 / 4 / 0
8,397
525
6,320
16,513
7,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Monk3
Artemis
13
3 / 4 / 2
8,342
521
9,564
11,055
3,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 3
7,301
456
4,862
14,739
13,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
14
2 / 4 / 2
7,680
480
7,440
12,548
4,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Catalyyyst
King Arthur
14
2 / 1 / 11
8,142
509
11,478
15,081
15,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Jonathan13054
Thanatos
16
13 / 2 / 4
10,167
635
13,274
16,813
6,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Raijin
14
0 / 4 / 5
8,010
501
7,724
8,903
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Xuezi
Skadi
15
1 / 3 / 6
8,789
549
8,433
10,643
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Zanziii
Bellona
16
5 / 3 / 4
9,973
623
13,492
17,475
15,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
13
Kills
21
21
Deaths
13
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Benmilker
Xing Tian
3
5
0
0.6
W
King Arthur
Catalyyyst
King Arthur
2
1
11
7.5
L
Arachne
Ethorne22
Arachne
4
4
0
1
W
Thanatos
Jonathan13054
Thanatos
13
2
4
7.5
L
Artemis
Monk3
Artemis
3
4
2
1
W
Raijin
0
4
5
0.63
L
1
4
3
0.63
W
Skadi
Xuezi
Skadi
1
3
6
1.33
W
Bellona
Zanziii
Bellona
5
3
4
2.33
L
Anhur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,726
Damage
54,401
75,058
Taken
68,915
43,723
Mitigated
45,064
13,102
Healing
25,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Benmilker
Xing Tian
10,540
791
0
3,433
20,203
13,568
0
1,441
17,536
44,427
4,418
W
King Arthur
Catalyyyst
King Arthur
11,478
642
0
934
15,081
15,715
0
4,003
10,936
0
43,360
L
Arachne
Ethorne22
Arachne
6,320
3,773
0
3,498
16,513
7,760
0
2,225
13,997
0
70,290
W
Thanatos
Jonathan13054
Thanatos
13,274
2,401
0
15,940
16,813
6,899
0
2,549
14,096
0
64,744
L
Artemis
Monk3
Artemis
9,564
2,802
0
570
11,055
3,995
0
1,604
9,307
0
67,130
W
Raijin
7,724
358
0
260
8,903
3,143
0
352
8,503
68,545
143
L
4,862
797
220
2,942
14,739
13,633
0
2,151
11,991
24,390
972
W
Skadi
Xuezi
Skadi
8,433
2,410
0
1,514
10,643
4,047
581
1,048
9,595
0
90,463
W
Bellona
Zanziii
Bellona
13,492
5,058
0
6,932
17,475
15,260
635
6,088
10,405
498
83,036
L
Anhur
7,440
4,105
0
2,439
12,548
4,767
0
881
11,434
0
69,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,582
Gold Earned
45,081
461
Minions Killed
543
0
Camps Cleared
0
1,469,691
Distance Traveled
1,583,585
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,862
491
97
6
0
307,776
0
W
King Arthur
8,142
509
74
5
0
314,807
0
L
Arachne
8,397
525
100
6
0
329,826
0
W
Thanatos
10,167
635
89
6
0
372,278
0
L
Artemis
8,342
521
111
7
0
270,038
3
W
Raijin
8,010
501
123
8
0
282,491
0
L
Ymir
7,301
456
28
2
0
283,982
1
W
Skadi
8,789
549
123
8
0
290,682
2
W
Bellona
9,973
623
134
8
0
323,327
0
L
Anhur
7,680
480
125
8
0
278,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role