Player Matchup

Izanami
Izanami
ATheBugoo
Izanami
Level 17
God Stats
4W - 6L
1,605 SR
Queue Stats
63W - 65L
1,473 Elo+
Party 2
King Arthur
King Arthur
ArchmageDoomix
King Arthur
Level 95
God Stats
6W - 5L
1,717 SR
Queue Stats
93W - 104L
1,519 Elo+
Party 2
Osiris
Osiris
MaltedMilkModule
Osiris
Level 48
God Stats
1W - 1L
1,309 SR
Queue Stats
45W - 51L
1,402 Elo+
Solo
Kukulkan
Kukulkan
TheBluestump
Kukulkan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,298 Elo+
Party 2
Fafnir
Fafnir
TheCourierSezen
Fafnir
Level 29
God Stats
5W - 3L
1,488 SR
Queue Stats
93W - 105L
1,519 Elo+
Party 2
Team Averages
Level 41
1,524 SR
1,442 Elo+

VS

Team Averages
Level 59
1,389 SR
1,443 Elo+
Nox
Nox
GrubiesTech 425
Nox
Level 102
God Stats
3W - 10L
1,500 SR
Queue Stats
67W - 104L
1,440 Elo+
Party 3
Bacchus
Bacchus
Isracx2
Bacchus
Level 26
God Stats
2W - 5L
1,334 SR
Queue Stats
4W - 9L
1,355 Elo+
Party 3
Surtr
Surtr
corsario276veloz
Surtr
Level 29
God Stats
1W - 5L
1,203 SR
Queue Stats
92W - 91L
1,457 Elo+
Party 1
Freya
Freya
dantesimeoni
Freya
Level 69
God Stats
3W - 3L
1,455 SR
Queue Stats
60W - 54L
1,457 Elo+
Party 1
Thanatos
Thanatos
dylangamer-_
Thanatos
Level 69
God Stats
7W - 17L
1,452 SR
Queue Stats
334W - 286L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ATheBugoo
Izanami
14
2 / 2 / 2
8,068
504
8,106
8,248
3,187
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ArchmageDoomix
King Arthur
15
5 / 1 / 5
8,796
550
9,871
11,697
11,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 1 / 0
9,069
567
12,378
16,970
22,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
TheBluestump
Kukulkan
14
0 / 2 / 2
8,386
524
6,000
5,833
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 0 / 5
8,165
510
4,240
11,469
10,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,419
464
3,052
8,401
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Isracx2
Bacchus
11
2 / 2 / 1
7,299
456
4,986
15,719
17,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 1
8,241
515
8,458
16,715
16,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 2
6,923
433
5,706
11,252
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
dylangamer-_
Thanatos
13
2 / 4 / 1
7,231
452
3,766
14,836
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
6
6
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
ATheBugoo
Izanami
2
2
2
1.5
W
King Arthur
ArchmageDoomix
King Arthur
5
1
5
7.5
L
1
2
1
0.75
L
Bacchus
Isracx2
Bacchus
2
2
1
1.25
W
7
1
0
7
W
Kukulkan
TheBluestump
Kukulkan
0
2
2
0.5
W
1
0
5
3.5
L
1
3
1
0.5
L
0
4
2
0.25
L
Thanatos
dylangamer-_
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,595
Damage
25,968
54,217
Taken
66,923
50,649
Mitigated
48,252
7,141
Healing
22,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ATheBugoo
Izanami
8,106
6,590
0
1,222
8,248
3,187
769
5,162
2,692
0
66,796
W
King Arthur
ArchmageDoomix
King Arthur
9,871
1,324
0
606
11,697
11,493
348
1,236
10,291
328
62,480
L
3,052
118
0
1,480
8,401
4,090
0
2,759
5,642
46,466
1,671
L
Bacchus
Isracx2
Bacchus
4,986
381
0
5,131
15,719
17,523
64
4,035
11,684
23,716
0
W
12,378
3,002
0
1,250
16,970
22,899
181
608
15,263
0
57,682
W
Kukulkan
TheBluestump
Kukulkan
6,000
1,052
0
1,230
5,833
2,280
183
3,482
2,351
59,167
526
W
4,240
728
0
2,833
11,469
10,790
53
2,416
8,605
28,633
2,866
L
8,458
3,090
0
4,528
16,715
16,386
308
0
16,715
1,870
56,747
L
5,706
1,452
0
2,271
11,252
4,095
0
1,961
9,291
39,759
4,082
L
Thanatos
dylangamer-_
Thanatos
3,766
662
0
8,886
14,836
6,158
256
1,021
13,815
0
56,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,484
Gold Earned
37,113
423
Minions Killed
377
0
Camps Cleared
0
1,572,025
Distance Traveled
1,496,516
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,068
504
105
7
0
296,343
0
W
King Arthur
8,796
550
79
5
0
379,962
0
L
Nox
7,419
464
85
5
0
290,238
0
L
Bacchus
7,299
456
21
1
0
307,549
1
W
Osiris
9,069
567
102
6
0
306,393
3
W
Kukulkan
8,386
524
102
6
0
298,782
0
W
Fafnir
8,165
510
35
2
0
290,545
2
L
Surtr
8,241
515
94
6
0
288,326
0
L
Freya
6,923
433
98
6
0
258,437
0
L
Thanatos
7,231
452
79
5
0
351,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role