Player Matchup

Heimdallr
Heimdallr
Avileauma1
Heimdallr
Level 43
God Stats
6W - 12L
1,310 SR
Queue Stats
86W - 97L
1,302 Elo+
Solo
Nu Wa
Nu Wa
MiaYinuo
Nu Wa
Level 68
God Stats
219W - 187L
1,527 SR
Queue Stats
400W - 398L
1,457 Elo+
Solo
Chaac
Chaac
Skunk6996
Chaac
Level 56
God Stats
81W - 67L
1,417 SR
Queue Stats
92W - 77L
1,385 Elo+
Solo
Mulan
Mulan
Slypher09
Mulan
Level 65
God Stats
58W - 66L
1,390 SR
Queue Stats
130W - 139L
1,355 Elo+
Solo
Fenrir
Fenrir
Xylonic-YT
Fenrir
Level 118
God Stats
35W - 25L
1,670 SR
Queue Stats
136W - 113L
1,477 Elo+
Solo
Team Averages
Level 70
1,463 SR
1,395 Elo+

VS

Team Averages
Level 59
1,560 SR
1,449 Elo+
Anubis
Anubis
CrackSniffin
Anubis
Level 56
God Stats
3W - 2L
1,793 SR
Queue Stats
4W - 4L
1,536 Elo+
Party 1
Nut
Nut
Fercho785599
Nut
Level 84
God Stats
16W - 21L
1,525 SR
Queue Stats
132W - 128L
1,449 Elo+
Solo
Anhur
Anhur
MythicMatty
Anhur
Level 69
God Stats
0W - 3L
1,200 SR
Queue Stats
54W - 61L
1,321 Elo+
Solo
Mercury
Mercury
OPW-_-Jay
Mercury
Level 24
God Stats
1W - 2L
1,531 SR
Queue Stats
4W - 4L
1,536 Elo+
Party 1
Horus
Horus
TheWeekenderZ
Horus
Level 63
God Stats
4W - 4L
1,752 SR
Queue Stats
129W - 141L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Avileauma1
Heimdallr
14
5 / 3 / 6
8,709
512
10,509
10,732
3,859
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
MiaYinuo
Nu Wa
15
4 / 1 / 10
9,481
558
13,104
5,505
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Skunk6996
Chaac
15
3 / 1 / 2
9,663
568
8,742
11,570
7,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Slypher09
Mulan
14
6 / 2 / 7
8,542
502
10,619
22,124
13,571
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
Xylonic-YT
Fenrir
15
10 / 0 / 6
9,105
536
11,914
14,252
6,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 9 / 2
7,695
453
12,100
15,076
6,261
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 5 / 2
7,702
453
4,942
15,855
5,803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 6 / 2
8,114
477
6,358
15,564
5,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
OPW-_-Jay
Mercury
14
1 / 3 / 0
7,968
469
4,068
14,078
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
1 / 5 / 0
8,106
477
9,124
16,540
12,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
28
Kills
6
7
Deaths
28
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Avileauma1
Heimdallr
5
3
6
2.67
L
Anubis
2
9
2
0.33
L
1
5
2
0.4
W
Nu Wa
MiaYinuo
Nu Wa
4
1
10
9
L
1
6
2
0.33
L
Mercury
OPW-_-Jay
Mercury
1
3
0
0.33
W
Chaac
Skunk6996
Chaac
3
1
2
4
W
Mulan
Slypher09
Mulan
6
2
7
4.75
L
1
5
0
0.2
W
Fenrir
Xylonic-YT
Fenrir
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,888
Damage
36,592
64,183
Taken
77,113
34,199
Mitigated
36,538
17,872
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Avileauma1
Heimdallr
10,509
4,311
0
3,081
10,732
3,859
669
2,857
7,875
0
58,948
L
Anubis
12,100
1,130
0
2,921
15,076
6,261
303
1,112
13,961
52,793
0
L
4,942
2,575
0
5,168
15,855
5,803
0
7,826
8,029
0
55,749
W
Nu Wa
MiaYinuo
Nu Wa
13,104
3,283
0
812
5,505
2,101
3,463
321
5,184
67,989
1,106
L
6,358
4,345
235
3,303
15,564
5,135
112
891
14,672
0
52,031
L
Mercury
OPW-_-Jay
Mercury
4,068
2,176
0
1,005
14,078
6,359
0
1,886
12,192
0
73,635
W
Chaac
Skunk6996
Chaac
8,742
1,692
0
2,654
11,570
7,901
0
0
10,797
0
67,491
W
Mulan
Slypher09
Mulan
10,619
859
0
7,962
22,124
13,571
1,193
7,638
14,486
0
39,862
L
9,124
4,455
136
2,039
16,540
12,980
0
1,195
15,266
0
57,091
W
Fenrir
Xylonic-YT
Fenrir
11,914
2,439
0
3,363
14,252
6,767
0
1,556
12,696
0
44,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,500
Gold Earned
39,585
383
Minions Killed
424
0
Camps Cleared
0
1,693,727
Distance Traveled
1,531,341
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,709
512
69
4
0
301,352
0
L
Anubis
7,695
453
72
4
0
322,676
4
L
Nut
7,702
453
72
4
0
257,663
4
W
Nu Wa
9,481
558
109
6
0
302,631
0
L
Anhur
8,114
477
82
5
0
312,903
0
L
Mercury
7,968
469
117
7
0
370,707
0
W
Chaac
9,663
568
104
6
0
336,753
0
W
Mulan
8,542
502
44
3
0
351,720
0
L
Horus
8,106
477
81
5
0
267,392
1
W
Fenrir
9,105
536
57
3
0
401,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role