Player Matchup

Neith
Neith
DvøNezukø
Neith
Level 88
God Stats
8W - 5L
1,542 SR
Queue Stats
119W - 93L
1,498 Elo+
Solo
Fenrir
Fenrir
Jokef4ce
Fenrir
Level 87
God Stats
7W - 12L
1,357 SR
Queue Stats
183W - 210L
1,441 Elo+
Party 2
Sobek
Sobek
Maxgaoff
Sobek
Level 104
God Stats
7W - 2L
1,821 SR
Queue Stats
102W - 65L
1,661 Elo+
Party 1
Chaac
Chaac
ReALSkiLLZ15
Chaac
Level 103
God Stats
5W - 2L
1,668 SR
Queue Stats
97W - 61L
1,528 Elo+
Party 1
Janus
Janus
ezbk_V1ol3nt
Janus
Level 107
God Stats
5W - 5L
1,288 SR
Queue Stats
179W - 194L
1,482 Elo+
Party 2
Team Averages
Level 98
1,535 SR
1,522 Elo+

VS

Team Averages
Level 91
1,459 SR
1,379 Elo+
Horus
Horus
TPM_Adrian
Horus
Level 118
God Stats
2W - 3L
1,547 SR
Queue Stats
113W - 114L
1,479 Elo+
Solo
Cerberus
Cerberus
Yonıs
Cerberus
Level 88
God Stats
3W - 2L
1,465 SR
Queue Stats
43W - 45L
1,461 Elo+
Solo
Neith
Neith
grobarkata9696
Neith
Level 82
God Stats
5W - 7L
1,408 SR
Queue Stats
6W - 9L
1,294 Elo+
Party 3
Ne Zha
Ne Zha
insanedawg
Ne Zha
Level 129
God Stats
0W - 5L
1,373 SR
Queue Stats
30W - 30L
1,479 Elo+
Party 3
Zhong Kui
Zhong Kui
timplesimple
Zhong Kui
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
8,004
500
10,308
11,192
4,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Jokef4ce
Fenrir
13
8 / 3 / 8
7,981
499
6,453
13,635
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
Maxgaoff
Sobek
13
10 / 0 / 3
9,495
593
6,429
14,495
16,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 0 / 2
9,220
576
11,936
15,475
13,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
1 / 0 / 8
7,876
492
7,744
7,007
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 2 / 0
8,497
531
10,616
16,610
19,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Yonıs
Cerberus
9
0 / 5 / 0
6,132
383
2,701
11,452
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 5 / 2
7,374
461
8,125
11,534
4,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
insanedawg
Ne Zha
13
3 / 6 / 1
7,529
471
8,054
14,171
7,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
timplesimple
Zhong Kui
12
0 / 4 / 1
7,304
457
6,107
11,361
8,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
22
Kills
5
5
Deaths
22
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Fenrir
Jokef4ce
Fenrir
8
3
8
4
W
Sobek
Maxgaoff
Sobek
10
0
3
11.5
W
2
0
2
3
L
Horus
2
2
0
1
L
Cerberus
Yonıs
Cerberus
0
5
0
0
W
1
0
8
5
L
0
5
2
0.2
L
Ne Zha
insanedawg
Ne Zha
3
6
1
0.58
L
Zhong Kui
timplesimple
Zhong Kui
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,870
Damage
35,603
61,804
Taken
65,128
43,775
Mitigated
48,593
19,003
Healing
14,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,308
4,745
0
4,577
11,192
4,595
133
1,073
10,119
0
69,322
W
Fenrir
Jokef4ce
Fenrir
6,453
1,529
0
3,253
13,635
5,742
0
1,144
12,408
0
36,384
W
Sobek
Maxgaoff
Sobek
6,429
719
0
3,927
14,495
16,613
16
3,016
11,389
22,691
0
W
11,936
2,768
0
6,481
15,475
13,899
0
0
14,443
0
77,662
L
Horus
10,616
3,422
40
5,707
16,610
19,028
0
289
16,321
0
62,428
L
Cerberus
Yonıs
Cerberus
2,701
26
231
2,432
11,452
9,049
0
3,007
8,325
15,976
1,035
W
7,744
158
0
765
7,007
2,926
52
3,404
3,603
56,074
0
L
8,125
3,432
361
1,761
11,534
4,565
863
1,769
9,709
0
53,900
L
Ne Zha
insanedawg
Ne Zha
8,054
2,123
0
1,238
14,171
7,259
0
2,345
11,646
0
59,375
L
Zhong Kui
timplesimple
Zhong Kui
6,107
344
0
2,656
11,361
8,692
216
5,825
4,954
47,146
683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,576
Gold Earned
36,836
415
Minions Killed
383
0
Camps Cleared
0
1,604,500
Distance Traveled
1,346,355
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,004
500
96
6
0
280,302
5
W
Fenrir
7,981
499
46
3
0
345,486
1
W
Sobek
9,495
593
22
1
0
320,342
5
W
Chaac
9,220
576
146
9
0
309,596
0
L
Horus
8,497
531
94
6
0
274,057
0
L
Cerberus
6,132
383
32
2
0
201,990
0
W
Janus
7,876
492
105
7
0
348,774
0
L
Neith
7,374
461
97
6
0
252,160
0
L
Ne Zha
7,529
471
77
5
0
324,369
0
L
Zhong Kui
7,304
457
83
5
0
293,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role