Player Matchup

He Bo
He Bo
 
He Bo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Chong1574
Mulan
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 68L
1,638 Elo+
Solo
Cerberus
Cerberus
DragonWillow
Cerberus
Level 155
God Stats
20W - 19L
1,540 SR
Queue Stats
810W - 761L
1,516 Elo+
Solo
Sylvanus
Sylvanus
Hydraxxx
Sylvanus
Level 126
God Stats
1W - 1L
1,806 SR
Queue Stats
252W - 191L
1,584 Elo+
Solo
Thor
Thor
strangse
Thor
Level 158
God Stats
3W - 7L
1,325 SR
Queue Stats
395W - 399L
1,599 Elo+
Solo
Team Averages
Level 144
1,534 SR
1,568 Elo+

VS

Team Averages
Level 145
1,491 SR
1,539 Elo+
Hou Yi
Hou Yi
Pandapimp
Hou Yi
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 68L
1,639 Elo+
Solo
Sylvanus
Sylvanus
SONAR WARRIOR
Sylvanus
Level 159
God Stats
1W - 1L
1,264 SR
Queue Stats
312W - 319L
1,543 Elo+
Solo
Jormungandr
Jormungandr
SheLovTov
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 116L
1,436 Elo+
Solo
Ah Puch
Ah Puch
SublimeFalcon
Ah Puch
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
itz_NARFMAN
Gilgamesh
Level 178
God Stats
8W - 2L
1,693 SR
Queue Stats
504W - 484L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
0 / 2 / 0
4,986
712
1,399
2,031
663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Chong1574
Mulan
12
0 / 2 / 7
6,263
895
8,750
9,860
8,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
DragonWillow
Cerberus
11
2 / 4 / 6
6,198
885
7,722
17,352
12,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Hydraxxx
Sylvanus
13
0 / 1 / 8
6,586
941
6,318
8,526
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thor
12
6 / 1 / 2
6,996
999
7,065
7,593
7,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Pandapimp
Hou Yi
12
3 / 3 / 6
6,529
933
9,155
7,195
3,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
SONAR WARRIOR
Sylvanus
11
0 / 1 / 9
6,450
921
4,710
8,036
8,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
SheLovTov
Jormungandr
12
2 / 1 / 7
6,433
919
4,954
6,480
6,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
11
1 / 2 / 6
6,406
915
3,439
4,719
1,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
itz_NARFMAN
Gilgamesh
13
4 / 1 / 5
7,353
1,050
13,347
10,696
10,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
8
Kills
10
10
Deaths
8
23
Assists
33
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
0
0
L
Mulan
Chong1574
Mulan
0
2
7
1.75
L
Cerberus
DragonWillow
Cerberus
2
4
6
1.25
L
Sylvanus
Hydraxxx
Sylvanus
0
1
8
4
W
Hou Yi
Pandapimp
Hou Yi
3
3
6
2
W
Sylvanus
SONAR WARRIOR
Sylvanus
0
1
9
4.5
W
Jormungandr
SheLovTov
Jormungandr
2
1
7
5.5
W
Ah Puch
1
2
6
2
W
Gilgamesh
itz_NARFMAN
Gilgamesh
4
1
5
6.5
L
Thor
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,254
Damage
35,605
45,362
Taken
37,126
37,234
Mitigated
31,162
21,740
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,399
122
0
0
2,031
663
0
812
1,181
2,520
0
L
Mulan
Chong1574
Mulan
8,750
1,323
436
949
9,860
8,972
106
3,047
6,493
525
17,490
L
Cerberus
DragonWillow
Cerberus
7,722
565
1,055
6,096
17,352
12,313
28
4,852
12,276
13,617
0
L
Sylvanus
Hydraxxx
Sylvanus
6,318
1,474
5,460
4,160
8,526
7,462
37
1,971
6,380
11,033
514
W
Hou Yi
Pandapimp
Hou Yi
9,155
6,123
351
1,174
7,195
3,091
0
2,508
4,483
0
14,402
W
Sylvanus
SONAR WARRIOR
Sylvanus
4,710
480
2,583
2,095
8,036
8,856
0
3,728
4,178
7,236
0
W
Jormungandr
SheLovTov
Jormungandr
4,954
1,631
1,056
874
6,480
6,989
0
2,482
3,771
13,331
0
W
Ah Puch
3,439
110
95
975
4,719
1,808
0
2,241
2,383
13,716
0
W
Gilgamesh
itz_NARFMAN
Gilgamesh
13,347
3,349
1,866
2,318
10,696
10,418
0
4,718
5,680
0
17,542
L
Thor
7,065
1,071
1,753
1,831
7,593
7,824
0
2,421
5,033
0
13,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,029
Gold Earned
33,171
77
Minions Killed
77
0
Camps Cleared
0
626,199
Distance Traveled
699,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,986
712
4
1
0
38,485
0
L
Mulan
6,263
895
19
3
0
144,633
0
L
Cerberus
6,198
885
20
3
0
155,281
0
L
Sylvanus
6,586
941
20
3
0
127,079
0
W
Hou Yi
6,529
933
10
1
0
140,085
0
W
Sylvanus
6,450
921
7
1
0
131,646
0
W
Jormungandr
6,433
919
21
3
0
137,987
0
W
Ah Puch
6,406
915
27
4
0
127,560
0
W
Gilgamesh
7,353
1,050
12
2
0
162,713
0
L
Thor
6,996
999
14
2
0
160,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role