Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
AllawiJCakes
Rama
Level 140
God Stats
9W - 16L
1,359 SR
Queue Stats
233W - 245L
1,453 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zoro XF
Cu Chulainn
Level 141
God Stats
18W - 18L
1,358 SR
Queue Stats
342W - 393L
1,404 Elo+
Party 1
Ra
Ra
kavla_96
Ra
Level 67
God Stats
12W - 13L
1,241 SR
Queue Stats
272W - 266L
1,397 Elo+
Solo
Nox
Nox
themagiltons
Nox
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 132L
1,494 Elo+
Solo
Team Averages
Level 112
1,391 SR
1,450 Elo+

VS

Team Averages
Level 77
1,578 SR
1,400 Elo+
Poseidon
Poseidon
ELoco_29
Poseidon
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 2
Cthulhu
Cthulhu
Iprofit
Cthulhu
Level 84
God Stats
22W - 28L
1,501 SR
Queue Stats
51W - 57L
1,411 Elo+
Solo
Nut
Nut
Nydyou57
Nut
Level 71
God Stats
19W - 20L
1,523 SR
Queue Stats
766W - 751L
1,488 Elo+
Solo
Tyr
Tyr
RomeOoO27
Tyr
Level 122
God Stats
6W - 9L
1,711 SR
Queue Stats
16W - 29L
1,389 Elo+
Party 2
Arachne
Arachne
bobmarley-72
Arachne
Level 107
God Stats
23W - 17L
1,656 SR
Queue Stats
252W - 241L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 0 / 3
6,391
710
3,795
7,301
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 2
5,230
581
4,259
6,964
2,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
Zoro XF
Cu Chulainn
11
1 / 0 / 1
6,357
706
6,662
7,644
5,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 2
6,782
754
3,168
1,870
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 5
5,457
606
1,353
5,194
3,247
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ELoco_29
Poseidon
9
0 / 5 / 0
4,278
475
139
5,211
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Iprofit
Cthulhu
9
1 / 2 / 1
5,095
566
2,929
7,387
4,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,447
605
3,411
3,978
1,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,719
524
3,186
9,840
7,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
bobmarley-72
Arachne
7
0 / 1 / 0
4,149
461
535
5,090
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
2
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
3
6.5
W
0
1
2
1
L
Poseidon
ELoco_29
Poseidon
0
5
0
0
L
Cthulhu
Iprofit
Cthulhu
1
2
1
0.75
L
1
1
1
1.5
L
0
2
0
0
W
Cu Chulainn
Zoro XF
Cu Chulainn
1
0
1
1.5
L
Arachne
bobmarley-72
Arachne
0
1
0
0
W
4
0
2
5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,237
Damage
10,200
28,973
Taken
31,506
15,896
Mitigated
16,798
10,279
Healing
9,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,795
966
0
1,514
7,301
3,454
0
352
6,949
0
45,295
W
4,259
3,541
0
3,415
6,964
2,435
438
1,138
5,826
0
44,864
L
Poseidon
ELoco_29
Poseidon
139
34
0
130
5,211
1,656
76
2,635
2,573
17,293
0
L
Cthulhu
Iprofit
Cthulhu
2,929
53
707
1,216
7,387
4,392
0
1,404
5,864
17,407
0
L
3,411
2,096
0
1,921
3,978
1,465
0
278
3,700
0
45,654
L
3,186
662
0
3,205
9,840
7,634
0
953
8,887
0
30,237
W
Cu Chulainn
Zoro XF
Cu Chulainn
6,662
1,223
0
2,174
7,644
5,852
0
0
7,644
6,749
47,051
L
Arachne
bobmarley-72
Arachne
535
369
0
2,781
5,090
1,651
0
246
4,844
0
21,357
W
3,168
162
333
1,052
1,870
908
216
250
1,620
52,822
728
W
1,353
386
0
1,791
5,194
3,247
0
1,328
3,866
12,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,217
Gold Earned
23,688
366
Minions Killed
223
0
Camps Cleared
0
997,040
Distance Traveled
864,383
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,391
710
81
9
0
228,029
0
W
Rama
5,230
581
75
8
0
168,334
2
L
Poseidon
4,278
475
27
3
0
166,365
0
L
Cthulhu
5,095
566
12
1
0
202,413
0
L
Nut
5,447
605
87
10
0
171,452
1
L
Tyr
4,719
524
53
6
0
179,805
0
W
Cu Chulainn
6,357
706
94
10
0
203,933
0
L
Arachne
4,149
461
44
5
0
144,348
1
W
Ra
6,782
754
104
12
0
201,368
0
W
Nox
5,457
606
12
1
0
195,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role