Player Matchup

Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
Tschabalala
Cupid
Gold V
Level 106
God Stats
231W - 180L
1,572 SR
Queue Stats
270W - 250L
1,363 MMR
Party 2
Charon
Charon
Gold V
xaxaxaxa
Charon
Gold V
Level 105
God Stats
2W - 3L
1,323 SR
Queue Stats
260W - 242L
1,363 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,465 SR
1,409 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,399 SR
1,356 MMR
Janus
Janus
Gold V
Ghost251
Janus
Gold V
Level 137
God Stats
2W - 6L
1,196 SR
Queue Stats
236W - 288L
1,247 MMR
Solo
Da Ji
Da Ji
Bronze III
ReitaTrt
Da Ji
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,410 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
Sflyzer
Jing Wei
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,410 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 2 / 4
10,335
795
8,675
13,275
11,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 6
10,399
800
9,470
8,454
3,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
xaxaxaxa
Charon
15
1 / 1 / 8
9,394
723
5,879
7,790
6,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothAchillesBake KujiraKuzenboKukulkan

VS

Bans
VulcanPersephoneSurtrBaron SamediBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ghost251
Janus
14
3 / 4 / 0
9,366
720
12,807
8,890
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ReitaTrt
Da Ji
13
0 / 2 / 2
8,305
639
4,313
8,504
4,506
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Sflyzer
Jing Wei
13
0 / 3 / 2
8,302
639
4,803
10,257
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
9
Kills
3
3
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
2
4
3.5
L
Janus
Ghost251
Janus
3
4
0
0.75
L
Da Ji
ReitaTrt
Da Ji
0
2
2
0.5
L
Jing Wei
Sflyzer
Jing Wei
0
3
2
0.33
W
3
0
6
6
W
Charon
xaxaxaxa
Charon
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,024
Damage
21,923
29,519
Taken
27,651
20,697
Mitigated
12,002
10,941
Healing
2,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,675
1,846
0
4,580
13,275
11,069
568
5,379
7,451
0
34,113
L
Janus
Ghost251
Janus
12,807
220
0
0
8,890
2,925
0
1,189
7,434
45,466
0
L
Da Ji
ReitaTrt
Da Ji
4,313
1,001
0
507
8,504
4,506
0
1,887
6,380
0
15,390
L
Jing Wei
Sflyzer
Jing Wei
4,803
3,125
0
1,737
10,257
4,571
36
2,226
7,706
0
31,229
W
9,470
5,309
308
5,465
8,454
3,426
1,598
3,230
5,013
0
62,691
W
Charon
xaxaxaxa
Charon
5,879
770
0
588
7,790
6,202
319
3,375
4,191
20,237
1,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,128
Gold Earned
25,973
198
Minions Killed
160
0
Camps Cleared
0
785,578
Distance Traveled
781,106
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,335
795
50
4
0
283,592
0
L
Janus
9,366
720
83
6
0
234,276
0
L
Da Ji
8,305
639
21
2
0
278,251
0
L
Jing Wei
8,302
639
56
4
0
268,579
2
W
Cupid
10,399
800
122
9
0
253,476
0
W
Charon
9,394
723
26
2
0
248,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role