Player Matchup

Set
Set
RockChalkChic90
Set
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,439 Elo+
Solo
Kali
Kali
SENNAMU
Kali
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 115L
1,460 Elo+
Solo
Bastet
Bastet
ch1c042o
Bastet
Level 105
God Stats
1W - 5L
1,601 SR
Queue Stats
35W - 47L
1,478 Elo+
Solo
Bellona
Bellona
chopalot22
Bellona
Level 129
God Stats
53W - 82L
1,410 SR
Queue Stats
732W - 852L
1,469 Elo+
Solo
Arachne
Arachne
jakeale2
Arachne
Level 148
God Stats
58W - 44L
1,579 SR
Queue Stats
397W - 414L
1,463 Elo+
Solo
Team Averages
Level 111
1,518 SR
1,462 Elo+

VS

Team Averages
Level 112
1,467 SR
1,512 Elo+
Merlin
Merlin
KripticPK2049
Merlin
Level 98
God Stats
3W - 5L
1,388 SR
Queue Stats
53W - 45L
1,474 Elo+
Solo
Sylvanus
Sylvanus
conanloko22
Sylvanus
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
656W - 705L
1,445 Elo+
Solo
Danzaburou
Danzaburou
divine_setter32
Danzaburou
Level 109
God Stats
19W - 14L
1,567 SR
Queue Stats
111W - 126L
1,427 Elo+
Solo
Sol
Sol
patico-polar4
Sol
Level 125
God Stats
16W - 16L
1,380 SR
Queue Stats
489W - 518L
1,491 Elo+
Solo
Mercury
Mercury
xXRoachKilla02Xx
Mercury
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,670
963
7,320
8,106
5,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kali
SENNAMU
Kali
13
0 / 0 / 0
7,473
830
0
0
0
Bastet
ch1c042o
Bastet
15
0 / 1 / 3
9,182
1,020
4,411
9,876
4,763
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
chopalot22
Bellona
15
4 / 1 / 1
9,755
1,084
11,214
12,234
12,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
jakeale2
Arachne
13
0 / 1 / 2
8,268
919
6,806
12,262
6,914
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

299

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
8,749
972
6,612
5,197
2,031
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
conanloko22
Sylvanus
14
0 / 1 / 2
8,113
901
1,383
5,859
5,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Danzaburou
divine_setter32
Danzaburou
14
2 / 1 / 2
9,015
1,002
9,594
7,449
3,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 2 / 3
8,544
949
13,019
8,750
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 1 / 3
8,730
970
6,942
5,872
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
4
4
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
1
1
0
1
L
Kali
SENNAMU
Kali
0
0
0
0
L
Bastet
ch1c042o
Bastet
0
1
3
1.5
L
Bellona
chopalot22
Bellona
4
1
1
4.5
W
Sylvanus
conanloko22
Sylvanus
0
1
2
1
W
Danzaburou
divine_setter32
Danzaburou
2
1
2
3
L
Arachne
jakeale2
Arachne
0
1
2
1
W
0
2
3
0.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,751
Damage
37,550
42,478
Taken
33,127
29,298
Mitigated
16,821
10,356
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,612
610
118
695
5,197
2,031
0
0
5,105
24,157
0
L
7,320
1,923
0
105
8,106
5,234
0
3,590
4,516
0
26,270
L
Kali
SENNAMU
Kali
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
ch1c042o
Bastet
4,411
815
206
3,098
9,876
4,763
0
4,552
5,324
0
26,103
L
Bellona
chopalot22
Bellona
11,214
3,378
0
1,868
12,234
12,387
0
6,944
5,290
0
27,430
W
Sylvanus
conanloko22
Sylvanus
1,383
613
350
520
5,859
5,903
0
0
5,589
7,277
811
W
Danzaburou
divine_setter32
Danzaburou
9,594
4,265
0
640
7,449
3,313
0
0
7,327
0
30,045
L
Arachne
jakeale2
Arachne
6,806
4,513
0
5,079
12,262
6,914
0
4,787
7,475
0
12,481
W
13,019
3,494
41
2,941
8,750
3,185
0
0
8,467
25,408
2,312
W
6,942
4,198
0
49
5,872
2,389
0
0
5,733
0
15,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,348
Gold Earned
43,151
160
Minions Killed
191
8
Camps Cleared
4
745,737
Distance Traveled
800,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,749
972
40
4
0
174,723
0
L
Set
8,670
963
46
5
0
197,781
0
L
Kali
7,473
830
0
0
0
0
0
L
Bastet
9,182
1,020
68
8
4
177,579
0
L
Bellona
9,755
1,084
35
4
2
179,383
0
W
Sylvanus
8,113
901
16
2
0
106,100
0
W
Danzaburou
9,015
1,002
56
6
2
163,924
0
L
Arachne
8,268
919
11
1
2
190,994
0
W
Sol
8,544
949
52
6
0
159,540
0
W
Mercury
8,730
970
27
3
2
195,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role