Player Matchup

Da Ji
Da Ji
Gold III
Congieee
Da Ji
Gold III
Level 167
God Stats
3W - 5L
1,486 SR
Queue Stats
41W - 45L
1,459 MMR
Party 2
Merlin
Merlin
Bronze III
GentlemanOmega
Merlin
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,408 MMR
Solo
Sobek
Sobek
Gold IV
LtK-savage-
Sobek
Gold IV
Level 122
God Stats
4W - 3L
1,763 SR
Queue Stats
41W - 40L
1,456 MMR
Solo
Odin
Odin
Gold III
MayoForDessert
Odin
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,459 MMR
Party 2
Izanami
Izanami
Gold III
gageman21
Izanami
Gold III
Level 156
God Stats
11W - 8L
1,611 SR
Queue Stats
59W - 55L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,572 SR
1,436 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,764 SR
1,438 MMR
Chaac
Chaac
Gold V
Blazin_Christ
Chaac
Gold V
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,370 MMR
Solo
Hachiman
Hachiman
Silver I
Broadd
Hachiman
Silver I
Level 103
God Stats
32W - 15L
1,811 SR
Queue Stats
128W - 134L
1,256 MMR
Party 1
Susano
Susano
Gold IV
Relegant
Susano
Gold IV
Level 68
God Stats
6W - 1L
1,837 SR
Queue Stats
40W - 32L
1,472 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
TPB LEGIT4170
Kuzenbo
Gold IV
Level 159
God Stats
7W - 3L
1,843 SR
Queue Stats
177W - 188L
1,472 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
junglergod12
Baron Samedi
Gold III
Level 121
God Stats
3W - 1L
1,828 SR
Queue Stats
238W - 245L
1,618 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Congieee
Da Ji
15
4 / 5 / 0
9,385
447
7,214
16,748
8,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 5 / 1
10,392
495
7,062
14,838
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 3 / 2
8,428
401
6,709
18,533
19,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 1
9,485
452
11,804
20,048
19,245
Hidden Dagger

Hidden Dagger

+15
Physical Power

Mace

Mace

+10
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
gageman21
Izanami
15
0 / 8 / 4
9,540
454
8,151
19,701
8,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
HadesAresKukulkanGeb

VS

Bans
Bake KujiraArachneJanusGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 9
12,605
600
13,950
21,691
26,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Broadd
Hachiman
19
7 / 1 / 6
12,131
578
19,558
15,634
7,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Relegant
Susano
18
7 / 2 / 8
11,304
538
15,172
20,474
9,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
17
1 / 2 / 16
11,358
541
7,723
17,642
22,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
junglergod12
Baron Samedi
19
7 / 1 / 8
12,212
582
13,142
12,396
7,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
7
Kills
26
26
Deaths
7
8
Assists
47
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Hachiman
Broadd
Hachiman
7
1
6
10
L
Da Ji
Congieee
Da Ji
4
5
0
0.8
L
1
5
1
0.3
L
1
3
2
0.67
L
1
5
1
0.3
W
Susano
Relegant
Susano
7
2
8
5.5
W
Kuzenbo
1
2
16
4.5
L
Izanami
gageman21
Izanami
0
8
4
0.25
W
Baron Samedi
junglergod12
Baron Samedi
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,940
Damage
69,545
89,868
Taken
87,837
61,413
Mitigated
73,657
15,432
Healing
36,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,950
3,241
0
8,431
21,691
26,786
399
1,968
19,723
0
92,751
W
Hachiman
Broadd
Hachiman
19,558
13,901
0
10,523
15,634
7,455
3,283
2,616
13,018
0
125,947
L
Da Ji
Congieee
Da Ji
7,214
1,798
0
826
16,748
8,795
0
2,342
14,258
0
76,919
L
7,062
160
0
2,186
14,838
5,910
987
6,930
7,298
91,885
1,565
L
6,709
792
0
6,792
18,533
19,167
0
5,385
12,950
26,538
0
L
11,804
2,191
0
3,030
20,048
19,245
0
1,943
17,985
2,778
70,498
W
Susano
Relegant
Susano
15,172
4,892
0
8,403
20,474
9,327
447
2,790
17,684
0
76,187
W
Kuzenbo
7,723
3,089
0
4,023
17,642
22,794
362
4,950
12,692
37,946
354
L
Izanami
gageman21
Izanami
8,151
5,944
0
2,598
19,701
8,296
553
3,066
16,581
0
92,181
W
Baron Samedi
junglergod12
Baron Samedi
13,142
1,276
1,031
4,292
12,396
7,295
1,078
4,292
8,104
90,948
1,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,230
Gold Earned
59,610
558
Minions Killed
617
0
Camps Cleared
0
1,852,920
Distance Traveled
2,099,677
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,605
600
151
7
0
375,297
0
W
Hachiman
12,131
578
169
8
0
395,233
10
L
Da Ji
9,385
447
95
5
0
443,228
4
L
Merlin
10,392
495
164
8
0
357,755
0
L
Sobek
8,428
401
30
1
0
362,530
1
L
Odin
9,485
452
117
6
0
339,185
2
W
Susano
11,304
538
81
4
0
451,033
0
W
Kuzenbo
11,358
541
46
2
0
451,813
2
L
Izanami
9,540
454
152
7
0
350,222
0
W
Baron Samedi
12,212
582
170
8
0
426,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role