Player Matchup

Charon
Charon
CRM0419
Charon
Level 66
God Stats
12W - 4L
1,529 SR
Queue Stats
221W - 219L
1,433 Elo+
Party 1
Ix Chel
Ix Chel
CajunJes
Ix Chel
Level 145
God Stats
3W - 3L
1,180 SR
Queue Stats
151W - 159L
1,469 Elo+
Solo
Xbalanque
Xbalanque
RunUpG3tD0N3Up21
Xbalanque
Level 146
God Stats
4W - 2L
1,501 SR
Queue Stats
5W - 3L
1,562 Elo+
Solo
Hachiman
Hachiman
Specters_Moon
Hachiman
Level 120
God Stats
6W - 4L
1,448 SR
Queue Stats
36W - 46L
1,370 Elo+
Party 1
Kukulkan
Kukulkan
ThoughtsLost
Kukulkan
Level 67
God Stats
17W - 17L
1,530 SR
Queue Stats
120W - 98L
1,494 Elo+
Party 1
Team Averages
Level 109
1,438 SR
1,466 Elo+

VS

Team Averages
Level 98
1,462 SR
1,520 Elo+
Gilgamesh
Gilgamesh
ALMIGHTYY136
Gilgamesh
Level 125
God Stats
6W - 5L
1,875 SR
Queue Stats
20W - 16L
1,809 Elo+
Party 3
Artemis
Artemis
Adrianfe116
Artemis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,404 Elo+
Party 2
Ymir
Ymir
Kabo208
Ymir
Level 28
God Stats
2W - 3L
1,199 SR
Queue Stats
2W - 4L
1,166 Elo+
Party 2
Ix Chel
Ix Chel
MidnightBlu16
Ix Chel
Level 103
God Stats
3W - 10L
1,238 SR
Queue Stats
61W - 69L
1,456 Elo+
Solo
Bellona
Bellona
Party-Boy_Mookie
Bellona
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,765 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CRM0419
Charon
17
4 / 0 / 12
11,539
1,049
9,595
5,692
10,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
CajunJes
Ix Chel
17
5 / 0 / 13
11,484
1,044
8,091
4,193
2,605
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
17
8 / 1 / 10
11,287
1,026
17,207
11,112
6,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Specters_Moon
Hachiman
16
3 / 2 / 10
10,958
996
5,033
5,910
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ThoughtsLost
Kukulkan
17
0 / 0 / 2
12,350
1,123
395
850
454
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

406

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ALMIGHTYY136
Gilgamesh
15
2 / 8 / 0
10,479
953
10,157
22,926
21,174
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Adrianfe116
Artemis
13
0 / 0 / 0
8,826
802
0
0
0
Ymir
Kabo208
Ymir
13
0 / 0 / 0
8,826
802
0
0
0
Ix Chel
13
0 / 0 / 0
8,826
802
0
0
0
15
0 / 12 / 2
10,068
915
14,480
23,556
23,268
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
20
Kills
2
3
Deaths
20
47
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ALMIGHTYY136
Gilgamesh
2
8
0
0.25
L
Artemis
Adrianfe116
Artemis
0
0
0
0
W
Charon
CRM0419
Charon
4
0
12
10
W
Ix Chel
CajunJes
Ix Chel
5
0
13
11.5
L
Ymir
Kabo208
Ymir
0
0
0
0
L
Ix Chel
0
0
0
0
L
0
12
2
0.08
W
Xbalanque
8
1
10
13
W
Hachiman
Specters_Moon
Hachiman
3
2
10
4
W
Kukulkan
ThoughtsLost
Kukulkan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,321
Damage
24,637
27,757
Taken
46,482
23,185
Mitigated
44,442
5,926
Healing
729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ALMIGHTYY136
Gilgamesh
10,157
2,360
0
193
22,926
21,174
0
10,087
12,839
0
34,825
L
Artemis
Adrianfe116
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Charon
CRM0419
Charon
9,595
2,727
0
417
5,692
10,174
0
0
5,692
15,601
2,520
W
Ix Chel
CajunJes
Ix Chel
8,091
338
2,366
779
4,193
2,605
0
0
4,193
13,590
222
L
Ymir
Kabo208
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
14,480
3,740
0
536
23,556
23,268
0
6,159
17,397
0
35,702
W
Xbalanque
17,207
13,049
0
1,716
11,112
6,920
0
0
11,112
0
24,162
W
Hachiman
Specters_Moon
Hachiman
5,033
3,499
0
648
5,910
3,032
0
0
5,910
0
17,042
W
Kukulkan
ThoughtsLost
Kukulkan
395
0
0
0
850
454
0
0
850
71,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,618
Gold Earned
47,025
256
Minions Killed
80
17
Camps Cleared
0
833,728
Distance Traveled
325,077
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,479
953
49
4
0
184,373
0
L
Artemis
8,826
802
0
0
0
0
0
W
Charon
11,539
1,049
18
2
1
182,130
0
W
Ix Chel
11,484
1,044
18
2
2
143,872
0
L
Ymir
8,826
802
0
0
0
0
0
L
Ix Chel
8,826
802
0
0
0
0
0
L
Bellona
10,068
915
31
3
0
140,704
0
W
Xbalanque
11,287
1,026
13
1
3
181,978
0
W
Hachiman
10,958
996
26
2
5
120,057
0
W
Kukulkan
12,350
1,123
181
16
6
205,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role