Player Matchup

Osiris
Osiris
Silver V
AlZENSOLOS
Osiris
Silver V
Level 98
God Stats
8W - 12L
1,367 SR
Queue Stats
9W - 12L
1,161 MMR
Party 2
Baron Samedi
Baron Samedi
Silver IV
CamsoId-
Baron Samedi
Silver IV
Level 68
God Stats
11W - 8L
1,519 SR
Queue Stats
124W - 128L
1,309 MMR
Party 2
Ne Zha
Ne Zha
Silver II
PK2Elite
Ne Zha
Silver II
Level 169
God Stats
10W - 15L
1,480 SR
Queue Stats
305W - 341L
1,082 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,455 SR
1,184 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,451 SR
1,171 MMR
Medusa
Medusa
Bronze IV
DirePidgeon
Medusa
Bronze IV
Level 143
God Stats
1W - 5L
1,499 SR
Queue Stats
25W - 55L
1,286 MMR
Party 1
Ix Chel
Ix Chel
Silver I
GSPTHEGOAT
Ix Chel
Silver I
Level 116
God Stats
14W - 9L
1,511 SR
Queue Stats
259W - 272L
1,040 MMR
Solo
Sylvanus
Sylvanus
Bronze III
PrinceGumbal
Sylvanus
Bronze III
Level 149
God Stats
7W - 11L
1,343 SR
Queue Stats
80W - 122L
1,185 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AlZENSOLOS
Osiris
17
6 / 1 / 13
12,491
833
17,170
16,469
16,867
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
CamsoId-
Baron Samedi
17
8 / 2 / 11
12,670
845
15,894
11,408
6,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
PK2Elite
Ne Zha
16
8 / 4 / 10
11,702
780
11,629
15,124
8,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Bans
CharonArtioAtlasAnubisAchilles

VS

Bans
ChaacAgniAthenaHeraNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 6 / 3
10,982
732
7,887
14,333
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
GSPTHEGOAT
Ix Chel
14
0 / 10 / 3
9,672
645
8,562
16,207
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
PrinceGumbal
Sylvanus
16
4 / 6 / 1
10,976
732
10,110
19,229
17,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
22
Kills
6
7
Deaths
22
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
AlZENSOLOS
Osiris
6
1
13
12.5
W
Baron Samedi
CamsoId-
Baron Samedi
8
2
11
6.75
L
Medusa
2
6
3
0.58
L
Ix Chel
GSPTHEGOAT
Ix Chel
0
10
3
0.15
W
Ne Zha
PK2Elite
Ne Zha
8
4
10
3.25
L
Sylvanus
PrinceGumbal
Sylvanus
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,693
Damage
26,559
43,001
Taken
49,769
31,734
Mitigated
27,708
13,609
Healing
6,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AlZENSOLOS
Osiris
17,170
5,974
0
4,443
16,469
16,867
943
7,051
9,418
0
54,420
W
Baron Samedi
CamsoId-
Baron Samedi
15,894
1,372
1,166
3,907
11,408
6,094
1,018
5,967
5,441
58,893
2,043
L
Medusa
7,887
2,869
0
722
14,333
4,972
1,155
3,543
9,938
0
35,845
L
Ix Chel
GSPTHEGOAT
Ix Chel
8,562
1,064
322
1,257
16,207
5,540
435
4,341
10,955
35,211
0
W
Ne Zha
PK2Elite
Ne Zha
11,629
1,436
0
4,093
15,124
8,773
1,558
5,878
9,246
170
43,779
L
Sylvanus
PrinceGumbal
Sylvanus
10,110
2,045
1,338
3,034
19,229
17,196
0
6,354
11,583
19,094
1,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,863
Gold Earned
31,630
208
Minions Killed
140
0
Camps Cleared
0
815,396
Distance Traveled
693,278
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,491
833
68
5
0
295,860
0
W
Baron Samedi
12,670
845
107
7
0
254,176
0
L
Medusa
10,982
732
56
4
0
238,500
0
L
Ix Chel
9,672
645
43
3
0
230,347
2
W
Ne Zha
11,702
780
33
2
0
265,360
2
L
Sylvanus
10,976
732
41
3
0
224,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role