Player Matchup

Zeus
Zeus
Aspark007
Zeus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,702 Elo+
Solo
Xbalanque
Xbalanque
MESimba1029
Xbalanque
Level 143
God Stats
3W - 2L
1,861 SR
Queue Stats
214W - 186L
1,547 Elo+
Party 2
Bacchus
Bacchus
ProGamingEx
Bacchus
Level 126
God Stats
6W - 1L
1,814 SR
Queue Stats
261W - 244L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
SlothyRojo
Xing Tian
Level 49
God Stats
7W - 3L
1,732 SR
Queue Stats
19W - 17L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
Zantentsuken01
Sun Wukong
Level 124
God Stats
1W - 0L
1,751 SR
Queue Stats
13W - 11L
1,480 Elo+
Party 2
Team Averages
Level 111
1,732 SR
1,548 Elo+

VS

Team Averages
Level 54
1,532 SR
1,328 Elo+
Sylvanus
Sylvanus
EatThyBeez
Sylvanus
Level 50
God Stats
1W - 2L
1,265 SR
Queue Stats
7W - 13L
1,325 Elo+
Solo
Apollo
Apollo
Gammell
Apollo
Level 88
God Stats
1W - 1L
1,722 SR
Queue Stats
8W - 13L
1,346 Elo+
Party 1
Kukulkan
Kukulkan
KoolAIDSman22
Kukulkan
Level 98
God Stats
2W - 2L
1,404 SR
Queue Stats
3W - 10L
1,323 Elo+
Party 1
Fenrir
Fenrir
damondash
Fenrir
Level 18
God Stats
1W - 1L
1,769 SR
Queue Stats
7W - 12L
1,323 Elo+
Party 1
Sobek
Sobek
shmayabb12
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
4 / 3 / 5
9,413
495
8,989
9,502
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
MESimba1029
Xbalanque
18
6 / 1 / 8
10,687
562
14,667
13,494
5,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ProGamingEx
Bacchus
17
8 / 0 / 8
10,204
537
11,638
12,422
8,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Xing Tian
SlothyRojo
Xing Tian
14
3 / 1 / 7
9,713
511
4,848
15,792
17,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Zantentsuken01
Sun Wukong
16
4 / 2 / 10
9,959
524
11,904
16,557
15,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EatThyBeez
Sylvanus
15
2 / 8 / 0
9,401
495
13,269
22,346
17,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Gammell
Apollo
13
1 / 3 / 1
7,808
411
5,650
12,816
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
KoolAIDSman22
Kukulkan
14
2 / 5 / 0
8,543
450
9,808
10,858
4,072
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
damondash
Fenrir
11
1 / 5 / 1
7,156
377
5,062
14,347
6,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
12
0 / 4 / 0
7,742
407
4,417
15,749
8,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
25
Kills
6
7
Deaths
25
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
3
5
2.17
L
Sylvanus
EatThyBeez
Sylvanus
2
8
0
0.25
L
Apollo
Gammell
Apollo
1
3
1
0.5
L
Kukulkan
KoolAIDSman22
Kukulkan
2
5
0
0.4
W
Xbalanque
MESimba1029
Xbalanque
6
1
8
10
W
Bacchus
ProGamingEx
Bacchus
8
0
8
12
W
Xing Tian
SlothyRojo
Xing Tian
3
1
7
6.5
W
Sun Wukong
Zantentsuken01
Sun Wukong
4
2
10
4.5
L
Fenrir
damondash
Fenrir
1
5
1
0.3
L
Sobek
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,046
Damage
38,206
67,767
Taken
76,116
49,944
Mitigated
41,495
14,676
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
8,989
881
0
500
9,502
3,122
1,221
4,465
5,037
58,578
882
L
Sylvanus
EatThyBeez
Sylvanus
13,269
2,818
117
5,906
22,346
17,761
0
4,729
16,785
70,562
18,077
L
Apollo
Gammell
Apollo
5,650
3,146
0
2,450
12,816
4,845
0
5,570
7,146
0
54,042
L
Kukulkan
KoolAIDSman22
Kukulkan
9,808
174
102
705
10,858
4,072
907
5,694
5,115
72,181
904
W
Xbalanque
MESimba1029
Xbalanque
14,667
6,386
0
5,094
13,494
5,917
2,723
4,138
9,356
0
100,347
W
Bacchus
ProGamingEx
Bacchus
11,638
1,176
0
3,979
12,422
8,616
727
5,624
6,798
66,733
1,416
W
Xing Tian
SlothyRojo
Xing Tian
4,848
487
0
2,360
15,792
17,256
400
5,073
10,719
23,780
0
W
Sun Wukong
Zantentsuken01
Sun Wukong
11,904
3,163
0
2,743
16,557
15,033
861
7,400
9,157
0
65,220
L
Fenrir
damondash
Fenrir
5,062
1,250
0
1,145
14,347
6,311
0
4,171
10,021
0
37,377
L
Sobek
4,417
548
1,619
2,928
15,749
8,506
0
4,902
10,847
29,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,976
Gold Earned
40,650
453
Minions Killed
401
0
Camps Cleared
0
1,901,097
Distance Traveled
1,574,966
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,413
495
95
5
0
348,744
1
L
Sylvanus
9,401
495
129
7
0
248,215
3
L
Apollo
7,808
411
80
4
0
352,501
0
L
Kukulkan
8,543
450
104
5
0
311,864
0
W
Xbalanque
10,687
562
144
8
0
362,932
7
W
Bacchus
10,204
537
95
5
0
458,258
2
W
Xing Tian
9,713
511
23
1
0
355,637
0
W
Sun Wukong
9,959
524
96
5
0
375,526
2
L
Fenrir
7,156
377
54
3
0
328,399
0
L
Sobek
7,742
407
34
2
0
333,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role