Player Matchup

He Bo
He Bo
Blayzeherb
He Bo
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,510 Elo+
Solo
Loki
Loki
Gamer-Online22
Loki
Level 16
God Stats
0W - 4L
1,284 SR
Queue Stats
24W - 44L
1,289 Elo+
Solo
Gilgamesh
Gilgamesh
Malice4Uall
Gilgamesh
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 97L
1,460 Elo+
Solo
Kali
Kali
PhDdrummer
Kali
Level 19
God Stats
0W - 1L
1,391 SR
Queue Stats
12W - 7L
1,561 Elo+
Solo
Ullr
Ullr
ThatGtIsTrash
Ullr
Level 27
God Stats
0W - 1L
1,776 SR
Queue Stats
9W - 4L
1,722 Elo+
Solo
Team Averages
Level 33
1,490 SR
1,508 Elo+

VS

Team Averages
Level 53
1,540 SR
1,484 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Cimyrocks
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,497 Elo+
Party 1
Ares
Ares
coljar
Ares
Level 85
God Stats
1W - 1L
1,701 SR
Queue Stats
10W - 10L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
itsh4voc
Sun Wukong
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
2 / 5 / 2
5,795
966
7,590
6,740
1,992
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 3
5,069
845
5,815
7,498
2,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
Malice4Uall
Gilgamesh
1
0 / 0 / 0
1,500
250
0
340
103
10
0 / 3 / 4
5,346
891
2,756
5,500
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 0
5,490
915
4,741
5,802
2,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 1 / 6
7,157
1,193
6,408
6,956
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
 
Hachiman
10
2 / 2 / 6
6,334
1,056
4,005
5,201
2,803
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Cimyrocks
Nu Wa
9
1 / 2 / 7
6,035
1,006
4,112
4,156
1,696
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ares
coljar
Ares
14
5 / 0 / 8
7,903
1,317
4,072
6,107
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
itsh4voc
Sun Wukong
13
2 / 0 / 9
6,959
1,160
4,684
5,812
4,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
4
Kills
14
14
Deaths
5
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
6
7
W
Hachiman
 
Hachiman
2
2
6
2.5
L
He Bo
2
5
2
0.6
W
Nu Wa
Cimyrocks
Nu Wa
1
2
7
2.25
L
0
5
3
0.3
L
Gilgamesh
Malice4Uall
Gilgamesh
0
0
0
0
L
0
3
4
0.67
L
2
1
0
2
W
Ares
coljar
Ares
5
0
8
9
W
Sun Wukong
itsh4voc
Sun Wukong
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,902
Damage
23,281
25,880
Taken
28,232
9,187
Mitigated
18,746
3,669
Healing
6,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,408
4,057
131
918
6,956
3,408
1,728
2,073
4,883
0
15,355
W
Hachiman
 
Hachiman
4,005
1,864
1,030
676
5,201
2,803
413
673
4,528
0
9,434
L
He Bo
7,590
258
340
427
6,740
1,992
0
1,833
4,596
13,231
402
W
Nu Wa
Cimyrocks
Nu Wa
4,112
961
487
246
4,156
1,696
388
1,079
3,077
6,575
371
L
5,815
645
198
698
7,498
2,474
0
2,588
4,862
0
10,157
L
Gilgamesh
Malice4Uall
Gilgamesh
0
0
0
0
340
103
0
340
0
0
0
L
2,756
989
0
989
5,500
2,223
0
1,590
3,833
0
5,432
L
4,741
1,234
17
1,000
5,802
2,395
0
1,396
4,282
0
11,342
W
Ares
coljar
Ares
4,072
119
867
1,234
6,107
6,354
597
1,593
4,514
7,181
739
W
Sun Wukong
itsh4voc
Sun Wukong
4,684
772
352
749
5,812
4,485
926
1,918
3,894
0
11,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,200
Gold Earned
34,388
36
Minions Killed
70
0
Camps Cleared
0
438,950
Distance Traveled
586,702
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,157
1,193
22
4
0
106,674
0
W
Hachiman
6,334
1,056
16
3
0
104,901
1
L
He Bo
5,795
966
9
2
0
113,904
0
W
Nu Wa
6,035
1,006
5
1
0
104,314
0
L
Loki
5,069
845
7
1
0
113,942
0
L
Gilgamesh
1,500
250
0
0
0
0
0
L
Kali
5,346
891
5
1
0
89,621
0
L
Ullr
5,490
915
15
3
0
121,483
0
W
Ares
7,903
1,317
12
2
0
132,935
0
W
Sun Wukong
6,959
1,160
15
3
0
137,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role