Player Matchup

Shiva
Shiva
 
Shiva
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DarthSuperherb
Danzaburou
Level 157
God Stats
2W - 2L
1,463 SR
Queue Stats
129W - 134L
1,472 Elo+
Solo
Ares
Ares
Parmesan 2STEP
Ares
Level 87
God Stats
37W - 27L
1,579 SR
Queue Stats
63W - 70L
1,453 Elo+
Solo
Ra
Ra
PrincipeDePersia
Ra
Level 126
God Stats
2W - 5L
1,370 SR
Queue Stats
148W - 175L
1,454 Elo+
Solo
Team Averages
Level 129
1,482 SR
1,476 Elo+

VS

Team Averages
Level 87
1,477 SR
1,528 Elo+
Morgan Le Fay
Morgan Le Fay
Almighty_Zose
Morgan Le Fay
Level 124
God Stats
13W - 16L
1,392 SR
Queue Stats
190W - 185L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Dstubby22
Kukulkan
Level 69
God Stats
46W - 36L
1,635 SR
Queue Stats
272W - 260L
1,526 Elo+
Solo
Arachne
Arachne
Nubbster48
Arachne
Level 89
God Stats
90W - 74L
1,553 SR
Queue Stats
171W - 182L
1,423 Elo+
Party 1
Artemis
Artemis
gtk_assassin_
Artemis
Level 50
God Stats
59W - 64L
1,305 SR
Queue Stats
170W - 179L
1,423 Elo+
Party 1
Bellona
Bellona
xGilberto-_-420x
Bellona
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 2 / 6
7,542
1,077
5,839
10,151
7,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
 
Bakasura
11
0 / 0 / 0
6,175
882
0
0
0
Danzaburou
DarthSuperherb
Danzaburou
13
3 / 0 / 3
8,526
1,218
8,251
4,550
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 3 / 6
7,114
1,016
3,349
8,264
7,962
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 5 / 4
8,710
1,244
7,993
8,091
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

302

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Almighty_Zose
Morgan Le Fay
13
4 / 4 / 3
8,059
1,151
6,632
8,072
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Dstubby22
Kukulkan
13
2 / 2 / 7
7,936
1,134
9,676
3,941
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Nubbster48
Arachne
13
3 / 0 / 6
7,589
1,084
3,861
3,582
2,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
13
1 / 2 / 7
7,671
1,096
4,148
7,421
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 0 / 7
7,246
1,035
3,861
5,324
5,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
8
Kills
10
10
Deaths
8
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
6
2
L
Bakasura
 
Bakasura
0
0
0
0
W
Morgan Le Fay
Almighty_Zose
Morgan Le Fay
4
4
3
1.38
L
Danzaburou
DarthSuperherb
Danzaburou
3
0
3
4.5
W
Kukulkan
Dstubby22
Kukulkan
2
2
7
2.75
W
Arachne
Nubbster48
Arachne
3
0
6
6
L
0
3
6
1
L
4
5
4
1.2
W
Artemis
1
2
7
2.25
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,432
Damage
28,178
31,056
Taken
28,340
21,539
Mitigated
15,851
4,317
Healing
1,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,839
624
0
1,714
10,151
7,833
0
5,567
4,221
0
19,008
L
Bakasura
 
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
Almighty_Zose
Morgan Le Fay
6,632
1,103
0
213
8,072
3,446
0
3,049
4,769
18,111
0
L
Danzaburou
DarthSuperherb
Danzaburou
8,251
3,239
0
1,127
4,550
2,142
0
2,463
1,788
0
27,207
W
Kukulkan
Dstubby22
Kukulkan
9,676
468
0
0
3,941
1,795
0
1,138
2,714
26,133
0
W
Arachne
Nubbster48
Arachne
3,861
3,168
0
228
3,582
2,058
0
1,018
2,399
0
5,885
L
3,349
0
0
231
8,264
7,962
0
3,976
3,876
7,059
0
L
7,993
458
434
811
8,091
3,602
0
3,381
4,255
32,457
0
W
Artemis
4,148
852
0
1,002
7,421
3,274
0
3,519
3,709
0
20,382
W
3,861
177
0
440
5,324
5,278
0
2,408
2,783
0
9,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,067
Gold Earned
38,501
157
Minions Killed
140
6
Camps Cleared
5
535,492
Distance Traveled
664,236
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,542
1,077
19
3
1
149,178
0
L
Bakasura
6,175
882
0
0
0
0
0
W
Morgan Le Fay
8,059
1,151
38
5
0
121,754
0
L
Danzaburou
8,526
1,218
56
8
5
133,149
0
W
Kukulkan
7,936
1,134
47
7
5
125,029
0
W
Arachne
7,589
1,084
7
1
0
156,650
3
L
Ares
7,114
1,016
8
1
0
130,637
0
L
Ra
8,710
1,244
74
11
0
122,528
0
W
Artemis
7,671
1,096
26
4
0
116,448
0
W
Bellona
7,246
1,035
22
3
0
144,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role