Player Matchup

Horus
Horus
Andresimer
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 61L
1,464 Elo+
Party 1
Nut
Nut
AstroCulo
Nut
Level 155
God Stats
17W - 14L
1,588 SR
Queue Stats
93W - 101L
1,537 Elo+
Party 1
Vulcan
Vulcan
Hacle
Vulcan
Level 145
God Stats
3W - 3L
1,248 SR
Queue Stats
89W - 95L
1,575 Elo+
Party 1
Bakasura
Bakasura
Joshmen22
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 79L
1,500 Elo+
Party 1
King Arthur
King Arthur
Rabbittoxic
King Arthur
Level 145
God Stats
35W - 41L
1,435 SR
Queue Stats
104W - 114L
1,542 Elo+
Party 1
Team Averages
Level 120
1,454 SR
1,523 Elo+

VS

Team Averages
Level 101
1,461 SR
1,585 Elo+
Awilix
Awilix
 
Awilix
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Leopardoletrado
Agni
Level 123
God Stats
53W - 27L
1,758 SR
Queue Stats
147W - 117L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
MSGA2024
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,732 Elo+
Party 2
Medusa
Medusa
Mercenary1997
Medusa
Level 113
God Stats
1W - 0L
1,266 SR
Queue Stats
18W - 17L
1,509 Elo+
Party 2
Aphrodite
Aphrodite
ZetasThiery
Aphrodite
Level 128
God Stats
2W - 0L
1,283 SR
Queue Stats
40W - 30L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
0 / 3 / 2
5,008
455
2,621
7,277
5,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 2 / 0
6,100
555
8,630
8,657
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Hacle
Vulcan
10
3 / 5 / 2
5,773
525
8,618
7,549
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Joshmen22
Bakasura
11
0 / 4 / 0
5,322
484
2,386
11,474
4,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Rabbittoxic
King Arthur
7
0 / 0 / 0
4,673
425
1,071
3,525
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 3 / 7
6,374
579
3,311
11,482
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 1 / 4
7,549
686
7,692
9,707
3,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
MSGA2024
Sun Wukong
13
2 / 0 / 1
7,378
671
4,502
7,188
5,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 3 / 2
6,215
565
6,594
8,156
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
ZetasThiery
Aphrodite
9
1 / 0 / 5
6,024
548
2,120
7,197
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
7
Kills
13
14
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
3
7
1.83
L
Horus
0
3
2
0.33
L
4
2
0
2
L
Vulcan
Hacle
Vulcan
3
5
2
0.8
L
Bakasura
Joshmen22
Bakasura
0
4
0
0
W
6
1
4
8
W
Sun Wukong
MSGA2024
Sun Wukong
2
0
1
2.5
W
2
3
2
1
L
King Arthur
Rabbittoxic
King Arthur
0
0
0
0
W
Aphrodite
ZetasThiery
Aphrodite
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,326
Damage
24,219
38,482
Taken
43,730
18,241
Mitigated
22,327
8,761
Healing
19,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,311
1,243
0
5,608
11,482
4,313
0
1,663
9,779
0
41,317
L
Horus
2,621
735
301
2,182
7,277
5,339
0
2,741
4,536
1,057
8,231
L
8,630
6,881
0
2,807
8,657
3,465
0
898
7,759
0
47,086
L
Vulcan
Hacle
Vulcan
8,618
3,199
0
680
7,549
2,788
0
4,123
3,334
37,452
885
L
Bakasura
Joshmen22
Bakasura
2,386
1,595
0
1,967
11,474
4,639
0
1,998
9,308
0
32,448
W
7,692
1,241
0
3,083
9,707
3,914
0
4,356
5,271
56,325
1,137
W
Sun Wukong
MSGA2024
Sun Wukong
4,502
489
0
1,682
7,188
5,682
583
638
6,550
0
52,875
W
6,594
1,844
0
1,184
8,156
3,245
0
631
7,525
0
45,105
L
King Arthur
Rabbittoxic
King Arthur
1,071
149
0
824
3,525
2,010
0
52
3,266
227
18,950
W
Aphrodite
ZetasThiery
Aphrodite
2,120
543
2,848
5,021
7,197
5,173
0
1,640
5,557
16,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,876
Gold Earned
33,540
239
Minions Killed
354
0
Camps Cleared
0
963,832
Distance Traveled
1,111,600
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,374
579
72
7
0
264,785
0
L
Horus
5,008
455
8
1
0
196,494
0
L
Nut
6,100
555
73
7
0
176,739
4
L
Vulcan
5,773
525
59
5
0
236,586
0
L
Bakasura
5,322
484
64
6
0
227,820
0
W
Agni
7,549
686
101
9
0
223,295
0
W
Sun Wukong
7,378
671
92
8
0
221,629
0
W
Medusa
6,215
565
70
6
0
206,125
0
L
King Arthur
4,673
425
35
3
0
126,193
0
W
Aphrodite
6,024
548
19
2
0
195,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role