Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CasualCrab
Ne Zha
Level 153
God Stats
14W - 5L
1,825 SR
Queue Stats
37W - 29L
1,603 Elo+
Party 2
Arachne
Arachne
Stroode
Arachne
Level 147
God Stats
0W - 1L
1,744 SR
Queue Stats
27W - 24L
1,569 Elo+
Party 2
Zeus
Zeus
aLexOMG1997
Zeus
Level 181
God Stats
6W - 8L
1,281 SR
Queue Stats
139W - 115L
1,592 Elo+
Solo
Camazotz
Camazotz
βrad
Camazotz
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,574 Elo+
Party 2
Team Averages
Level 160
1,570 SR
1,568 Elo+

VS

Team Averages
Level 142
1,623 SR
1,578 Elo+
Ares
Ares
Bossiestfriend0
Ares
Level 157
God Stats
5W - 2L
1,437 SR
Queue Stats
201W - 161L
1,594 Elo+
Solo
Serqet
Serqet
MummyMilker
Serqet
Level 124
God Stats
13W - 4L
1,595 SR
Queue Stats
157W - 132L
1,575 Elo+
Party 1
Anhur
Anhur
cuhwristawfer
Anhur
Level 124
God Stats
7W - 3L
1,713 SR
Queue Stats
102W - 89L
1,585 Elo+
Solo
Horus
Horus
lRomanl
Horus
Level 151
God Stats
2W - 0L
1,723 SR
Queue Stats
120W - 117L
1,556 Elo+
Party 1
Merlin
Merlin
wetdoritoparty69
Merlin
Level 155
God Stats
3W - 2L
1,649 SR
Queue Stats
105W - 101L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 2 / 0
5,199
520
2,112
5,451
1,610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ne Zha
CasualCrab
Ne Zha
8
0 / 2 / 2
5,260
526
3,019
7,774
5,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Stroode
Arachne
9
1 / 3 / 2
5,216
522
1,426
9,720
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
4 / 0 / 0
7,065
707
5,755
4,054
1,276
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
βrad
Camazotz
9
0 / 5 / 1
5,098
510
6,265
12,295
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
5,786
579
5,545
6,882
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Serqet
11
3 / 0 / 3
6,084
608
2,006
8,060
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

12
2 / 0 / 1
6,490
649
3,572
4,465
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
lRomanl
Horus
11
2 / 1 / 6
6,423
642
7,441
9,666
6,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
3 / 3 / 0
5,881
588
2,582
4,167
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
12
12
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
2
1
4
4
L
Ne Zha
CasualCrab
Ne Zha
0
2
2
0.5
W
Serqet
3
0
3
4.5
L
Arachne
Stroode
Arachne
1
3
2
0.67
L
4
0
0
4
W
2
0
1
2.5
W
Horus
lRomanl
Horus
2
1
6
5
W
3
3
0
1
L
Camazotz
βrad
Camazotz
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,577
Damage
21,146
39,294
Taken
33,240
15,459
Mitigated
18,104
12,365
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,112
985
0
1,889
5,451
1,610
0
1,039
4,412
0
41,527
W
5,545
224
0
2,440
6,882
4,927
0
1,408
5,474
25,049
1,928
L
Ne Zha
CasualCrab
Ne Zha
3,019
707
0
2,470
7,774
5,166
0
1,762
5,906
0
20,218
W
Serqet
2,006
528
0
3,927
8,060
3,305
0
1,548
6,389
0
36,617
L
Arachne
Stroode
Arachne
1,426
727
0
2,437
9,720
3,541
0
2,359
7,091
0
27,901
L
5,755
1,133
0
1,688
4,054
1,276
0
1,497
2,289
50,332
4,837
W
3,572
2,590
0
2,890
4,465
1,797
0
0
4,465
0
53,051
W
Horus
lRomanl
Horus
7,441
3,192
733
4,375
9,666
6,701
0
0
9,044
281
41,238
W
2,582
104
0
391
4,167
1,374
0
2,647
1,520
32,817
0
L
Camazotz
βrad
Camazotz
6,265
1,487
0
3,881
12,295
3,866
0
1,101
10,465
0
35,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,838
Gold Earned
30,664
330
Minions Killed
374
0
Camps Cleared
0
987,269
Distance Traveled
1,016,815
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,199
520
81
8
0
186,275
1
W
Ares
5,786
579
37
4
0
217,778
3
L
Ne Zha
5,260
526
28
3
0
240,437
1
W
Serqet
6,084
608
81
8
0
248,734
1
L
Arachne
5,216
522
47
5
0
177,017
0
L
Zeus
7,065
707
112
11
0
202,832
2
W
Anhur
6,490
649
109
11
0
175,064
4
W
Horus
6,423
642
74
7
0
182,276
0
W
Merlin
5,881
588
73
7
0
192,963
2
L
Camazotz
5,098
510
62
6
0
180,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role