Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
Boyanii
Thoth
Level 88
God Stats
3W - 4L
1,393 SR
Queue Stats
300W - 273L
1,504 Elo+
Solo
Atlas
Atlas
Flysting
Atlas
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,492 Elo+
Party 2
Cliodhna
Cliodhna
X_Mommy_Iana_X
Cliodhna
Level 59
God Stats
2W - 4L
1,439 SR
Queue Stats
90W - 106L
1,431 Elo+
Party 3
Anhur
Anhur
laberlute66
Anhur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,492 Elo+
Party 2
Team Averages
Level 69
1,466 SR
1,484 Elo+

VS

Team Averages
Level 76
1,614 SR
1,400 Elo+
Ishtar
Ishtar
Blobliba
Ishtar
Level 106
God Stats
2W - 1L
1,881 SR
Queue Stats
100W - 96L
1,370 Elo+
Party 4
Nu Wa
Nu Wa
Scottttyyyy09
Nu Wa
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,470 Elo+
Solo
Cliodhna
Cliodhna
Tillie01
Cliodhna
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 91L
1,430 Elo+
Party 4
Bellona
Bellona
brian150817
Bellona
Level 59
God Stats
7W - 6L
1,436 SR
Queue Stats
101W - 104L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
trianita3030
Cthulhu
Level 29
God Stats
3W - 0L
1,752 SR
Queue Stats
54W - 57L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 2 / 2
7,382
492
3,880
12,559
8,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Boyanii
Thoth
14
2 / 4 / 1
8,248
550
7,574
8,582
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Atlas
Flysting
Atlas
12
0 / 3 / 0
7,270
485
3,828
11,102
9,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
13
1 / 6 / 1
6,805
454
3,849
14,007
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
6,269
418
3,300
8,480
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Blobliba
Ishtar
13
3 / 1 / 2
7,368
491
6,100
8,088
2,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 1 / 1
8,794
586
10,426
8,714
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Tillie01
Cliodhna
12
0 / 1 / 4
6,665
444
2,817
11,573
4,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
brian150817
Bellona
14
6 / 0 / 1
8,780
585
13,124
11,684
15,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
trianita3030
Cthulhu
12
1 / 0 / 4
7,501
500
4,727
8,487
5,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
18
18
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
2
0.5
W
Ishtar
Blobliba
Ishtar
3
1
2
4
L
Thoth
Boyanii
Thoth
2
4
1
0.63
L
Atlas
Flysting
Atlas
0
3
0
0
W
8
1
1
8.5
W
Cliodhna
Tillie01
Cliodhna
0
1
4
2
L
Cliodhna
1
6
1
0.25
W
Bellona
brian150817
Bellona
6
0
1
6.5
L
0
3
0
0
W
Cthulhu
trianita3030
Cthulhu
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,431
Damage
37,194
54,730
Taken
48,546
28,498
Mitigated
31,032
14,134
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,880
926
0
3,113
12,559
8,007
0
390
11,238
0
49,573
W
Ishtar
Blobliba
Ishtar
6,100
3,387
0
2,801
8,088
2,850
1,556
3,828
4,260
0
56,644
L
Thoth
Boyanii
Thoth
7,574
144
0
803
8,582
2,746
535
4,298
4,188
62,186
437
L
Atlas
Flysting
Atlas
3,828
1,717
422
2,816
11,102
9,858
150
3,272
7,830
33,753
0
W
10,426
2,986
0
1,905
8,714
2,909
1,233
4,845
3,869
61,939
797
W
Cliodhna
Tillie01
Cliodhna
2,817
65
0
3,318
11,573
4,383
942
677
10,896
0
44,225
L
Cliodhna
3,849
603
0
6,075
14,007
5,195
0
2,736
11,009
0
55,125
W
Bellona
brian150817
Bellona
13,124
2,641
0
3,529
11,684
15,706
0
376
11,308
0
66,375
L
3,300
980
0
905
8,480
2,692
451
3,820
4,660
0
38,462
W
Cthulhu
trianita3030
Cthulhu
4,727
272
2,211
2,542
8,487
5,184
0
1,565
6,922
25,568
2,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,974
Gold Earned
39,108
365
Minions Killed
401
0
Camps Cleared
0
1,386,754
Distance Traveled
1,441,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,382
492
80
5
0
307,928
0
W
Ishtar
7,368
491
103
7
0
251,150
0
L
Thoth
8,248
550
94
6
0
269,189
0
L
Atlas
7,270
485
36
2
0
253,984
2
W
Nu Wa
8,794
586
105
7
0
272,551
0
W
Cliodhna
6,665
444
73
5
0
320,020
0
L
Cliodhna
6,805
454
80
5
0
309,871
0
W
Bellona
8,780
585
89
6
0
293,992
0
L
Anhur
6,269
418
75
5
0
245,782
0
W
Cthulhu
7,501
500
31
2
0
304,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role