Player Matchup

Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold II
DITRECE 117
Shiva
Gold II
Level 129
God Stats
7W - 14L
1,650 SR
Queue Stats
174W - 173L
1,466 MMR
Solo
Charon
Charon
Bronze III
JSawyer556
Charon
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Party 2
Cupid
Cupid
Bronze V
Mensrual
Cupid
Bronze V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,454 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,530 SR
1,484 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,559 SR
1,475 MMR
Hera
Hera
Platinum II
CrimsonQuinn
Hera
Platinum II
Level 129
God Stats
5W - 4L
1,725 SR
Queue Stats
36W - 33L
1,723 MMR
Party 1
Mercury
Mercury
Bronze III
DaddyyPhantom
Mercury
Bronze III
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
57W - 47L
1,461 MMR
Solo
Ra
Ra
Bronze III
NIGHTMARE9324
Ra
Bronze III
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 110L
1,461 MMR
Solo
Achilles
Achilles
Gold II
SalKal23
Achilles
Gold II
Level 49
God Stats
5W - 4L
1,485 SR
Queue Stats
39W - 42L
1,491 MMR
Solo
Danzaburou
Danzaburou
Gold V
TwanSlays
Danzaburou
Gold V
Level 159
God Stats
115W - 108L
1,586 SR
Queue Stats
437W - 459L
1,239 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 1 / 2
6,547
655
4,912
11,207
11,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
 
Nu Wa
11
1 / 2 / 1
6,033
603
4,374
5,859
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
5,796
580
6,819
11,655
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
JSawyer556
Charon
8
0 / 3 / 1
5,176
518
4,902
10,882
5,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Mensrual
Cupid
10
1 / 1 / 0
5,693
569
3,046
6,573
2,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
KukulkanBake KujiraOsirisThanatos

VS

Bans
HachimanArtemisBellonaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
5,973
597
9,962
5,446
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
12
4 / 1 / 3
6,100
610
6,164
10,066
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 8
5,038
504
3,438
6,496
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
SalKal23
Achilles
11
2 / 1 / 1
6,287
629
5,696
9,190
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
TwanSlays
Danzaburou
10
2 / 0 / 5
5,787
579
6,840
6,116
2,380
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
10
10
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
2
1
L
Nu Wa
 
Nu Wa
1
2
1
0.75
W
2
2
6
2.5
L
2
3
1
0.83
W
Mercury
4
1
3
5.5
L
Charon
JSawyer556
Charon
0
3
1
0.17
L
Cupid
Mensrual
Cupid
1
1
0
1
W
0
0
8
4
W
Achilles
SalKal23
Achilles
2
1
1
2.5
W
Danzaburou
TwanSlays
Danzaburou
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,053
Damage
32,100
46,176
Taken
37,314
26,409
Mitigated
18,074
13,577
Healing
15,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,912
1,075
0
1,996
11,207
11,197
114
675
9,776
0
54,897
L
Nu Wa
 
Nu Wa
4,374
1,022
0
1,391
5,859
2,169
0
3,362
2,227
40,028
488
W
9,962
2,983
0
950
5,446
1,788
161
1,802
3,597
40,761
395
L
6,819
1,146
0
4,068
11,655
4,721
0
3,018
8,409
0
46,608
W
Mercury
6,164
3,773
0
2,264
10,066
4,474
0
1,758
8,261
0
39,511
L
Charon
JSawyer556
Charon
4,902
1,084
1,003
2,696
10,882
5,738
0
3,148
7,588
15,979
2,904
L
Cupid
Mensrual
Cupid
3,046
1,816
313
2,110
6,573
2,584
0
2,303
4,188
0
40,778
W
3,438
473
2,508
3,748
6,496
2,317
236
2,384
4,112
27,094
0
W
Achilles
SalKal23
Achilles
5,696
856
0
3,817
9,190
7,115
17
416
8,032
0
42,797
W
Danzaburou
TwanSlays
Danzaburou
6,840
3,554
0
2,423
6,116
2,380
767
2,547
3,569
0
35,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,245
Gold Earned
29,185
336
Minions Killed
327
0
Camps Cleared
0
1,005,420
Distance Traveled
1,141,157
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,547
655
94
9
0
206,968
0
L
Nu Wa
6,033
603
82
8
0
202,768
2
W
Hera
5,973
597
79
8
0
220,757
3
L
Shiva
5,796
580
63
6
0
226,096
0
W
Mercury
6,100
610
62
6
0
277,330
0
L
Charon
5,176
518
28
3
0
191,335
2
L
Cupid
5,693
569
69
7
0
178,253
1
W
Ra
5,038
504
40
4
0
212,978
2
W
Achilles
6,287
629
85
9
0
220,878
0
W
Danzaburou
5,787
579
61
6
0
209,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role