Player Matchup

Danzaburou
Danzaburou
Creep Legion
Danzaburou
Level 69
God Stats
4W - 1L
1,742 SR
Queue Stats
28W - 24L
1,477 Elo+
Party 2
Janus
Janus
Dr_Swift_Wind
Janus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,534 Elo+
Solo
Ares
Ares
Rottingblade
Ares
Level 23
God Stats
2W - 0L
1,777 SR
Queue Stats
15W - 10L
1,552 Elo+
Party 2
Lancelot
Lancelot
ViperLegion
Lancelot
Level 129
God Stats
5W - 6L
1,491 SR
Queue Stats
95W - 82L
1,537 Elo+
Party 2
Surtr
Surtr
piinenaple
Surtr
Level 104
God Stats
5W - 2L
1,275 SR
Queue Stats
166W - 180L
1,466 Elo+
Solo
Team Averages
Level 83
1,557 SR
1,513 Elo+

VS

Team Averages
Level 61
1,543 SR
1,404 Elo+
Thoth
Thoth
Chetice
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 78L
1,136 Elo+
Party 1
Hachiman
Hachiman
Diamondback21
Hachiman
Level 11
God Stats
14W - 17L
1,758 SR
Queue Stats
110W - 127L
1,328 Elo+
Party 1
Atlas
Atlas
GeJahFiki
Atlas
Level 92
God Stats
0W - 3L
1,500 SR
Queue Stats
352W - 337L
1,496 Elo+
Party 1
Nut
Nut
LINO_FERNANDEZ
Nut
Level 157
God Stats
29W - 19L
1,652 SR
Queue Stats
35W - 26L
1,604 Elo+
Solo
Ratatoskr
Ratatoskr
Tromthiccy
Ratatoskr
Level 28
God Stats
18W - 28L
1,307 SR
Queue Stats
567W - 541L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Creep Legion
Danzaburou
11
2 / 1 / 3
6,733
561
3,719
6,743
2,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 2 / 4
8,332
694
7,389
7,062
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 7
6,326
527
3,726
7,752
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
ViperLegion
Lancelot
14
6 / 0 / 6
7,717
643
7,000
7,582
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
14
8 / 1 / 1
8,503
709
7,357
11,616
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Chetice
Thoth
11
0 / 5 / 2
5,591
466
4,121
6,931
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Diamondback21
Hachiman
10
1 / 3 / 2
5,698
475
4,535
6,936
2,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
GeJahFiki
Atlas
8
1 / 3 / 3
5,736
478
5,436
11,861
8,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 5 / 0
7,125
594
6,512
11,212
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
Tromthiccy
Ratatoskr
10
3 / 5 / 2
5,993
499
4,404
9,465
3,780
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
21
Kills
7
7
Deaths
21
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thoth
Chetice
Thoth
0
5
2
0.2
W
Danzaburou
Creep Legion
Danzaburou
2
1
3
3.5
L
Hachiman
Diamondback21
Hachiman
1
3
2
0.67
W
4
2
4
3
L
Atlas
GeJahFiki
Atlas
1
3
3
0.83
L
2
5
0
0.4
W
1
3
7
1.5
L
Ratatoskr
Tromthiccy
Ratatoskr
3
5
2
0.8
W
Lancelot
ViperLegion
Lancelot
6
0
6
9
W
Surtr
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,191
Damage
25,008
40,755
Taken
46,405
23,180
Mitigated
21,513
8,733
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Chetice
Thoth
4,121
168
0
722
6,931
2,224
0
3,501
3,228
31,197
0
W
Danzaburou
Creep Legion
Danzaburou
3,719
1,639
0
1,990
6,743
2,503
847
2,335
4,408
0
39,994
L
Hachiman
Diamondback21
Hachiman
4,535
3,166
0
2,443
6,936
2,453
44
1,232
5,704
0
30,802
W
7,389
815
0
1,364
7,062
2,892
38
2,813
4,249
67,584
0
L
Atlas
GeJahFiki
Atlas
5,436
1,872
0
2,689
11,861
8,923
0
3,381
8,382
22,737
1,582
L
6,512
3,762
0
3,558
11,212
4,133
171
158
11,054
0
59,813
W
3,726
230
0
718
7,752
7,447
0
2,515
5,237
10,209
1,491
L
Ratatoskr
Tromthiccy
Ratatoskr
4,404
1,149
0
178
9,465
3,780
0
2,308
7,011
0
30,838
W
Lancelot
ViperLegion
Lancelot
7,000
1,694
0
1,432
7,582
3,758
0
1,125
6,457
0
50,931
W
Surtr
7,357
2,303
0
3,229
11,616
6,580
0
468
11,148
397
56,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,611
Gold Earned
30,143
375
Minions Killed
260
0
Camps Cleared
0
1,276,506
Distance Traveled
1,180,913
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,591
466
48
4
0
230,240
0
W
Danzaburou
6,733
561
61
5
0
220,815
0
L
Hachiman
5,698
475
49
4
0
222,398
0
W
Janus
8,332
694
125
10
0
251,193
1
L
Atlas
5,736
478
20
2
0
234,587
0
L
Nut
7,125
594
99
8
0
184,319
0
W
Ares
6,326
527
15
1
0
245,049
1
L
Ratatoskr
5,993
499
44
4
0
309,369
0
W
Lancelot
7,717
643
85
7
0
320,324
0
W
Surtr
8,503
709
89
7
0
239,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role