Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
JowFire
Zeus
Level 198
God Stats
1W - 6L
1,615 SR
Queue Stats
36W - 31L
1,532 Elo+
Solo
Erlang Shen
Erlang Shen
JuaniNacio
Erlang Shen
Level 139
God Stats
2W - 1L
1,783 SR
Queue Stats
53W - 53L
1,507 Elo+
Solo
Nemesis
Nemesis
TheVulture132
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,214 Elo+
Party 1
Team Averages
Level 110
1,580 SR
1,451 Elo+

VS

Team Averages
Level 110
1,418 SR
1,474 Elo+
The Morrigan
The Morrigan
Fa3z8eX6
The Morrigan
Level 111
God Stats
109W - 116L
1,446 SR
Queue Stats
230W - 219L
1,487 Elo+
Solo
Ymir
Ymir
Freporta
Ymir
Level 100
God Stats
3W - 3L
1,263 SR
Queue Stats
104W - 107L
1,486 Elo+
Party 2
Tyr
Tyr
Mordecaiazull
Tyr
Level 126
God Stats
2W - 2L
1,450 SR
Queue Stats
158W - 159L
1,416 Elo+
Party 2
Nemesis
Nemesis
SunWukonguei
Nemesis
Level 143
God Stats
3W - 2L
1,282 SR
Queue Stats
140W - 136L
1,452 Elo+
Solo
Artemis
Artemis
rafaelrubio93
Artemis
Level 69
God Stats
10W - 4L
1,648 SR
Queue Stats
24W - 19L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 0 / 1
5,304
589
4,912
7,878
5,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
 
Merlin
7
0 / 1 / 0
4,233
470
471
3,469
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
JowFire
Zeus
9
1 / 0 / 0
5,105
567
7,103
3,698
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
JuaniNacio
Erlang Shen
10
0 / 0 / 0
5,579
620
3,439
7,347
5,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
3
0 / 1 / 0
3,595
399
58
2,922
658
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Fa3z8eX6
The Morrigan
10
0 / 0 / 0
6,037
671
2,334
2,162
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
0 / 1 / 0
4,798
533
2,673
9,791
6,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 0
5,577
620
3,715
8,105
7,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SunWukonguei
Nemesis
10
2 / 1 / 0
5,586
621
2,444
6,740
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
9
0 / 1 / 0
4,650
517
3,624
5,437
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
2
2
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Merlin
 
Merlin
0
1
0
0
W
The Morrigan
Fa3z8eX6
The Morrigan
0
0
0
0
W
Ymir
0
1
0
0
L
Zeus
JowFire
Zeus
1
0
0
1
L
Erlang Shen
JuaniNacio
Erlang Shen
0
0
0
0
W
0
0
0
0
W
Nemesis
SunWukonguei
Nemesis
2
1
0
2
L
Nemesis
0
1
0
0
W
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,983
Damage
14,790
25,314
Taken
32,235
13,176
Mitigated
19,149
6,437
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,912
500
976
1,800
7,878
5,043
0
2,981
4,897
19,427
1,065
L
Merlin
 
Merlin
471
160
0
465
3,469
1,136
0
926
2,543
15,254
0
W
The Morrigan
Fa3z8eX6
The Morrigan
2,334
665
0
500
2,162
844
43
977
1,185
44,041
965
W
Ymir
2,673
799
0
2,840
9,791
6,363
0
5,335
4,456
19,858
0
L
Zeus
JowFire
Zeus
7,103
1,061
0
1,224
3,698
1,256
0
964
2,734
39,900
867
L
Erlang Shen
JuaniNacio
Erlang Shen
3,439
1,157
0
1,972
7,347
5,083
0
0
6,924
0
38,264
W
3,715
753
0
4,202
8,105
7,119
0
0
8,105
0
39,964
W
Nemesis
SunWukonguei
Nemesis
2,444
1,095
0
424
6,740
2,777
0
1,499
5,241
0
52,160
L
Nemesis
58
58
0
0
2,922
658
0
84
2,838
0
6,337
W
Artemis
3,624
1,662
0
1,425
5,437
2,046
0
4,458
979
0
31,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,816
Gold Earned
26,648
204
Minions Killed
328
0
Camps Cleared
0
802,443
Distance Traveled
1,001,584
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,304
589
27
3
0
202,126
0
L
Merlin
4,233
470
32
4
0
122,884
2
W
The Morrigan
6,037
671
94
10
0
181,496
0
W
Ymir
4,798
533
21
2
0
196,373
1
L
Zeus
5,105
567
72
8
0
175,039
3
L
Erlang Shen
5,579
620
61
7
0
198,933
2
W
Tyr
5,577
620
75
8
0
199,230
1
W
Nemesis
5,586
621
81
9
0
251,917
0
L
Nemesis
3,595
399
12
1
0
103,461
0
W
Artemis
4,650
517
57
6
0
172,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role