Player Matchup

Apollo
Apollo
 
Apollo
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dontsleeponymir
Chaac
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,726 Elo+
Solo
Artio
Artio
Hamster_Master30
Artio
Level 84
God Stats
30W - 36L
1,435 SR
Queue Stats
299W - 299L
1,516 Elo+
Party 1
Merlin
Merlin
WhiteAssasin317
Merlin
Level 149
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 38L
1,576 Elo+
Solo
Da Ji
Da Ji
superior_yam319
Da Ji
Level 148
God Stats
14W - 9L
1,645 SR
Queue Stats
312W - 321L
1,551 Elo+
Party 1
Team Averages
Level 122
1,516 SR
1,574 Elo+

VS

Team Averages
Level 106
1,517 SR
1,512 Elo+
Nut
Nut
Glitch 013
Nut
Level 159
God Stats
34W - 33L
1,418 SR
Queue Stats
430W - 416L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
SaionBEIBY
Sun Wukong
Level 65
God Stats
25W - 16L
1,667 SR
Queue Stats
304W - 285L
1,482 Elo+
Solo
Awilix
Awilix
Silentninja282
Awilix
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 13L
1,513 Elo+
Solo
Ymir
Ymir
ronanwarrior91
Ymir
Level 127
God Stats
6W - 1L
1,500 SR
Queue Stats
79W - 66L
1,532 Elo+
Solo
Chang'e
Chang'e
xXMYM_KentuchiXx
Chang'e
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 1 / 0
4,301
430
3,451
6,691
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 4 / 0
4,657
466
2,936
8,814
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 2 / 1
4,575
458
3,248
8,389
5,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 2
5,859
586
2,077
5,863
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 2 / 0
5,413
541
3,995
9,136
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,138
514
5,460
5,280
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
SaionBEIBY
Sun Wukong
11
3 / 0 / 2
6,537
654
7,498
9,385
7,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 3
5,873
587
3,537
8,335
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 2
5,344
534
3,683
6,583
3,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 3 / 1
5,449
545
5,287
5,936
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
10
10
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
L
0
4
0
0
W
2
1
1
2.5
L
0
2
1
0.25
W
Sun Wukong
SaionBEIBY
Sun Wukong
3
0
2
4
W
4
0
3
5.5
L
1
1
2
2
W
1
0
2
2
L
3
2
0
1.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,707
Damage
25,465
38,893
Taken
35,519
17,959
Mitigated
18,411
9,453
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,451
1,900
0
553
6,691
2,304
0
2,422
4,199
0
21,721
L
2,936
556
0
1,322
8,814
4,073
0
0
8,814
0
25,933
W
5,460
3,603
0
1,497
5,280
1,822
0
1,557
3,723
0
39,969
L
3,248
81
565
2,547
8,389
5,827
0
2,567
5,686
10,270
1,806
W
Sun Wukong
SaionBEIBY
Sun Wukong
7,498
1,341
0
2,320
9,385
7,633
0
0
9,385
0
47,996
W
3,537
1,478
0
1,414
8,335
3,323
0
499
7,836
0
40,243
L
2,077
259
0
1,020
5,863
2,102
0
2,018
3,539
42,421
344
W
3,683
776
1,184
2,286
6,583
3,830
0
1,262
5,321
15,939
0
L
3,995
1,029
0
3,446
9,136
3,653
0
1,186
7,800
0
36,546
W
5,287
206
168
1,425
5,936
1,803
0
1,289
4,647
35,014
617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,805
Gold Earned
28,341
252
Minions Killed
310
0
Camps Cleared
0
989,741
Distance Traveled
945,149
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,301
430
40
4
0
176,543
0
L
Chaac
4,657
466
45
5
0
182,043
0
W
Nut
5,138
514
72
7
0
168,084
2
L
Artio
4,575
458
19
2
0
212,799
3
W
Sun Wukong
6,537
654
83
8
0
187,370
0
W
Awilix
5,873
587
64
6
0
228,491
0
L
Merlin
5,859
586
81
8
0
198,543
2
W
Ymir
5,344
534
20
2
0
164,683
0
L
Da Ji
5,413
541
67
7
0
219,813
0
W
Chang'e
5,449
545
71
7
0
196,521
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role