Player Matchup

Bakasura
Bakasura
Condag
Bakasura
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 91L
1,569 Elo+
Solo
Chaac
Chaac
Elite_DroppyMKII
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,464 Elo+
Party 1
Atlas
Atlas
ItzKrankyPants
Atlas
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,525 Elo+
Party 1
Medusa
Medusa
MyFellerSeth
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
kunit32
Cthulhu
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 38L
1,494 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,516 Elo+

VS

Team Averages
Level 87
1,437 SR
1,519 Elo+
Achilles
Achilles
Anthonlee711
Achilles
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
201W - 184L
1,570 Elo+
Party 3
Nut
Nut
DarthAlpha1604
Nut
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
159W - 158L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
L_decOy
Sun Wukong
Level 85
God Stats
0W - 7L
1,185 SR
Queue Stats
327W - 331L
1,473 Elo+
Solo
Yu Huang
Yu Huang
Mitakute
Yu Huang
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,511 Elo+
Solo
Jing Wei
Jing Wei
mhman7110
Jing Wei
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 188L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Condag
Bakasura
18
6 / 1 / 9
10,408
946
9,353
17,109
24,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 4 / 9
9,211
837
8,471
17,802
19,194
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 2 / 8
10,771
979
13,669
15,493
20,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
3 / 4 / 5
8,528
775
10,776
9,910
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
kunit32
Cthulhu
17
4 / 1 / 13
10,132
921
17,048
13,961
17,277
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Anthonlee711
Achilles
15
3 / 5 / 6
8,037
731
8,894
16,987
25,080
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
2 / 6 / 7
7,946
722
9,007
11,932
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
L_decOy
Sun Wukong
16
3 / 4 / 5
8,546
777
13,158
15,698
15,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Mitakute
Yu Huang
15
2 / 4 / 7
7,956
723
18,528
10,085
4,885
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
mhman7110
Jing Wei
12
2 / 3 / 5
7,310
665
5,206
9,105
4,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
42
22
Kills
12
12
Deaths
22
44
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
Anthonlee711
Achilles
3
5
6
1.2
W
Bakasura
Condag
Bakasura
6
1
9
10.5
L
2
6
7
0.92
W
3
4
9
1.88
W
6
2
8
5
L
Sun Wukong
L_decOy
Sun Wukong
3
4
5
1.38
L
Yu Huang
Mitakute
Yu Huang
2
4
7
1.38
W
Medusa
3
4
5
1.38
W
Cthulhu
kunit32
Cthulhu
4
1
13
10.5
L
Jing Wei
mhman7110
Jing Wei
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,317
Damage
54,793
74,275
Taken
63,807
86,244
Mitigated
55,198
25,476
Healing
15,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Anthonlee711
Achilles
8,894
1,394
898
3,496
16,987
25,080
0
4,851
10,940
0
10,797
W
Bakasura
Condag
Bakasura
9,353
3,799
2,655
5,716
17,109
24,601
1,218
3,873
12,924
0
15,103
L
9,007
4,038
586
1,118
11,932
5,635
0
5,656
5,615
0
17,492
W
8,471
756
1,528
3,257
17,802
19,194
691
4,006
13,642
0
16,672
W
13,669
3,944
2,950
4,220
15,493
20,026
417
4,266
10,994
20,715
1,120
L
Sun Wukong
L_decOy
Sun Wukong
13,158
2,141
468
4,410
15,698
15,410
0
5,669
9,179
711
26,614
L
Yu Huang
Mitakute
Yu Huang
18,528
1,911
1,248
1,489
10,085
4,885
0
5,422
4,185
39,182
0
W
Medusa
10,776
3,193
232
246
9,910
5,146
739
2,210
7,613
0
16,361
W
Cthulhu
kunit32
Cthulhu
17,048
264
1,907
2,765
13,961
17,277
546
4,525
9,230
33,754
2,182
L
Jing Wei
mhman7110
Jing Wei
5,206
3,114
520
1,294
9,105
4,188
0
5,323
3,401
0
9,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,050
Gold Earned
39,795
151
Minions Killed
120
0
Camps Cleared
0
1,152,202
Distance Traveled
1,019,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,037
731
10
1
0
195,867
0
W
Bakasura
10,408
946
39
4
0
245,406
0
L
Nut
7,946
722
19
2
0
192,205
0
W
Chaac
9,211
837
19
2
0
228,821
0
W
Atlas
10,771
979
19
2
0
228,837
0
L
Sun Wukong
8,546
777
34
3
0
207,054
0
L
Yu Huang
7,956
723
52
5
0
206,755
0
W
Medusa
8,528
775
17
2
0
210,136
0
W
Cthulhu
10,132
921
57
5
0
239,002
0
L
Jing Wei
7,310
665
5
0
0
217,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role