Player Matchup

Janus
Janus
ArcSwamp
Janus
Level 129
God Stats
5W - 4L
1,169 SR
Queue Stats
86W - 88L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
VapeAngel
Gilgamesh
Level 128
God Stats
13W - 10L
1,703 SR
Queue Stats
53W - 51L
1,649 Elo+
Party 1
Neith
Neith
kaasha
Neith
Level 59
God Stats
17W - 18L
1,596 SR
Queue Stats
87W - 85L
1,630 Elo+
Party 1
Team Averages
Level 105
1,489 SR
1,632 Elo+

VS

Team Averages
Level 122
1,588 SR
1,564 Elo+
Bellona
Bellona
RafeKupa
Bellona
Level 106
God Stats
4W - 3L
1,500 SR
Queue Stats
90W - 84L
1,514 Elo+
Solo
Hel
Hel
Treden014
Hel
Level 104
God Stats
0W - 1L
1,712 SR
Queue Stats
12W - 11L
1,602 Elo+
Solo
Medusa
Medusa
ỜỜỜỜỜỜ
Medusa
Level 157
God Stats
27W - 27L
1,554 SR
Queue Stats
31W - 28L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArcSwamp
Janus
13
4 / 0 / 2
8,539
854
8,232
5,522
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
VapeAngel
Gilgamesh
13
1 / 0 / 6
7,979
798
6,783
8,344
5,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
kaasha
Neith
13
3 / 0 / 5
8,111
811
7,603
5,760
2,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RafeKupa
Bellona
12
0 / 2 / 0
6,858
686
6,544
11,251
11,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 0
6,425
643
3,127
12,342
6,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 0
6,159
616
2,826
2,661
917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
ArcSwamp
Janus
4
0
2
5
L
Bellona
RafeKupa
Bellona
0
2
0
0
L
0
5
0
0
W
Gilgamesh
VapeAngel
Gilgamesh
1
0
6
4
W
Neith
kaasha
Neith
3
0
5
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,618
Damage
12,497
19,626
Taken
26,254
10,290
Mitigated
18,944
3,930
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ArcSwamp
Janus
8,232
700
0
1,011
5,522
1,917
709
726
4,796
46,404
678
L
Bellona
RafeKupa
Bellona
6,544
1,961
0
742
11,251
11,105
0
3,164
8,072
0
28,882
L
3,127
410
2,006
3,358
12,342
6,922
112
3,937
8,390
15,174
0
W
Gilgamesh
VapeAngel
Gilgamesh
6,783
1,741
0
1,374
8,344
5,930
324
1,173
7,171
0
17,836
W
Neith
kaasha
Neith
7,603
2,696
0
1,545
5,760
2,443
1,683
1,243
4,517
0
21,711
L
2,826
782
0
259
2,661
917
168
988
1,673
0
16,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,629
Gold Earned
19,442
140
Minions Killed
104
0
Camps Cleared
0
593,872
Distance Traveled
435,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,539
854
81
8
0
199,121
0
L
Bellona
6,858
686
51
5
0
181,180
0
L
Hel
6,425
643
28
3
0
153,122
0
W
Gilgamesh
7,979
798
31
3
0
209,947
0
W
Neith
8,111
811
28
3
0
184,804
0
L
Medusa
6,159
616
25
3
0
100,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role