Player Matchup

Nox
Nox
 
Nox
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ITCHYBOOSACK2
Chang'e
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,438 Elo+
Solo
Jing Wei
Jing Wei
ItsMiz
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,405 Elo+
Party 3
Sol
Sol
Souℓ
Sol
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 31L
1,451 Elo+
Party 3
Team Averages
Level 127
1,500 SR
1,459 Elo+

VS

Team Averages
Level 111
1,482 SR
1,465 Elo+
Sobek
Sobek
Guttaboyswag
Sobek
Level 141
God Stats
1W - 1L
1,204 SR
Queue Stats
48W - 42L
1,597 Elo+
Party 2
Terra
Terra
SheSquatsMan
Terra
Level 143
God Stats
1W - 1L
1,568 SR
Queue Stats
21W - 43L
1,359 Elo+
Party 1
Atlas
Atlas
Sithsin
Atlas
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 44L
1,359 Elo+
Party 1
Odin
Odin
ZzOldSkozZ
Odin
Level 114
God Stats
3W - 1L
1,835 SR
Queue Stats
184W - 179L
1,544 Elo+
Party 2
Ishtar
Ishtar
lXlGrimlXl
Ishtar
Level 127
God Stats
9W - 7L
1,304 SR
Queue Stats
382W - 386L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 1 / 2
5,147
1,029
2,484
3,574
1,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
 
Achilles
6
0 / 1 / 0
4,372
874
622
1,734
1,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
10
1 / 1 / 2
5,150
1,030
2,250
4,047
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
ItsMiz
Jing Wei
11
2 / 1 / 1
5,559
1,112
2,654
2,304
930
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
Souℓ
Sol
9
0 / 1 / 2
4,991
998
4,268
3,956
1,243
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
5,715
1,143
2,475
7,311
6,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 0 / 4
5,635
1,127
2,054
5,758
4,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Atlas
Sithsin
Atlas
10
0 / 0 / 4
5,394
1,079
3,879
2,736
2,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 3
5,500
1,100
4,410
3,087
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
lXlGrimlXl
Ishtar
9
1 / 0 / 0
5,113
1,023
1,766
2,704
1,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
3
Kills
5
5
Deaths
3
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
2
1
L
Achilles
 
Achilles
0
1
0
0
W
3
3
1
1.17
L
Chang'e
1
1
2
2
L
Jing Wei
ItsMiz
Jing Wei
2
1
1
2.5
W
0
0
4
2
W
Atlas
Sithsin
Atlas
0
0
4
2
L
Sol
Souℓ
Sol
0
1
2
1
W
1
0
3
2.5
W
Ishtar
lXlGrimlXl
Ishtar
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,278
Damage
14,584
15,615
Taken
21,596
6,003
Mitigated
16,352
6,254
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,484
374
159
197
3,574
1,361
0
1,640
1,868
9,129
0
L
Achilles
 
Achilles
622
39
0
207
1,734
1,086
0
1,148
480
331
2,091
W
2,475
0
135
1,285
7,311
6,486
13
2,232
4,995
5,392
0
L
Chang'e
2,250
185
1,633
1,540
4,047
1,383
0
2,155
1,736
3,789
0
L
Jing Wei
ItsMiz
Jing Wei
2,654
1,918
655
69
2,304
930
0
1,594
658
0
8,828
W
2,054
263
2,941
2,700
5,758
4,303
0
3,073
2,669
5,783
0
W
Atlas
Sithsin
Atlas
3,879
1,189
0
417
2,736
2,369
0
1,362
1,374
7,375
124
L
Sol
Souℓ
Sol
4,268
809
121
1,673
3,956
1,243
0
1,451
2,465
8,641
0
W
4,410
206
716
897
3,087
1,798
0
1,491
1,556
0
10,545
W
Ishtar
lXlGrimlXl
Ishtar
1,766
1,179
259
175
2,704
1,396
191
967
1,735
0
7,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,219
Gold Earned
27,357
58
Minions Killed
56
0
Camps Cleared
0
380,035
Distance Traveled
482,445
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,147
1,029
26
5
0
87,388
0
L
Achilles
4,372
874
1
0
0
27,318
0
W
Sobek
5,715
1,143
4
1
0
88,242
0
L
Chang'e
5,150
1,030
4
1
0
102,159
0
L
Jing Wei
5,559
1,112
12
2
0
89,481
0
W
Terra
5,635
1,127
13
3
0
111,176
0
W
Atlas
5,394
1,079
7
1
0
93,470
0
L
Sol
4,991
998
15
3
0
73,689
0
W
Odin
5,500
1,100
15
3
0
119,184
0
W
Ishtar
5,113
1,023
17
3
0
70,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role